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The Royal Hunt

Hearken and make ready, for the hunt has been called! Lord Splinterbone, benevolent Baron of the Bloodwind Spoil, has risen from his feasting table and declared the beginning of a grand campaign against the monsters haunting his kingdom. The proud knights of Splinterbone's court have assembled, riding out to lay low these most terrible beasts.

Whether you share the abhorrant king's delusion or look upon the crazed ghoul lord with disdain, this hunt brings with it opportunity. The territories surrounding his grisly keep are saturated with amethyst magic, and populated by all manner of undead monsters - monstrous Zombie Dragons and bat-winged Terrorgheists. Splinterbone desires great deeds and heroic acts, but you know that victory comes in many forms - whether through defeating the creatures, or binding them to your service ...

Set-up

Prerequisite: 2 dominated territories

Stake: 1 dominated territory

The Adversaries

The Adversary player musters a warband that consists of either:

  • 1 Terrorgheist or
  • 1 Zombie Dragon

The Challenger Warband

The Challenger musters a warband with the following amendments:

  1. The Challenger must muster a Death warband, and all fighters in the Challenger warband must be chosen from the Challenger's warband roster.
  2. The combined points value of the fighters in the Challenger warband cannot exceed 3 times the points value of the adversary.

Special Rules

Battle Groups: The Challenger warband must be split into battle groups as normal. The adversary is not placed in a battle group.

The Hunt: Do not draw a terrain card, deployment card or twist card as normal. Instead, use the following rules:

  • Draw 3 terrain cards and place them face down. The players then roll off. If the Adversary player wins the roll-off, no cards are revealed. If the players tie, 1 card chosen by the Challenger player is revealed. If the Adversary player loses the roll-off, all the cards are revealed. The Challenger then picks 1 of the 3 terrain cards to be in play for the battle.
  • Repeat this process for the deployment card. Repeat this process for the twist card, but before drawing the 3 cards remove all twist cards with the Wild Creatures runemark (S) and all those with the Fate runemark.

Deployment: The Challenger sets up all their battle groups first. The Adversary player then picks 1 of their deployment points and sets up the adversary as normal.

Battleplan

Terrain: See 'The Hunt' above.

Deployment: See 'The Hunt' above.

Victory: A player wins the battle as soon as every fighter in their opponent's warband is taken down.

Twist: See 'The Hunt' above.

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Monster: The monster adversary can be added to the Challenger's warband roster.