Skip to main content

An Irrefutable Challenge

Nagash's gaze has long been drawn to the Eightpoints. The Great Necromancer is a megalomaniac beyond compare, and to conquer the stronghold of the Everchosen would send a powerful message. Waves of Shyishan energies blight the lands, setting the slaughtered dead stirring. Even the fallen champions of the gods are not safe from Nagas's will.

Recently, word has spread of an ancient lord who has risen from the grave and now lays claim to his old territories. It is also said that this wight possesses a crown redolent with immense power; such a prize belongs with a true champion of the gods, not some creaking revenant. You make haste for a monolith deep in the wastes, where sure enough the Wight King and his retinue wait for you. Your quarry offers a brief salute before striding forward, glowing weapon held at the ready. Strike him down and claim your prize.

Set-up

Prerequisite: 3 dominated territories

Stake: 1 dominated territory

The Warbands

The Challenger and the Advensary player each muster a warband with the following amendments:

  1. The Challenger must muster a Chaos warband, and all fighters in the Challenger's warband must be chosen from the Challenger's warband roster.
  2. All fighters in the Adversary player's warband must have the Legions of Nagash faction runemark.
  3. The leader of the Adversary player's warband must be either a Wight King with Baleful Tomb Blade or Wight King with Black Axe.
  4. The combined points value of the fighters in each warband cannot exceed 1,300.
note

The Legions of Nagash no longer exist, so use Soulblight Gravelords and a Wight King (there are no longer variants of the Wight King).

Special Rules

Ritual Combat: Only the leader of each warband can use abilities or make attack actions that target the leader of the enemy warband.

Draw Upon Ancient Power: At the start of each combat phase, the Adversary player can remove a number of damage points allocated to the leader of their warband equal to the half the number of fighters in their warband (rounding up). For example, if there were 15 fighters in the Adversary player's warband, the Adversary player could remove up to 8 damage points allocated to the leader of their warhand.

Bearer of the Crown: The leader of the Adversary player's warband bears the 'Crown of the Barrows' artefact of power (see below).

Battleplan

Terrain: Draw 3 terrain cards; the Adversary player picks 1 of them to be in play.

Deployment: Frontal Assault

The Challenger uses the blue deployment points.

Victory: Cut Off the Head

Twist: Foreboding Location

The Spoils

If the Challenger wins the battle, they can choose 1 of the following spoils:

Treasure Hoard: See page 105.

Artefact of Power: The Challenger can give 1 fighter in their warband the following artefact of power:

Crown of the Barrows: Amethyst energies swirl around this forbidding crown, seeing those who fall nearby stagger to their feet once more, eyes aglow with witchfire.
Once per battle, the bearer can use this artefact as an action. If they do so. pick a friendly fighter that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this fighter. The fighter set up on the battlefield no longer counts as bemg taken down. Remove 2D6 damage points allocated to that fighter.