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Pyregheists Quests

Source: Pyre and Flood (out of print)

Spoils from the Ashes

Balefire consumes all in its wake, leaving behind scorched wastelands. Victims rendered by these flames are reduced to potent ashes that, when gathered in sufficient quantities, bestow fell strength upon the bearer.

Pick 1 artefact of power from the Scorched Spoils table (see below) and note it in your quest log. You cannot pick an artefact of power already borne by a fighter in your warband.

While embarked upon this quest, you must keep track of the progress your warband makes, represented by a progress score.

At the end of a battle, add 1 to your progress score for each Pyre token on the battlefield. In addition, add 1 to your progress score if you won the battle.

You can complete this quest once your progress score is 5 or more. When you complete this quest, you obtain the artefact of power that was noted in your quest log.

Scorced Spoils

Artefact
Ashes of Ambition
Contained in this urn are the thwarted ambitions of champions and great leaders. Their failure now enables this fighter’s victories.
Enemy fighters with the Hero (Hero) runemark within 3" of the bearer cannot use abilities.
Ashes of Hatred
Their fervent hatred for the thralls of Nagash did not grant these victims the strength to defeat them. Now their emotions empower this fighter.
Add 1 to the damage allocated by each hit and critical hit from melee attack actions made by the bearer.
Ashes of Jealousy
There are none hated more by Nagash than those who seek to prolong their lives. Even in death, they are not allowed escape from their punishment, and they now ward this fighter.
Add 1 to the Toughness characteristic of the bearer.
Ashes of Loss
The losses inflicted by the Pyregeists are beyond counting. Those who seek revenge for the fallen risk sharing the fate of those whose ashes fill this urn.
Once per battle, the bearer can use this artefact as a bonus action. When they do so, roll one dice for each enemy fighter that has been taken down. For each roll of 5+, add one wild dice to your saved wild dice.
Ashes of Sorrow
Grief is a luxury the foes of the Pyregeists can ill afford. Those who let their emotions rule them are swept away in firestorms that leave their sorrow to be trapped in this urn and unleashed on their allies.
Once per battle, the bearer can use this artefact as a bonus action. When they do so, pick one visible enemy fighter within 8" and allocate D6 points of damage to that fighter.
Ashes of Spite
Least fortunate of all the victims of the Pyregeists are those lost to spite while still alive. The Pyregeists are drawn to these kindred spirits, and carefully collect their remains to ensure their torment is eternal.
When damage points are allocated to the bearer by an enemy fighter’s reaction, allocate the same number of damage points to that enemy fighter.

Dedication to Immolation

The Pyregeists carry out their mission with singular devotion, steadily transforming every landscape into an inferno from which there is no escape. Their commitment to their task does not go unrewarded, and a successful Deacon of Flames will find they are empowered – all the better to raze the Mortal Realms.

Pick a Deacon of Flames in your warband that can gain a heroic trait and note them in your quest log. See page 104 of the Core Book to find out how fighters can gain a heroic trait.

While embarked upon this quest, you must keep track of that fighter’s immolation score. Add 1 to that fighter’s immolation score for each Pyre token you place on the battlefield.

In step 4 of a campaign battle’s aftermath sequence, you can complete this quest if the immolation score of the fighter noted in your quest log is 6 or more.

When you complete this quest, you can give that fighter one of the heroic traits from the Pyregeists Heroic Traits below.

Pyregeists Heroic Traits

Artefact
Burning Hatred
This gheist’s hatred for the living empowers its blows, preventing any armour from protecting its victims.
Add 1 to the Strength characteristic of melee attack actions made by this fighter.
Drawn to Death
Like a balemoth, this fighter is drawn to those whose vital essence still burns in defiance of Nagash’s will.
Once per battle, the bearer can use this heroic trait as a bonus action. When they do so, this fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Fervent Firestarter
As the flames of the balefires rise over the Mortal Realms, this servant of Nagash draws on ever greater power.
At the end of the battle round, if this fighter is on the battlefield and there are one or more Pyre tokens on the battlefield, add one wild dice to your saved wild dice.
Master of Torment
Those seared by this fiend’s flames find themselves bound in agony until their inevitable demise.
Subtract 1 from the Strength characteristics of melee attack actions made by enemy fighters while they are within 3" of this fighter, if that enemy fighter has 1 or more damage points allocated to them.
Howling Conflagration
The flames that roar around this fighter overwhelm and deafen their enemies.
While this fighter is within 3" of an enemy fighter, that enemy fighter cannot be affected by abilities used by fighters from their warband.
Searing Spite
When this fighter’s essence is disrupted by blade or bludgeon, their assailant is punished by searing flames that burst from the point of impact.
When an enemy fighter’s melee attack action allocates damage to this fighter, roll a dice for each point of damage. For each roll of 5+, allocate 1 damage point to that enemy fighter.

To Set a Flame

A sole impetus drives your warband – to set the realms aflame, one pyre at a time. Even a single flame can grow to a blaze that stretches into the heavens, and your warband sets fires wherever they go.

While embarked upon this quest, you must keep track of your pyres score. Add 1 to your pyres score each time you place a Pyre token during a battle.

While your pyres score totals 6 or more, you can fight battles using the ‘Rising Conflagration’ quest battleplan. If you do so and you win the battle, in step 4 of the aftermath sequence, you can complete this quest. If you do so, in step 5, you can relocate your warband’s encampment to ‘Roaring Balefire’ (see opposite) and do not need to spend any glory to do so.

Battleplan

Quest Battleplan: Rising Conflagration

The lights of your warband’s pyres flicker eerily through the boughs of the Gnarlwood. It is a good start, but if you are to achieve your mission, these fires must be made a conflagration to set the stars alight. Even as the flames rise higher, your foes appear from the shadows, determined to douse the fires before they spread out of control.

Attacker and Defender

In this battle, the questing player is the defender and the adversary player is the attacker.

Terrain

Set up terrain as normal.

Deployment

Use the deployment map below. The defender is blue and the attacker is red.

Victory

One quarter of the battlefield, shaded on the deployment map, is alight. At the end of a battle round, if two or more of the defender’s fighters are in a battlefield quarter and more than 3" from each other battlefield quarter, that battlefield quarter is set alight.

The battle ends after 4 battle rounds, or when the final battlefield quarter is set alight. At the end of the battle, if the four battlefield quarters are alight, the defender wins. Otherwise, the attacker wins.

Twist

Determine a twist as normal.

The Aftermath Sequence

The adversary player receives the following bonus in the aftermath sequence:

Renown to be Earned: The adversary player adds 1 to each renown roll they make in this aftermath sequence.

Encampment Locations

LocationLocation BonusPoints LimitReputation Modifier
Roaring Balefire
The flames you have set threaten the sky itself, and souls lost in the Gnarlwood are drawn from the dark into their baleful embrace. The roaring of the fire and the shrieks of the damned grow ever louder – a paean to the God of the Dead.
Add 1 to renown rolls you make for fighters from your warband with the Hero (Hero) runemark. In addition, you can add soulburned revenants to your warband roster (see below).1150+3

Soulburned Revenants

After a battle, you can pick one enemy fighter taken down in that battle. The fighter you pick must have a points cost of 150 or less, and cannot have the Hero (Hero), Ally (Ally), Beast (Beast), Thrall (Thrall) or **Monster (Monster) runemarks.

In step 6 of the aftermath sequence, you can add a soulburned revenant to your warband roster that is a copy of that enemy fighter’s profile (pg 58 of the Core Book), except that the only runemark it has is the Pyregeists () runemark. It does not cost any glory to add a soulburned revenant to your warband roster.

Soulburned revenants cannot be given artefacts or gain renown. Use a suitable miniature to represent the soulburned revenant. At the end of a battle in which you set up a soulburned revenant, remove that fighter from your warband roster.