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Fury of the Wild

All manner of terrible beasts can be found in the Eightpoints, stalking the warped wilds and preying upon isolated warbands. Some, such as Chimeras, Ghorgons and mutant gargants can be found all across the Mortal Realms; others are one-of-a-kind horrors that could only take shape in the heart of ruin. All are deadly propositions in a fight, for they take a malicious delight in savaging and slaughtering their hapless prey.

You have heard rumour of such a monster rampaging through the wilds surrounding Carngrad; perhaps you wish to slay it, carving it up for raw materials, or alternatively break its spirit and force it into your service. Either way you soon track the beast to its lair. The ground is thick and swampy, sweltering with an unnatural heat, but you are undaunted. Though the creature will fight fiercely on its home territory, you will not be denied.

Set-up

Prerequisite: 2 dominated territories

Stake: 1 dominated territory

The Adversaries

The Adversary player musters a warband that consists of 1 fighter with the Monster runemark (Monster).

The Challenger Warband

The Challenger musters a warband with the following amendments:

  1. The Challenger must muster a Chaos warband, and all fighters in the warband must be chosen from the Challenger's warband roster.
  2. The combined points value of the fighters in the warband cannot exceed 3 times the points value of the Adversary player' warband.

Special Rules

Battle Groups: The Challenger warband must be split into battle groups as normal. The adversary is not in any battle group.

The Hunt: Do not draw a terrain card, deployment card or twist card as normal. Instead, use the following rules:

  1. Draw 3 terrain cards and place them face down.
  2. The players then roll off.
  3. If the Adversary player wins the rolloff, no cards are revealed. If the players tie, 1 card chosen by the Challenger player is revealed. If the Adversary player loses the roll-off, all the cards are revealed.
  4. The Challenger then picks 1 of the 3 terrain cards to be in play for the battle.

Repeat this process for the deployment card. Repeat this process for the twist card, but before drawing the 3 cards remove all twist cards with the Wild Creatures runemark and all those with the Fate runemark.

Deployment: The Challenger sets up all their battle groups first. The Adversary player then picks 1 of their deployment points and sets up the adversary as normal.

Battleplan

Terrain: See 'The Hunt' above.

Deployment: See 'The Hunt' above.

Victory: A player wins the battle as soon as every fighter in their opponent's warband is taken down.

Twist: See 'The Hunt' above.

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Monster: The monster adversary can be added to the Challenger's warband roster.