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Thick As Thieves

Though the Bloodwind Spoil has long since fallen to madness and corruption, it was once a place of great nobility. Mighty kingdoms devoted to Sigmar rose across the land, populated by powerful mages and masterful artisans. These great cultures produced all manner of masterwork artefacts; charged with the power of the heavens, relics of that long-lost age are still priceless beyond measure.

All of which makes it even more infuriating that the diminutive green-skinned denizens of the Bloodwind Spoil have got their filthy hands on one such artefact: a powerful Stormcaller Amulet, capable of bringing forth the wrath of the tempest. Your warband has tracked down a gaggle of grot shamans and their entourage, but liberating the artefact will be no easy feat - you are not sure which of the little blighters has claimed it, after all, and no doubt they will have some tricks up their mangy sleeves...

Set-up

Prerequisite: 2 dominated territories

Stake: 1 dominated territory

The Adversary Warband

The Adversary musters a warband that consists of the following adversaries (all the members of the Gobbapalooza):

  • 1 Shroomancer
  • 1 Spiker
  • 1 Boggleye
  • 1 Scaremonger
  • 1 Brewgit

The Challenger Warband

The Challenger musters a warband with the following amendments:

  1. The Challenger must muster an Order warband, and all fighters in the Challenger warband must be chosen from the Challenger's warband roster.
  2. The combined points value of the fighters in the Challenger warband cannot exceed 1,250.

Special Rules

Rise of the Grots: At the start of each battle round after the first, before the hero phase, the Adversary can set up any number of fighters on the battlefield with a combined points value of 200 or less. Each fighter must have the Gloomspite Gitz faction runemark (Gloomspite Gitz).

The fighters can be set up anywhere on the battlefield more than 5" away from any enemy fighters. These fighters are added to the Adversary warband as adversaries and can use abilities as normal.

Battleplan

Terrain: Draw 3 terrain cards; the Adversary picks 1 of them to be in play.

Deployment: Defiant Stand.

Victory: Steal the Prize

Twist: Draw a twist card as normal.

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:

Stormcaller Amulet: This Azyrite artefact crackles with the power of the tempest and can be used to summon the wrath of the heavenly storm - though in the cursed Eightpoints, its power drains swiftly.
Once per battle, the bearer can use this artefact as an action. If they do so, pick 1 visible enemy fighter within 20" of the bearer and roll a dice. On a 2+, allocate a number of damage points to that fighter equal to the roll.