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Narrative Battles

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This section details narrative campaigns from the 2021 Tome of Champions. While these are not part of the Warcry 2.0 campaign system, they are stand alone, playable with the current rules, and a lot of fun!

These campaigns were written as stand-alone narrative arcs, so shouldn't be played as part of a larger campaign or influence ongoing warband progression.

While the majority of rules are translatable across versions, there are some differences with the Aftermath Sequence. In the previous version, artefacts were a lot more common, and there was something called "Destiny Level" attached to a fighter. Consider the following changes before starting a campaign:

The blood-soaked lands of the Eightpoints are far from the only place filled with battling warbands and tales of heroism and villainy. From across the wider Mortal Realms there are countless dark corners to explore and many a secret to discover.

While the focus of Warcry has thus far been upon the Bloodwind Spoil, this section includes six narrative campaigns that tell grim tales from across the vast and varied Mortal Realms. From the arid lands of Aqshy to the foreboding underworlds of Shyish, you'll find this section packed with various and exotic locations to frame your games of Warcry.

A narrative campaign is a series of linked battles, usually 3 or 4, that tells a unique story. As these narrative campaigns are short, they can be played to conclusion over a weekend or even a single action-packed day. If you have a wargaming friend who you only get to see a few times a year, such campaifgns can be a great project for you both to work towards ready for your next weekend of gaming!

What makes these narrative campaigns particularly exciting is that each comes with its own unique mechanics that will task the player to make decisions they would not normally need to make in any other Warcry campaign. For example, in "The Purge of Anvilgard", one player leads the Blackscale Coil, a criminal organisation operating out of the shadows of Anvilgard. During the campaign, that player has to divide their 'assets' around the different areas of the city and choose one of these locations to stage an ambush, while the other player takes the role of Lord-Veritant Ven Brecht, who must venture to those different locations in search of the clues that will lead him to the lair of one of the Coil's crimelord.

On this page you can read a synopsis on each of the narrative campaigns included in this section to learn about the unique rules they have and help you find the one that either best fits your collection of Citadel Miniatures or just sounds the most amazing!

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Adapting the Narrative

While not all the narrative campaigns prescribe specific factions to be taken, most of them do. If you wish to play one of the narrative campaigns but do not have a suitable set of Citadel Miniatures, making a few tweaks to the story is a great way to cater for the models in your collection.

For example, "War of the Morruk Hills" plays as a military campaign between the forces of the Stormcast Eternals and the Kruleboyz, with players each dispatching their heroes to different locations and then playing through a series of battles accordingly. You could quickly adapt this campaign to tell the story of any two different factions - you need only come up with a reason for them to be at war and then rename the different locations on the map to better fit your chosen factions. Perhaps it is instead the bloodthirsty warriors of the Khorne Bloodbound facing off against the free peoples of Hammerhal on the plains of the Flamescar Plateau. The possibilities are endless!

The Purge of Anvilgard

This narrative campaign is for 2 players. One takes the roles of Ven Brecht, a staunch and indomitable Lord-Veritant of the Anvils of Heldenhammer Stormcast Eternals, and the other, the villainous Blackscale Coil. Playing through this campaign, both players will have fun second guessing each other as Ven Brecht investigates the city of Anvilgard, unearthing clues as to the Coil's identity and then confronting one of their crimelords in his hideout!

The Forlorn Hope

This narrative campaign is also for 2 players and sees the Lumineth Realm-lords face off against the Ossiarch Bonereapers. In this campaign, players will be able to use named characters from the lore of the Mortal Realms who would be much too powerful in a regular Warcry campaign. The campaign sees the Light of Eltharion leading a force to the very edge of Hysh to stop a fell ritual being enacted by Arkhan the Black.

The Depths of Sylontum

In this narrative campaign, 2 teams are pitted against one another. One consists of the Daemons of Chaos united under the banner of Be'lakor the Dark Master - the other is the Emerald Host Nighthaunt that guard the Sanctum of Anguish, the resting place of Lady Olynder's skeletal remains. This campaign ends with a Coalition of Death battle that involves all the players.

The Rat Hunters

This narrative campaign differs to the rest because it is played either collaboratively by 2 players or solo. In both cases, the players take control of the mercenaries hired by the powers of Excelsis to rid the city of the verminous skaven. The skaven are not controlled by another player but by the game!

A Fool's Trove in Ulfenkarn

In this narrative campaign, 4 players each command a band of treasure hunters in search of the Ven Silveren estate in Ulfenkarn. In every battle, when night falls, the dead will rise out of the ground and attack anyone foolish enough to stray too close. The final battle is a Triumph & Treachery battle that involves all 4 players.

War of the Morruk Hills

This narrative campaign for 2 players has a more military feel than the others. Following on from the events in War at Amberstone Watch, one player takes the role of the Thunderstrike Stormcasts and the other the Kruleboyz as the two sides do battle over a series of locations around Amberstone Watch until one side emerges victorious.