Chaos Quests
Gifts of the Dark Gods
During the Age of Chaos, the Gnarlwood was assaulted many times by the servants of Chaos, and it bears the wounds of those invasions to this day. In the darkest stretches of the forest can be found all manner of powerful relics, locked away in forsaken vaults or hidden in ruins. Seek them out so that they might aid in the destruction of your enemies.
Pick 1 artefact of power from the Gifts of the Dark Gods table (see below) and note it in your quest log. You cannot pick an artefact of power already borne by a fighter in your warband.
While embarked upon this quest, you must keep track of the progress your warband makes, represented by a progress score. In step 4 of each campaign battle's aftermath sequence, add 2 to your progress score if you won the battle, and add an additional 2 if you were the attacker (whether you won or not). In addition, you can pick 1 fighter from your warband and send them forth to search for the artefact. To do so, roll a dice and add the roll to your progress score. In addition, on a 1, the fighter being rolled for is attacked by something within the Gnarlwood. Make an injury roll for that fighter.
You can complete this quest once your progress score is 15 or more. When you complete this quest, you obtain the artefact of power that was noted in your quest log.
Gift of the Dark Gods Table
Gift |
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Ferrium Plate Forged in the infernal fires of Axranathos by the weaponsmiths of the Iron Golems, this suit of heavy armour will serve you well in battles to come. Add 2 to the Toughness characteristic of the bearer. |
Fleshrender A daemonic entity has been bound within the steel of this blade. Wickedly sharp spikes sprout from its edge, and a singular cruel eye in its hilt ever gazes at mortals with wicked intent. Add 3 to the damage points allocated by each critical hit from melee attack actions made by the bearer. |
Blade of the Tallyman Each time the edge of this pox-ridden weapon is notched with a kill, chaotic energy coalesces in the air around the bearer, imbuing them with dark power. Each time an enemy fighter is taken down by a melee attack action made by the bearer, you gain 1 additional wild dice that you can use at the start of the next battle round. |
The Eight-horned Helm This many-horned helm drives anyone who dons it to commit unrelenting acts of bloodlust. Each time an enemy fighter is taken down by a melee attack action made by the bearer, the bearer can make a bonus move action or a bonus attack action. |
The Writhing Torc Fashioned from still-sentient spawnflesh, this torc feeds off its bearer like a leech, bestowing chaotic power in return. Add 3 to the value of abilities used by the bearer (to a maximum of 6). |
Flux Stave of Ocladius It is said that the deranged sorcerer Ocladius constructed nine of these eldritch staves, which grant the bearer the ability to step outside the immediate flow of time. Once per battle, the bearer can use this artefact to make a bonus move action. |
Champion of Chaos
To gain the favour of the Dark Gods, you must cast down your enemies in battle with brutal displays of violence.
Pick a fighter with the Hero runemark () in your warband that can gain a heroic trait and note them in your quest log.
While embarked upon this quest, in step 4 of a campaign battle's aftermath sequence, you can complete this quest if an enemy fighter with the Hero runemark () was taken down in that battle by an attack action made or ability used by the fighter noted in your quest log.
When you complete this quest, you can give that fighter one of the heroic traits from the Chaos Heroic Traits below.
Chaos Heroic Traits
Chaos Heroic Traits |
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Merciless Killer Bloodshed alone is enough to satisfy this deadly warrior. Once per battle, this fighter can use this heroic trait to make a bonus attack action. |
Sharpened Teeth This warrior has filed their teeth to points, so that they might tear chunks out of their foes and taste their hot blood. After each melee attack action made by this fighter that targets an enemy fighter within 1" of them, if that enemy fighter was not taken down, allocate D3 damage points to that enemy fighter. |
Unnatural Vitality Like a gnarled and twisted oak that will not fall, this champion stands inviolate against the enemy's pathetic blows. Add 5 to the Wounds characteristic of this fighter. |
Master of Dark Rituals The profane acts performed by this champion ensure that the power of Chaos clings to them like an unholy shroud. Each time an enemy fighter is taken down by an attack action made or ability used by this fighter, you gain 1 additional wild dice that can be used in the initiative phase of the next battle round. |
Eternal Blood lust This warrior craves the constant thrill of battle and the smell of blood in the air. Once per battle, this fighter can use this heroic trait to make a bonus move action, but they must finish that move action within 1" of an enemy fighter. |
Strength in Slaughter As this warrior's enemies fall, they feel themselves invigorated with sinister energies. Each time an enemy fighter is taken down by an attack action made or ability used by this fighter, you can remove D3 damage points allocated to this fighter. |
Desecrate the Land
The gods whisper in your ear. If you can stain the land with enough blood, a fell ritual can be performed to blight the earth and bring the chaotic energies of the Realm of Chaos to bear within the Ravening Ruin itself.
While embarked upon this quest, you must keep track of the blood spilled by your warband with a blood score. In each campaign battle, add 1 to your blood score for each enemy fighter taken down by a fighter from your warband.
While your blood score totals 8 or more, you can fight battles using the 'Fell Ritual' quest battleplan. If you do so and you win the battle, in step 4 of the aftermath sequence, you can complete this quest. If you do so, in step 5, you can relocate your warband's encampment to a 'Chaotic Nexus' (see below) and do not need to spend any glory to do so.
Quest Battleplan: Fell Ritual
In the name of your dark patrons, you have felled many foes and let their blood trickle down into the soil of these grounds. Now it is time to summon the warping tendrils of Chaos into this land and desecrate it. The day of your fell ritual is nigh; let not your enemies oppose you, and make them your sacrifice instead!
Attacker and Defender
In this battle, the questing player is the defender and the adversary player is the attacker.
Terrain
Set up terrain as normal.
Deployment
Use the deployment map below. The defender is blue and the attacker is red.
Victory
Before the battle, the defender places 3 objectives on the battlefield, each more than 9" from all over objectives and more than 3" from the battlefield edge. The defender then picks 1 objective to be the primary ritual site. The other 2 objectives are secondary ritual sites.
At the end of each battle round, the defender scores D6 ritual points if they control the primary ritual site and D3 ritual points for each secondary ritual site they control. Then, the defender loses D3 ritual points for each ritual site controlled by the attacker (to a minimum of 0).
The battle ends after 4 battle rounds. If the defender has 16 or more ritual points, they win the battle. Otherwise, the attacker wins.
Twist
Determine a twist as normal.
The Aftermath Sequence
The adversary player receives the following bonus in the aftermath sequence:
Renown to be Earned: The adversary player adds 1 to each renown roll they make in this aftermath sequence.
Encampment Location: Chaotic Nexus
Location | Location Bonus | Points Limit | Reputation Modifier |
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Chaotic Nexus The fallout of your fell ritual has left the landscape a blasted and corrupted wasteland. Not only do the Dark Gods favour you for enacting their will in this place, but its power also draws many tainted denizens who bring treasures and trinkets in tribute. | Add 1 to renown rolls you make for fighters from your warband with the Hero runemark (). In addition, in step 5 of the aftermath sequence, you can pick 1 fighter from your warband and send them forth to reap the spoils. To do so, roll on the table below. | 1150 | +3 |
Chaos Boons
D66 | Result |
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11-16 | Return Empty-handed Your warrior returns with nothing of worth. This result has no effect. |
21-26 | Meagre Pickings Your warrior returns with minor spoils that can be sold or bartered for materials. [Reward] You receive D6 glory. |
31-33 | Raw Spawnflesh Your warrior returns with a misshapen, tentacled lump of flesh. Although its effects are far from predictable, in desperation it can be consumed. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, roll a dice. Until the end of the battle, their Toughness characteristic is equal to the roll. In addition, remove a number of damage points allocated to them equal to double the roll. |
34-36 | Bullgor Heart A flock of furies now dwells in your domain. They offer you the heart of a felled Bullgor in tribute. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, until the end of their activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by them. |
41-43 | Soulroil Slime Only the truly desperate would consume this vial of brackish liquid, but though it sees the guts roil and churn, the benefits it confers on the imbiber's constitution are considerable. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, you can remove 2D6 damage points allocated to them. In addition, add 1 to their Toughness characteristic until the end of the battle. |
44-46 | Skaven Deathglobe The gaseous contents of this strange orb are volatile but lethal when unleashed. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, pick a visible enemy fighter within 6" of them and roll a dice. On a 1, nothing happens. On a 2-3, allocate D3 damage points to that fighter. On a 4+, allocate 2D6 damage points to that fighter. |
51-53 | Rustcharm Ring This heavily patinated ring can cause the armaments of nearby enemies to rust and corrode at an accelerated pace. [Perishable] Subtract 1 from the Strength characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of the bearer. |
54-56 | Karkadrak Scale Anklet One who wears this sturdy accoutrement finds themselves blessed with the predatory fury of a Karkadrak. [Perishable] Once per battle, the first time the bearer finishes a move action within 1" of an enemy fighter, the bearer can immediately make a bonus attack action. |
61-62 | Dark Blessing The infernal powers have seen fit to bless this one with a mote of their unholy power. [Perishable] Add 1 to the Attacks characteristic of melee attack actions made by the bearer. |
63-64 | The of the Gods This warrior has captured the gaze of the Dark Gods, however briefly. Time will tell how this ends for them. [Perishable] Add 1 to renown rolls made for the bearer. |
65-66 | Hellforged Tribute A band of Chaos-worshipping duardin move through your territory, offering a potent artefact in tribute. [Reward] Pick 1 artefact of power from the Gifts of the Dark Gods table. |