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Destruction Quests

Treasures of Gorkamorka

Your shamans are bombarded with visions of powerful relics that lie hidden close by; one, they say, has been sent to you by Gorkamorka himself so you can clobber his foes. With each enemy warband pounded into the dirt, the visions grow stronger. It's so close now that even you can begin to feel its draw.

Pick 1 artefact of power from the Treasures of Gorkamorka table (see below) and note it in your quest log. You cannot pick an artefact of power already borne by a fighter in your warband.

While embarked upon this quest, you must keep track of the progress your warband makes, represented by a progress score. In step 4 of each campaign battle's aftermath sequence, add 2 to your progress score if you won the battle, and add an additional 2 if you were the attacker (whether you won or not). In addition, you can pick 1 fighter from your warband and send them forth to search for the artefact. To do so, roll a dice and add the roll to your progress score. In addition, on a 1, the fighter being rolled for is attacked by something within the Gnarlwood. Make an injury roll for that fighter.

You can complete this quest once your progress score is 15 or more. When you complete this quest, you obtain the artefact of power that was noted in your quest log.

Treasures of Gorkamorka Table

Treasures
The Leering Shield
This battered skareshield is one of the scariest skareshields you have ever seen. Scary!
Add 1 to the Toughness characteristic of the bearer. In addition, enemy fighters cannot make disengage actions while they are within 1" of the bearer.
Gristle Grinder
Once the prized weapon of an ogor Gutlord who met their demise within the Gnarlwood, this massive mace seems to have developed a bad temper in the absence of a decent fight. Time to show it one!
Add 3 to the damage points allocated by each hit and critical hit from melee attack actions made by the bearer.
Da Nasty Shiv
A viscous, pungent toxin ever sweats from the blade of this weapon. A wound from its edge can leave the victim sapped of strength and momentarily paralysed.
After each melee attack action made by the bearer, roll a dice. On a 5+, until the end of the battle round, the target fighter cannot activate.
Bloodchompa
Fashioned from a great chunk of amberbone laced with veins of bloodstone and lashed to a haft of rough iron, this weapon fills its wielder with an insatiable bloodlust.
Each time an enemy fighter is taken down by a melee attack action made by the bearer, the bearer can make a bonus move action or a bonus attack action.
Idol of Mork
Carved from a grunta tusk, this small but exceptionally creepy statue brings luck to the bearer.
If the bearer is included in your warband, you begin the battle with 1 additional wild dice.
The Scuttlemask
This many-eyed helm is imbued with a portion of the power of the eight-legged monstrosity from which it was fashioned. When donned, the bearer is blessed with great agility and can traverse difficult terrain at terrifying speed.
Do not count the vertical distance moved while the bearer is climbing.

Avatar of Destruction

No matter how many enemies gather on all sides, carve a brutal path of destruction through their ranks and laugh as they cower before you. Soon they will come to fear your name!

Pick a fighter with the Hero runemark (Hero) in your warband that can gain a heroic trait and note them in your quest log.

While embarked upon this quest, in step 4 of a campaign battle's aftermath sequence, you can complete this quest if an enemy fighter with the Hero runemark (Hero) was taken down in that battle by an attack action made or ability used by the fighter noted in your quest log.

When you complete this quest, you can give that fighter one of the heroic traits from the Destruction Heroic Traits below.

Destruction Heroic Traits

Destruction Heroic Traits
Dead Fighty
Nothing can stop this warrior from committing shocking acts of violence - not even death!
When this fighter is taken down, before they are removed from play, they can make a bonus attack action, interrupting the activation taking place. This fighter is then removed from play as normal.
Dead Sneaky
This warrior moves unseen through the shadows of the Gnarlwood.
Each time this fighter activates, they can use this heroic trait to make a bonus move action if there are no visible enemy fighters within 12" of this fighter.
Belligerent Brute
There is but one thing this fighter relishes: hacking down foes in battle.
Once per battle, this fighter can use this heroic trait to make a bonus attack action.
Notorious Bully
Should they meet a foe of equal worth, this warrior will strive all the harder to beat them into submission.
Attack actions made by this fighter score a critical hit on a 5+ if the target is a fighter with the Hero runemark (Hero).
Unstoppable Rampager
Once this warrior has picked up momentum, they hurl themselves into the fray with such ferocity that few can stand in their path.
Add 2 to the Attacks characteristic of melee attack actions made by this fighter if they have made a move action in the same activation.
Big 'Un
This warrior is a particularly brawny or corpulent specimen, barely registering the enemy's blows as they are thwarted by knots of iron-hard muscle or thick layers of flab.
Add 5 to the Wounds characteristic of this fighter.

Bring the Wild

Your enemies seek to tame the Gnarlwood; in every direction they flock like hungry vultures, setting up defences, felling trees and draining swamps, but they are fools to think the Gnarlwood can change. Smash down their encampments and trample the cowards into the dirt.

While embarked upon this quest, you must keep track of a search score. In step 4 of each campaign battle's aftermath sequence, add D6 to your search score if you won that battle. You can also pick up to 3 fighters from your warband and send them forth to search for a worthy foe. To do so, roll a dice for each fighter you picked. Then, add the rolls to your search score. In addition, on a 1, the fighter being rolled for is attacked by something within the Gnarlwood. Make an injury roll for that fighter.

While your search score totals 10 or more, you can fight battles using the 'Burst the Dam' quest battleplan. If you do so and you win the battle, in step 4 of the aftermath sequence, you can complete this quest. If you do so, in step 5, you can relocate your warband's encampment to a 'Proper Bog' (see below) and do not need to spend any glory to do so.

battleplan

Quest Battleplan: Haunted Ground

You find a swathe of swampland has been drained and an encampment set up on top of its remnants. Tear down the trappings of civilisation, smash the dam, and crush any who stand in your way!

Attacker and Defender

In this battle, the questing player is the attacker and the adversary player is the defender.

Terrain

Set up terrain as normal.

Deployment

Use the deployment map below. The defender is blue and the attacker is red.

Victory

The defender places 6 objectives on the battlefield, more than 6" away from all other objectives and the battlefield edge.

The attacker can choose to burn any objective they control at the end of a battle round if there are no enemy models within 3" of that objective. If they do so, remove it from play.

If the attacker burns 3 objectives, they win the battle. Otherwise, after the end of the fourth battle round, the defender wins the battle.

Twist

Determine a twist as normal.

The Aftermath Sequence

The adversary player receives the following bonus in the aftermath sequence:

Renown to be Earned: The adversary player adds 1 to each renown roll they make in this aftermath sequence.

Encampment Location: Proper Bog

LocationLocation BonusPoints LimitReputation Modifier
Proper Bog
With the dam breached, this area of the Gnarlwood has reverted to wild bogland ripe with fungus, useful wotnots, tasty morsels and all the other 'good stuff' that your warband can make use of.
Add 1 to renown rolls you make for fighters from your warband with the Hero runemark (Hero). In addition, in step 5 of the aftermath sequence, you can pick 1 fighter from your warband and send them forth to search the bog. To do so, roll on the table below.1150+3

Bog Treasures

  D66  Result
11-16Return Empty-Handed
Your warrior returns with nothing of worth.
This result has no effect.
21-26Meagre Pickings
Your warrior returns with minor spoils that can be sold or bartered for materials.
[Reward] You receive D6 glory.
31-33Troggoth Guts
Many are the tales of misfortune associated with eating troggoth guts. If you can handle the side effects, however, their regenerative powers are well worth it.
[Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, roll a dice. Until the end of the battle, their Toughness characteristic is equal to the roll. In addition, remove a number of damage points allocated to them equal to double the roll.
34-36Squiggly Mascot
This small but ravenous squig has apparently decided to follow you, snapping at your foes with oversized fangs. You'll feel bad when you eventually decide to eat him. Maybe.
[Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, you can remove D6 damage points allocated to them.
41-43Swamp Venom
Concocted from the foulest sludge, venomous swamp creatures and other nasty ingredients, this toxic slop gives any weapon a deadly bite.
[Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, add 1 to the damage points allocated by each critical hit from attack actions made by the bearer until the end of their activation.
44-46Battle Brew
Gulping down this thick fungal broth is always risky, but you have little time to weigh your options. Besides, when it pays off, the results are terrifyingly apparent.
[Consumable] The bearer can use this lesser artefact as a bonus action. If they do so, roll a dice. Until the end of the battle round, the Attacks characteristic of melee attack actions made by the bearer is equal to the roll.
51-53Stinkcranny Fungus
This mushroom gives off such a repulsive reek that enemies start retching and convulsing as soon as they get close to the one who bears it.
[Perishable] Subtract 1 from the Attacks characteristic (to a minimum of 1) of melee attack actions that target the bearer.
54-56Glowv Green Tusk
Taken from the corpse of a boar that had a strange fungus sprouting from it, as soon as you grip this glowing tusk, you can feel its power surge through you.
[Perishable] Add 1 to the damage points allocated by each hit and critical hit from melee attack actions made by the bearer.
61-62Mork's Eye Pebble
When rubbed, this dark-grey rock produces a swirling bank of thick fog that protects the bearer and their allies from harm.
[Perishable] Once per battle, the bearer can use this artefact as a bonus action. If they do so, until the end of the battle round, subtract 1 from the Attacks characteristic of attack actions (to a minimum of 1) that target friendly fighters within 3" of the bearer.
63-64Idol Of Kragnos
You don't know who keeps making these things, but these leering statues thrum with elemental power.
[Perishable] Add 3 to the value of abilities used by the bearer (to a maximum of 6).
65-66Shiny Wotnot
Your warrior finds a rabble of grots, worked up and excited over something. After they scatter from your threats of violence, you take the prize for yourself.
[Reward] Pick 1 artefact of power from the Treasures of Gorkamorka table.