Blades in the Darkness
Your legend has spread far and wide across the Bloodwind Spoil. It is perhaps inevitable then that there are those who would seek to bring that legend to a terminal end. Word has reached you that shadowy agents under the command of the so-called High Oracle of Khaine, Morathi, have been dispatched to kill you. Rather than succumb to panic, however, you have decided to use this as a chance to prove your supremacy once more.
Over several days you have established and maintained a defensible position; if these Khainites wish to slay you, they will have to dare this most formidable of gauntlets. On a grim, moonless night the cloaked aelven assassins slip through the darkness, cruel blades held ready. You must prevent them from claiming your head, in so doing proving your defiance of the craven God-King and further cementing your dark renown.
Set-up
Prerequisite: 2 dominated territories
Stake: 1 dominated territory
The Warbands
The Challenger and the Advensary player each muster a warband with the following amendments:
- The Challenger must muster a Chaos warband, and all fighters in the Challenger's warband must be chosen from the Challenger's warband roster.
- All fighters in the Adversary player's warband must have the Khainite Shadowstalkers faction runemark ().
- The combined points value of the fighters in each warband cannot exceed 1,250.
Special Rules
Hidden Killers: Fighters in the Adversary player's warband are not split into battle groups. In addition, when setting up the battle, the Adversary does not set up any fighters from their warband on the battlefield. Instead, they set up 18 counters, 6 for each battle group, on the battlefield as if they were fighters. For the counters, we recommend using spare 25mm bases.
During the battle, the counters are treated as fighters in the Adversary player's warband and can make move actions with a Move characteristic of 6".
During the battle, the counters can be revealed by a number of means. When a counter is revealed, it is replaced by a ny fighter from the Adversary player's warband that has not yet been set up on the battlefield.
A counter is revealed as follows:
- If the counter is targeted by an ability or attack action.
- If the counter is within 6" of an enemy fighter at the end of any action.
- If the Adversary player reveals the counter, which they can do at any point during its activation.
Once all fighters from the Adversary player's warband have been set up, all remaining counters are removed from the battlefield.
Battleplan
Terrain: Draw 3 terrain cards; the Challenger player picks 1 of them to be in play.
Deployment: Defiant Stand
The Challenger uses the blue deployment points.
Victory: Assassinate
Twist: Dead of Night
The Spoils
If the Challenger wins the battle, they can choose 1 of the following spoils:
Treasure Hoard: See page 105.
Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:
Desecrated Meteoric Mail: One of many abandoned relics within the temple, this suit of meteoric armour has been thoroughly profaned by your efforts. No doubt if will incense Azyrites even as it wards you from their blows.
Subtract 1 from the damage points allocated by each hit and critical hit from attack actions that target the bearer.