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Attack Actions

Every fighter has 1 or more weapons detailed on their profile, which they use to make attack actions. Each weapon has 4 characteristics: Range, Attacks, Strength and Damage.

When a fighter makes an attack action, the characteristics of the attack action are determined by the weapon being used for that attack action (for example, the Strength characteristic of an attack action matches the Strength characteristic of the weapon being used).

To make an attack action with a fighter, follow these steps:

1. Pick A Weapon And Target

Pick 1 of the fighter’s weapons to be used and pick 1 visible enemy fighter within range to be the target of the attack action.

If there are any enemy fighters within 1" of the attacking fighter, one of those enemy fighters must be picked to be the target. If there are no enemy fighters within 1" of the attacking fighter, you can pick any enemy fighter to be the target as long as they are within range of the weapon being used.

Lastly, a missile attack action (see right) cannot target an enemy fighter that is within 1" of another fighter from the attacking fighter’s warband unless both of the following are true:

  • The attack action has no minimum range
  • The attacker is within 3" of that enemy fighter.
Range

The range of an attack action is a number of inches equal to the Range characteristic of the weapon being used. For example, if the weapon being used has a Range characteristic of 3, an enemy fighter within 3" of the attacking fighter could be targeted by that attack action.

The Range characteristic of some weapons includes a minimum range and a maximum range. This means the attack action cannot target fighters that are within a certain range of the attacking fighter. For example, if the weapon being used has a Range characteristic of 6-20, the attack action can target a fighter within 20" but not if that fighter is within 6".

Melee Attack Actions vs Missile Attack Actions

There are 2 types of attack actions: melee attack actions and missile attack actions. The attack action’s type is determined by the Range characteristic of the weapon being used. A melee attack action is an attack action made with a weapon that has a Range characteristic of 3 or less. A missile attack action is an attack action made with a weapon that has a Range characteristic greater than 3.

If the weapon has both a minimum and maximum range, the maximum range is considered to be the Range characteristic when determining if it is a melee attack action or a missile attack action.

2. Roll To Hit

Roll a number of dice equal to the Attacks characteristic of the weapon being used. Each of these dice rolls is referred to as a hit roll.

Next, you will need to determine which of the dice have missed, which have scored a hit and which have scored a critical hit. To do so, compare the Strength characteristic of the weapon being used with the Toughness characteristic of the target fighter and consult the table below:

Strength vs ToughnessMissHitCritical Hit
Strength is greater than Toughness1-23-56
Strength is equal to Toughness1-34-56
Strength is lower than Toughness1-456

3. Total Damage

The Damage characteristic of a weapon has 2 values (divided by a ‘/’). These determine how many damage points are allocated to the enemy fighter targeted by that attack action. For each hit, allocate a number of damage points equal to the first value of the Damage characteristic. For each critical hit, allocate a number of damage points equal to the second value of the Damage characteristic.

For example, if a weapon with a Damage characteristic of 1/3 is being used and the attack action scores 2 hits, 1 critical hit and 1 miss, the total number of damage points allocated to the target fighter of that attack action would be 5 (1+1+3+0).

Allocating Damage

Once the damage of an attack action has been determined, the damage is allocated to the target fighter. Fighters can also have damage points allocated to them in other ways such as falling from height. Damage is allocated as follows:

  • Damage points are allocated one at a time.
  • If the number of damage points allocated to a fighter equals its Wounds characteristic, that fighter is taken down. Remove that fighter from the battlefield.
  • A taken down fighter takes no further part in the battle – they cannot be activated, cannot make actions and cannot use abilities.
  • When a fighter is taken down, any leftover damage points from the attack action are discarded.