Monsters of Death
The power of necromantic magic can raise not only rotting humanoid cadavers but also the mightiest predatory monsters. In death, these beasts have retained all their horrific killing power, now bolstered by an unnatural resilience and a terrible craving for flesh that can never be sated.
Updates
FAQ Update 31/01/23
All monsters received a cost increase.
Terrorgheist
The piercing shriek of a Terrorgheist is enough to shatter the mind of any who hear it. Its rancid flesh seethes with dark magic, and upon its death, its rotten hide bursts open, unleashing swarms of bloodthirsty bats to assail those who manage to land a telling blow.
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Customise CardTerrorgheist Abilities
Runemark | Ability |
---|---|
[Double] Swooping Dive: Add 3 this fighter's Move characteristic for their next move action in this activation. | |
[Triple] Death Scream: Roll a dice for each visible enemy fighter within 8" of this fighter. On a roll of 5, allocate 1 damage point to the fighter being rolled for. On a roll of 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. | |
[Quad] Infested with Bats: A fighter can only use this ability if 10 or more damage points have been allocated to them. Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. |
Damage Table
Damage Points Allocated | Move | Damage |
---|---|---|
0-10 | 12 | 4/8 |
11-20 | 10 | 3/6 |
21-30 | 8 | 3/6 |
31-40 | 6 | 2/4 |
41-49 | 4 | 1/2 |
Zombie Dragon
The Zombie Dragon descends upon tattered wings, spitting forth a cloud of flesh-melting putrefaction.
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Customise CardZombie Dragon Abilities
Runemark | Ability |
---|---|
[Double] Swooping Dive: Add 3 this fighter's Move characteristic for their next move action in this activation. | |
[Triple] Sword-like Claws: Add 3 to the Attacks characteristic of the next melee attack action made by this fighter this activation. | |
[Quad] Pestilent Breath: Pick a visible enemy fighter within 8" of this fighter and roll a dice for that fighter and each other fighter within 3" of that fighter and visible to that fighter. On a roll of 2-5 allocate a number of damage points to the fighter being rolled for equal to the value of this ability. On a roll of 6, allocate a number of damage points to the fighter being rolled for equal to double the value of this ability. |
Damage Table
Damage Points Allocated | Move | Damage |
---|---|---|
0-10 | 12 | 4/8 |
11-20 | 10 | 3/6 |
21-30 | 8 | 3/6 |
31-40 | 6 | 2/4 |
41-49 | 4 | 1/2 |