Death Quests
Treasures of the Grave
In ancient catacombs of long-dead civilisations hidden beneath the Gnarlwood can be found the pooling magic of Shyish. Sealed within these crypts are powerful relics, the rightful claim of all who serve the Great Necromancer. Seek them out, and use them to bring death to your enemies.
Pick 1 artefact of power from the Treasures of the Grave table (see below) and note it in your quest log. You cannot pick an artefact of power already borne by a fighter in your warband.
While embarked upon this quest, you must keep track of the progress your warband makes, represented by a progress score. In step 4 of each campaign battle's aftermath sequence, add 2 to your progress score if you won the battle, and add an additional 2 if you were the attacker (whether you won or not). In addition, you can pick 1 fighter from your warband and send them forth to search for the artefact. To do so, roll a dice and add the roll to your progress score. In addition, on a 1, the fighter being rolled for is attacked by something within the Gnarlwood. Make an injury roll for that fighter.
You can complete this quest once your progress score is 15 or more. When you complete this quest, you obtain the artefact of power that was noted in your quest log.
Treasures of the Grave Table
Treasures |
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The Thirsting Blade An heirloom of ancient Kastelai lineage, lost within the Gnarlwood centuries ago, this honed rapier ever hungers for the taste of blood. Each time an enemy fighter is allocated damage points from a melee attack action made by the bearer, you can remove a number of damage points from the bearer equal to half the number allocated to that enemy fighter (rounding up). |
Grave-sand Phylactery This arcane device binds the soul of another within. When the bearer would be struck down, the phylactery's victim is consumed in their place. At the start of the battle, roll a dice. The score is the phylactery's power. During the battle, each time a critical hit is scored from an attack action that targets the bearer, if the phylactery's power is greater than 0, count that critical hit as a hit instead and reduce the phylactery's power by 1. |
Ring of Shadows Coiling tendrils of shadow emanate from this ring, shrouding the wearer in darkness. The bearer is not visible to enemy fighters more than 12" away from them. |
The Macabre Grimoire Many lost secrets of necromancy are detailed on the human-skin pages of this tome. Once per battle, the bearer can use this artefact as an action. If they do so, pick 1 friendly fighter that has been taken down and roll 4 dice. If the combined score exceeds the Wounds characteristic of the picked fighter, you can set up that fighter on the battlefield within 5" of the bearer and with no damage points allocated to them. |
Blade of the Withered Rose Said to have been the weapon of a once-noble knight corrupted by Nagash, this ornately crafted blade bears a terrible curse that withers the flesh and saps the strength of those it wounds. If a melee attack action made by the bearer scores any critical hits, after that attack action has been resolved, subtract 1 from the Toughness characteristic (to a minimum of 1) of the target fighter until the end of the battle. |
The Spectral Shield Shimmering with a phantom light, the ancient magic of this shield offers potent protection. Add 2 to the Toughness characteristic of the bearer. |
Lord of Death
Though he would never risk sharing the secrets of his own power, the Great Necromancer is not blind to the benefits of elevating those who skilfully further his agenda of bringing about the necrotopia.
Pick a fighter with the Hero runemark () in your warband that can gain a heroic trait and note them in your quest log.
While embarked upon this quest, in step 4 of a campaign battle's aftermath sequence, you can complete this quest if an enemy fighter with the Hero runemark () was taken down in that battle by an attack action made or ability used by the fighter noted in your quest log.
When you complete this quest, you can give that fighter one of the heroic traits from the Death Heroic Traits below.
Death Heroic Traits
Death Heroic Traits |
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Gravestench This being truly reeks of the grave - a mouldering, rancidly sweet stench that fills their foes with both revulsion and fear. Subtract 1 from the Attacks characteristic (to a minimum of 1) of melee attack actions that target this fighter. |
Terrifying Visage Whether by contorting their face into an image most horrifying or by imposing their iron will with a hypnotic glance, this revenant can temporarily rob a foe of their wits. Once per battle, this fighter can use this heroic trait as an action. If they do so, pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 2+, that fighter cannot activate this battle round. |
Lingering Curse Such is the strength of this creature's bitter hatred that even when struck down they inflict a final vengeful curse upon their foe. When this fighter is taken down, before they are removed from play, you can pick a visible enemy fighter within 3" of them. Allocate 2D6 damage points to that fighter. |
Soul-leecher This warrior drains the animus of all creatures nearby, empowering them with unnatural vitality. Each time this fighter is activated, allocate 1 damage point to each other fighter within 3" of them. Then, remove a number of damage points allocated to this fighter up to the number of other fighters within 3" of them. |
Immortal No matter how many times this deathly champion is apparently destroyed, they always seem to return more powerful than ever. Do not make injury rolls for this fighter. |
Inescapable One might as well attempt to deny the inevitability of death itself as to halt the advance of this wrathful revenant. Once per battle, this fighter can use this heroic trait to make a bonus move action. |
What Lies Below
Before the Gnarlwood took root upon this soil, many ancient civilisations held dominion over these lands. Now, naught but scant ruins remain above ground, but crypts are said to lie below. These chambers have become redolent with Shyishan energies; such a location would make a fine base of operations.
While embarked upon this quest, you must keep track of a search score. In step 4 of each campaign battle's aftermath sequence, add D6 to your search score if you won that battle. You can also pick up to 3 fighters from your warband and send them forth to search for the tomb. To do so, roll a dice for each fighter you picked. Then, add the rolls to your search score. In addition, on a 1, the fighter being rolled for is attacked by something within the Gnarlwood. Make an injury roll for that fighter.
While your search score totals 10 or more, you can fight battles using the 'Haunted Ground' quest battleplan. If you do so and you win the battle, in step 4 of the aftermath sequence, you can complete this quest. If you do so, in step 5, you can relocate your warband's encampment to a 'Unearthed Tomb' (see below) and do not need to spend any glory to do so.
Quest Battleplan: Haunted Ground
You have discovered an entrance to ancient catacombs, but it seems that grave robbers are already here. Exterminate these pathetic vermin and recover anything of value.
Attacker and Defender
In this battle, the questing player is the attacker and the adversary player is the defender.
Terrain
Set up terrain as normal.
Deployment
Use the deployment map below. The defender is blue and the attacker is red.
Victory
Before the battle, 1 objective is placed at the centre of the battlefield, then the defender places 1 objective, and then the attacker places 1 objective. Each objective must be placed more than 6" from all other objectives and the battlefield edge.
At the end of the first battle round, the players roll off. The winner pics 1 objective and removes it from play. At the end of the second battle round, the opposing player does the same.
The battle ends after 4 battle rounds. When the battle ends, the player who controls the remaining objective wins.
Twist
Determine a twist as normal.
The Aftermath Sequence
The adversary player receives the following bonus in the aftermath sequence:
Renown to be Earned: The adversary player adds 1 to each renown roll they make in this aftermath sequence.
Encampment Location: Unearthed Tomb
Location | Location Bonus | Points Limit | Reputation Modifier |
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Unearthed Tomb With this ancient crypt under your control, you have a secure foothold from which to launch attacks upon the living. Furthermore, there are many secrets to be found in the connecting catacombs; uncovering them is merely a question of time. | Add 1 to renown rolls you make for fighters from your warband with the Hero runemark (). In addition, in step 5 of the aftermath sequence, you can pick 1 fighter from your warband and send them forth to explore the catacombs. To do so, roll on the table below. | 1150 | +3 |
Death Boons
D66 | Result |
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11-16 | Return Empty-Handed Your warrior returns with nothing of worth. This result has no effect. |
21-26 | Meagre Pickings Your warrior returns with minor spoils that can be sold or bartered for materials. [Reward] You receive D6 glory. |
31-33 | Breath Of The Grave Used throughout the Mortal Realms in funerary rites and necromantic rituals, this acrid incense can send the undead into a frenzy of bloodshed. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, until the end of the battle round, add 1 to the Strength characteristic of melee attack actions made by friendly fighters while they are within 6" of the bearer. |
34-36 | Scroll Of Abasoth's Withering When the words of this crumbling scroll are read aloud, the bearer's foes find themselves wracked by a crippling malaise. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, pick a visible enemy fighter within 12" of them. Subtract 1 from the Toughness characteristic of that fighter (to a minimum of 1) until the end of the battle round. |
41-43 | Griefstone Long ago, these carved stones were made as superstitious offerings. Over time, this one has become suffused with the grief of countless souls. [Perishable] Once per battle, the bearer can use this artefact as an action. If they do so, roll a dice for each visible enemy fighter within 6" of them. On a 4+, allocate D3 damage points to the fighter being rolled for. |
44-46 | Grave-Sand Gem Formed from vitrified Shyishan realmstone, this opalescent gem constantly bleeds amethyst magic. [Perishable] Add 1 to the Wounds characteristic of the bearer. |
51-53 | Vial Of Beast-Bloo This small bottle contains crimson liquid taken from the cursed waters of Blood Lake. A single draught can fill an undead creature with furious, animal strength. [Consumable] The bearer can use this artefact as a bonus action. If they do so, until the end of the battle round, add 1 to the Attacks and Strength characteristics of melee attack actions made by them. |
54-56 | Balemoon Cloak One who dons this ragged shroud can move through solid matter like a gheist. [Perishable] The bearer can move through any part of a terrain feature but cannot end a move action with any part of them within a terrain feature. |
61-62 | Scroll Of Morbid Summonation The words inked upon this parchment draw the energies of Shyish close around the bearer, allowing them to call servants to their side in an instant. [Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, pick a friendly fighter on the battlefield that does not have the Hero runemark () and is not a monster. Remove that fighter from the battlefield and then immediately set them up wholly within 3" of the bearer and more than 5" from all enemy fighters. |
63-64 | Witchlight Lantern The smoky light that billows from this lantern invigorates any undead it falls upon. [Perishable] Each time the bearer activates, you can remove 1 damage point allocated to each friendly fighter within 6" of them. |
65-66 | Ancient Sarcophagus Within the darkest depths of the crypt, you find the sarcophagus of a long-dead champion... [Reward] Pick 1 artefact of power from the Treasures of the Grave table. |