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Flesh-Eater Courts

Refreshed: January 2024.

Trapped in a tragic delusion, the mordants of the Flesh-eater Courts believe themselves to be noble knights and kings, inheritors of a proud lineage. In truth, however, they are vile, troglodytic cannibals who descend upon their foes in a rabid frenzy, slashing with filth-encrusted talons as they stuff chunks of torn meat into their mouths.

Flesh-eater Courts by TheSaltySea

Updates

The Flesh-eater Courts received an overhaul with the release of their new range. This was published on Warhammer Community.

  • Nearly all abilities replaced
  • Nearly all fighter profiles updated (mainly cost and abilities, but some stats too)
  • Added a variety of new fighters

Reaction

RunemarkReactions
Flesh-eater CourtsBaffling Parlay: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the Attacks characteristic of that attack action, to a minimum of 1.
Flesh-eater CourtsBulwarkRoyal Bodyguard: A fighter can make this reaction when a friendly fighter with the Hero (Hero) runemark within 3" of them is targeted by an attack action, after the damage is totalled but before it is allocated, if it is enough for that fighter to be taken down. Allocate those damage points, one at a time, to this fighter instead. If this fighter is taken down, allocate any remaining damage points to that friendly Hero (Hero).

Abilities

Fighter Abilities

RunemarkAbility
Flesh-eater CourtsMinion[Double] Scrabbling Hordes: Pick a visible friendly fighter within 6" of this fighter that has the Flesh-eater Courts (Flesh-eater Courts) runemark and the Minion (Minion) runemark that has not activated yet this battle round. You can activate that fighter immediately after this fighter’s activation ends.
Flesh-eater Courts[Double] Hungry Talons: Until the end of the battle round, each time an enemy fighter within 6" of this fighter makes a disengage action but before that fighter moves away, allocate D6 damage points to that fighter.
Flesh-eater CourtsAgile[Triple] Death Scream: Until the end of the battle round, enemy fighters within 6" of this fighter cannot make reactions.
Flesh-eater CourtsMount[Triple] Predator’s Pounce: This fighter can make a bonus disengage action. Then this fighter can make a bonus move action.
Flesh-eater Courts[Quad] The Royal Hunt: Add 1 to the Attacks and Damage characteristics of this fighter’s melee weapons for each visible friendly fighter within 3" of them until the end of their activation.

Hero Abilities

RunemarkAbility
Flesh-eater CourtsHeroTrapper[Double] Winds of Shyish: A fighter can only use this ability if they are not within 3" of any enemy fighters. Pick a visible friendly fighter that has a Wounds characteristic of 12 or less within 3" of this fighter. Remove that fighter and this fighter from the battlefield and immediately set them up on the battlefield more than 5" from all enemy fighters and wholly within 3" of each other.
Flesh-eater CourtsHeroTerrifying[Double] Noble Winged Beast: Until the end of this fighter’s activation, do not count the vertical distance when measuring the range for attack actions made by this fighter.
Flesh-eater CourtsHeroPriest[Double] Speak in Tongues: Pick an enemy fighter within 3" of this fighter and roll a dice. On a 3+, that fighter makes 1 less action in their next activation (to a minimum of 1).
Flesh-eater CourtsHeroIcon Bearer[Triple] King’s Entreaty: Pick a visible enemy fighter within 3" of this fighter. That enemy fighter’s player must accept or reject an infected bone. If they accept it, until the end of the battle, after that fighter’s activation, roll a dice. On a 5+, that fighter is taken down. If they reject it, until the end of the battle, that fighter cannot use abilities.
Flesh-eater CourtsHero[Triple] Victory Feast: : A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Remove a number of damage points allocated to each friendly fighter within 6" of this fighter, up to half the value of this ability (rounding up). If this fighter has the Frenzied (Frenzied) runemark, add 4 to the value of this ability, to a maximum of 7.
Flesh-eater CourtsHero[Quad] Decree of Chivalry: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter. If this fighter has the Berserker (Berserker) runemark, increase the range of this ability by a number of inches equal to the value of this ability.

Skinnerkin Reaction

RunemarkReaction
image2vector-1Back to the Kitchens!: A fighter can make this reaction after they have been allocated damage points by a melee attack action. This fighter makes a bonus disengage action.

The Skinnerkin Abilities

RunemarkAbility
image2vector-1[Double] Get Out of My Larder!: Pick a visible friendly fighter with the Skinnerkin (image2vector-1) runemark that is within 6" of this fighter and has not activated this battle round. This fighter and that fighter can each make a bonus move action up to the value of this ability. You can activate that fighter immediately after this fighter's activation ends.
image2vector-1[Triple] Plated Banquet: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Place a banquet token at the centre of the space occupied by that fighter before removing that fighter from the battlefield. At the end of the battle round, after determining control of objectives, you can remove up to 3 damage points allocated to each friendly fighter within 6" of the centre of any banquet tokens.
image2vector-1[Quad] Precise Filleting: The next melee attack action made by this fighter scores critical hits on a 3+ regardless of the Toughness characteristic of the target.

The Grymwatch Ability

RunemarkAbility
The GrymwatchHero[Double] Royal Decree: Pick a visible friendly fighter with both The Grymwatch runemark (The Grymwatch) and the Minion runemark (Minion) within 3" of this fighter. That fighter can make a bonus attack action.

Flesh-Eater Courts Questing Gallants

Heroes

Crypt Infernal Courtier

Claws
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Flesh-eater Courts
315
Move
10
Toughness
4
Wounds
36
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Varghulf Courtier

Claws
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
3/5
Flesh-eater Courts
300
Move
8
Toughness
4
Wounds
35
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Champion of Morbheg

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
3/4
Flesh-eater Courts
295
Move
10
Toughness
5
Wounds
25
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Crypt Infernal

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Flesh-eater Courts
285
Move
10
Toughness
4
Wounds
32
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Crypt Haunter Courtier

Claws
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Flesh-eater Courts
255
Move
6
Toughness
4
Wounds
36
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Abhorrant Gorewarden

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
225
Move
10
Toughness
3
Wounds
20
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Crypt Haunter

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Flesh-eater Courts
225
Move
6
Toughness
4
Wounds
32
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Abhorrant Archregent

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Flesh-eater Courts
205
Move
5
Toughness
4
Wounds
25
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Royal Decapitator

Axe
Range
2
Attacks
2
Strength
5
Damage (normal/crit)
4/5
Flesh-eater Courts
175
Move
5
Toughness
4
Wounds
18
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Abhorrant Ghoul King

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
165
Move
5
Toughness
4
Wounds
20
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Marrowscroll Herald

Claws
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
155
Move
5
Toughness
4
Wounds
18
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Crypt Ghast Courtier

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
145
Move
5
Toughness
3
Wounds
16
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Crypt Captain with Cursed Halberd

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
140
Move
5
Toughness
4
Wounds
10
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Crypt Captain with Cursed Blade

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Flesh-eater Courts
135
Move
5
Toughness
4
Wounds
10
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Abhorrant Cardinal

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Flesh-eater Courts
130
Move
5
Toughness
4
Wounds
18
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Crypt Ghast

Claws
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Flesh-eater Courts
115
Move
5
Toughness
3
Wounds
12
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Fighters

Crypt Flayer

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
235
Move
10
Toughness
4
Wounds
28
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Morbheg Knight

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
3/4
Flesh-eater Courts
220
Move
10
Toughness
5
Wounds
20
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Crypt Horror

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
180
Move
6
Toughness
4
Wounds
28
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Cryptguard with Cursed Halberd

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Flesh-eater Courts
85
Move
5
Toughness
4
Wounds
10
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Cryptguard with Cursed Blade

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Flesh-eater Courts
80
Move
5
Toughness
4
Wounds
10
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Crypt Ghoul

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
60
Move
5
Toughness
3
Wounds
8
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Skinnerkin

Bladeborn fighters

The Skinnerkin are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Gristla Tenderhooke

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
160
Move
4
Toughness
4
Wounds
20
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Fighters

The Carnskyr

Claws
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/3
Flesh-eater Courts
120
Move
7
Toughness
3
Wounds
10
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Young Master Kretch

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/3
Flesh-eater Courts
75
Move
4
Toughness
3
Wounds
8
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Flensemaster Pewdrig

Dagger
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
65
Move
4
Toughness
3
Wounds
8
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Seddrik the Chain

Bolas
Range
3
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
60
Move
4
Toughness
3
Wounds
8
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The Grymwatch

Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apear their foes in a flurry of fangs and grasping claws.

Bladeborn fighters

The Grymwatch are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Duke Crakmarrow

Axe
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
140
Move
5
Toughness
3
Wounds
20
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Fighters

Gristlewel, Greatsword

Club
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Flesh-eater Courts
80
Move
5
Toughness
3
Wounds
10
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Valreek The Tracker

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Flesh-eater Courts
60
Move
5
Toughness
3
Wounds
10
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Night's Herald

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
65
Move
5
Toughness
3
Wounds
10
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Royal Butcher

Fangs
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Flesh-eater Courts
70
Move
5
Toughness
3
Wounds
10
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Master Talon

Dagger
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
75
Move
5
Toughness
3
Wounds
10
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Duke's Harriers

Fangs
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Flesh-eater Courts
75
Move
10
Toughness
2
Wounds
8
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