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The Fall of Lord Valgar

If the demented followers of Chaos believe they can raid the lands of Order without repercussion, they are sorely mistaken. You have little mercy in you for their kind, and you draw a grim sense of satisfaction from bringing down righteous vengeance upon them. There is nowhere they can hide to escape your fury - not even in the cursed lands of the Eightpoints, as you are determined to prove.

Lord Valgar has led many attacks against your people. Lord Valgar has slaughtered your friends and allies. Lord Valgar dies this night. You have tracked the arrogant champion to his war camp in the Bloodwind Spoil. It will not be easy - not only he constantly accompanied by his oathsworn warriors, it is said that the Chaos Lord has bound a monstrous creature of the Eightpoints to his service. Should you slay him, however, you will strike fear into the hearts of would-be marauders across the realms.

Set-up

Prerequisite: 4 dominated territories

Stake: 1 dominated territory

The Warbands

The Challenger and the Adversary each muster a warband with the following amendments:

  1. The Challenger must muster an Order warband, and all fighters in the Challenger warband must be chosen from the Challenger's warband roster.
  2. All adversaries must have the Slaves to Darkness faction runemark (Slaves to Darkness).
  3. The Adversary warband must include 1 Chaos Lord as its leader (referred to as Lord Valgar during this battle).
  4. The Adversary warband must include 1 monster with both the Chaotic Beasts faction runemark (Chaos) and the Monster runemark (Monster).
  5. Each warband can include up to 20 fighters.
  6. The combined points value of the fighters in each warband cannot exceed 1,500.

Special Rules

Personal Retinue: Each time Lord Valgar is targeted by an attack action made by a fighter more than 3" away, the Adversary rolls a dice. On a 4+, the Adversary can pick 1 friendly fighter within 1" of Lord Valgar that does not have the Monster runemark (Monster) to be the target of that attack action instead. This represents the fighter stepping in the way to shield their lord from harm.

Battleplan

Terrain: Draw 3 terrain cards; the Adversary picks 1 of them to be in play.

Deployment: Defiant Stand

The Challenger warband uses the red deployment points.

Victory: Assassinate.

The Challenger warband is the attacker. In addition, the battle ends after 6 battle rounds instead of after 4.

Twist: Bitter Rivals and Eager for the Fight

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:

Tyrant's End: Valgar took his blade from the corpse of a noble champion,forcing its warrior animus to perform terrible acts. In your hands, it seems to thirst for vengeance against the tyrannical and the cruel.
Add 1 to the damage points allocated by each hit and critical hit from attack actions made by the bearer that have a Range characteristic of 3 or less and that target an enemy fighter with the Hero runemark (Hero)