Divine Blessings
Source: White Dwarf #490 (out of print)
The warriors battling through the Gnarlwood know that they live on a knife's edge, and they will seek out any advantage they can that might improve their chances of survival. These may take the form of minor blessings, enchanted gewgaws, and the like that bestow a temporary boon on a fighter.
Diving Blessings is an optional rule for Matched play that lets you change a fighter's characterics or give them additional abilities or reactions by increasing their points values. If you like the idea of using smaller, more elite versions of your warbands, or if you find you often have points 'left over' when choosing your warband, these rules are for you.
As these rules are optional, you and your opponent(s) must agree to use them.
Pick Your Blessings
Once the battleplan is determined, for each fighter in your warband, you can pick one blessing for them from the tables below. Players do this at the same time, secretly making a note of each blessing, and then reveal them simultaneously.
When you pick a blessing for that fighter, increase that fighter's points value by the amount listed beside the blessing. For a fighter whose Wounds characteristic is 22 or less, use the first value (regular) and for a fighter whose Wounds characteristic is 23 or more, use the second value (elite).
Blessings
Blessing of... | Effect | Regular Points Value | Elite Points Value |
---|---|---|---|
Swiftness | Add 1 to the Move characteristic of this fighter. | 15 | 25 |
Resilience | Add 1 to the Toughness characteristic of this fighter. | 15 | 20 |
Fortitude | Add 4 to the Wounds characteristic of this fighter. | 15 | 15 |
Ferocity | Add 1 to the Attacks characteristic of one of this fighter's melee weapons. | 25 | 30 |
Might | Add 1 to the Strength characteristic of one of this fighter's weapons. | 15 | 20 |
Brutality | Add 1 to the first Damage characteristic of one of this fighter's melee weapons | 25 | 30 |
Savagery | Add 1 to the second Damage characteristic of one of this fighter's melee weapons | 10 | 10 |
Heroism | Can use the 'Inspiring Presence' ability as if the fighter had the Hero () runemark. | 10 | 10 |
Spite | Make up to one 'free' reaction per battle round as if spending a level of renown. | 30 | 30 |
Destiny | Begin the battle with one saved wild dice. | 40 | 40 |