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Vault Guardians

The Stormvaults are relics from a bygone age, ancient repositories crafted by Sigmar to protect spells and artefacts deemed too powerful to risk falling into the wrong hands. Once, they were concealed behind the obfuscating power of the Penumbral Engines, but the necroquake saw those wards shattered. Now, many of these vaults have been revealed all across the realms, drawing treasure hunters and seekers of power from far and wide.

There is one saving grace: the vaults are often defended by cunning traps or powerful guardians - even in the Bloodwind Spoil, this holds true. Your warband has come across the gnarled form of an elder Treelord, keeping to his lonely vigil outside a Stormvault on the edge of the Hag's Claw Forest. A host of the dead shambles towards the vault, their necromantic master seeking to plunder its secrets. You must plan your defences and turn them back - and the longer you can keep the guardian alive, the better.

Set-up

Prerequisite: 4 dominated territories

Stake: 1 dominated territory

The Warbands

The Challenger and the Adversary each muster a warband with the following amendments:

  1. The Challenger must muster an Order warband, and all fighters in the Challenger warband must be chosen from the Challenger's warband roster.
  2. The Challenger warband also includes the Ancient Guardian (see below). This fighter does not cost any points and does not have a faction runemark. The Ancient Guardian can only use abilities that do not require a faction runemark.
  3. All adversaries must have the same Death faction runemark.
  4. Each warband can include up to 20 fighters.
  5. The combined points value of the fighters in the Challenger warband cannot exceed 1,250.
  6. The combined points value of the adversaries in the Adversary warband cannot exceed 1,500.

Ancient Guardian

Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Claws
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
*/*
Monster
Move
*
Toughness
5
Wounds
60

Damage Table

Damage Points AllocatedMoveDamage
0-1644/8
17-3233/6
33+22/4

Special Rules

The Fall of the Ancient Guardian: If the Ancient Guardian is taken down, for the rest of the battle, the Challenger no longer receives 1 wild dice at the start of each hero phase.

Battleplan

Terrain: Draw 3 terrain cards; the Adversary picks 1 of them to be in play.

Deployment: Draw a deployment card as normal.

Victory: A player wins the battle as soon as every fighter in their opponent's warband is taken down.

Twist: Draw a twist card as normal.

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:

Barkflesh Charm: The Guardian offers you a protective talisman made of his own oaken hide. Wearing it grants the bearer the fortitude of the greatest trees of the forests.
Add 1 to the Toughness characteristic of the bearer.