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Death Comes Calling

Of the many battles fought during the invasion of the Eightpoints, few matched the horror of Haradh's Torment. Here, the Bonereaper legions of Katakros - the Mortarch of the Necropolis himself - defeated a Chaos horde three times its size. Few emerged from that bloodbath, but some worshippers of the Dark Gods did escape the vengeance of the Ossiarchs. Now, one such warrior has risen to power, and assumed command of a mighty warband.

The lords of the Arx Terminus wish this foe destroyed - but not only that. All must know that Nagash's vengeance is inescapable. No doubt this warlord will have assembled his defences with cunning and care, but your benefactors h ave allowed for this - granting you the aid of a mighty Gothizzar Harvester to smash asunder his pathetic walls. Go, now - move in for the kill, and prove that none can defy the wrath ofNagashizzar.

Set-up

Prerequisite: 4 dominated territories

Stake: 1 dominated territory

The Warbands

The Challenger and the Adversary each muster a warband with the following amendments:

  1. The Challenger must muster a Death warband, and all fighters in the Challenger warband must be chosen from the Challenger's warband roster.
  2. The Challenger warband also includes the Gothizzar Harvester (see below). This fighter does not cost any points and does not have a faction runemark. The Gothizzar Harvester can only use abilities that do not require a faction runemark.
  3. All adversaries must have the same Chaos faction runemark, and 1 fighter must have the Hero runemark (Hero).
  4. Each warband can include up to 20 fighters.
  5. The combined points value of the fighters in the Challenger warband cannot exceed 1,250.
  6. The combined points value of the adversaries cannot exceed 1,500.

Gothizzar Harvester

Blast
Range
6
Attacks
1
Strength
4
Damage (normal/crit)
2/4
Unarmed
Range
1
Attacks
2
Strength
5
Damage (normal/crit)
4/8
Move
5
Toughness
4
Wounds
42

Special Rules

The Stronghold: The Adversary player sets up the battlefield terrain. They are encouraged to set up the terrain to resemble the stronghold of the Chaos Warlord they control.

Then, the Adversary player sets up all the fighters from the battle group that includes their leader within 9" of the centre of the battlefield. The other two battle groups are set up in reserve.

Then, the Challenger picks 2 battlefield edges and sets up each fighter from their warband within 1" of either battlefield edge.

In the reserve phase of the second battle round, the Adversary player sets up all the fighters from their battle groups in reserve within 1" of a battlefield edge not previously picked by the Challenger.

Battleplan

Terrain: See 'The Stronghold' above.

Deployment: See 'The Stronghold' above.

Victory: Assassinate.

Twist: Dusk

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:

Tortured Soulgem: A portion of the warlord's agonised soul is trapped within this black gemstone. When unleashed, its hideous wails can freeze the heart with terror. Once per battle, the bearer can use this artefact as a bonus action. If they do so, pick 1 visible enemy fighter within 6" of the bearer and roll a dice. On a 4+, that fighter cannot activate this battle round.