Bonesplitterz
Nobody can ever quite predict what the Bonesplitterz will do in a fight, least of all the orruks themselves. Clad in mystical warpaint and wielding crude but effective weapons, these crazed maniacs charge forward with a boundless energy, howling and gibbering as they run down the hapless foe.
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Updates
- FAQ Update 27/09/24
- Points changes:
- Hedkrakka, Gob of Gork (-55)
- Toofdagga (-10)
Reaction
Runemark | Reaction |
---|---|
Get Stuck In: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Charge!: A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action. | |
[Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter. | |
[Double] Beast Spirit Ju-ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. | |
[Triple] Tusker Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Loadsa Arrows: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. | |
[Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, until the end of this fighter's activation, after an enemy fighter is taken down by an attack action made by this fighter, this fighter can make a bonus move action. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Weird Squig: Until the end of this fighter's activation, add 1 to the Attacks characteristic of missile attack actions made by this fighter. | |
[Triple] Waaagh!: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter. | |
[Triple] Ritual Dance: Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each). | |
[Triple] Beast-mask Dance: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter. | |
[Quad] Mighty Waaagh!: Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter. |
Hedkrakka's Madmob Abilities
Runemark | Ability |
---|---|
[Triple] An Eye For Weakness: Pick a visible enemy fighter within 12" of this fighter. Until the end of the battle round, add 3 to the damage points allocated by each critical hit for attacks that target that fighter. | |
[Quad] Bone Krusha: Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this ability. For each 2+, allocate 3 damage points to that fighter. If the enemy fighter is within 3" of this fighter, allocate 5 damage points to that fighter for each 2+ instead. |
Bonesplitterz Rangin' Rukks
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Customise CardHedkrakka's Madmob
The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how.
Bladeborn fighters
Hedkrakka's Madmob are from Warhammer Underworlds, so adhere to Bladeborn rules.
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