Gloomspite Gitz
What the Gloomspite Gitz lack in courage and skill, they make up for in numbers, cunning and spite. Wielding all manner of cruel pokin' weapons and accompanied by a veritable menagerie of troglodytic beasts, the green-skinned loons are a menace to all who encounter them.
Updates
- FAQ Update 27/09/24
- FAQ Update 09/05/24
- FAQ Update 31/01/23
- Points changes:
- Zarbag (-20)
- Drizgit da Squig Herder (-20)
- Zarbag’s Gitz Squig (-5)
- Mollog the Mighty (-40)
- Bat Squig (-35)
- Added the following profiles:
- Rabble-Rowza
- Squigboss with Gnasha-Squig
- Snarlfang Rider Gitboss
- Snarlfang Rider
- Added the Over Here, Ya Lug!, Can't Catch Us! and Mycophile's Pouch abilities.
- Points change:
- Brewgit (+20)
- Prog da Netter (+15)
- Change to Pile On reaction.
- Change to Spore Cloud reaction.
- Change to Madcap Destruction ability.
Reactions
Runemark | Reaction |
---|---|
Pile On: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter with the Gloomspite Gitz () runemark. That fighter makes a bonus move action. After that move action, that fighter must be within 1" of the enemy fighter that made the move action. | |
Spore Cloud: A fighter can make this reaction after a friendly fighter within 3" of this fighter is targeted by a missile attack action but before the hit rolls are made. Until the end of the round, friendly fighters are considered to be in cover while they are within 3" of this fighter. |
Grinkrak's Looncourt Reaction
Runemark | Reaction |
---|---|
Tuff Nut: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Count up to two critical hits from that attack action as hits instead. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Backstabbing Mob: A fighter can only use this ability if there is a visible friendly fighter within 1" of them. Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter. | |
[Double] Barbed Net: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. | |
[Double] Cant Catch Us!: A fighter can only use this ability if they have made one or more ranged attack actions this activation. This fighter makes a bonus move action of a number of inches equal to the value of this ability. | |
[Triple] Madcap Destruction: Roll a dice. This fighter can make a bonus move action up to double the value of the result. If this fighter finishes that move action within 1" of one or more visible enemy fighters, pick one of those enemy fighters. Allocate a number of damage points to that enemy fighter equal to the value of the result. | |
[Triple] Spider Bite: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter. | |
[Triple] Go Dat Way!: Pick a friendly fighter with the Beast () runemark within 4" of this fighter. That fighter makes a bonus move action. | |
[Quad] Sneaky Stab: This fighter makes a bonus move action. Then, they can make a bonus melee attack action. In addition, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from that attack action. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Speed of the Spider God: Until the end of the battle round, add 1 to the Move characteristic of friendly fighters with the Destroyer () runemark that start their activation within 6" of this fighter. | |
[Double] Over Here, Ya Lug!: Pick a visible enemy fighter with the Monster () runemark that is within 6" of this fighter. Until the end of the battle round, that enemy fighter cannot end move actions further from this fighter. | |
[Double] Mycophile's Pouch: Until the end of the battle round, add 1 to the Attacks characteristic of friendly fighters with the Gloomspite Gitz () faction runemark and either the Fly () runemark or the Beast () runemark while they are within 6" of this fighter. | |
[Triple] Stab 'Em Good: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter. | |
[Triple] Magic Spore Maws: Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 3-4, allocate 1 damage point to the fighter being rolled for. On a roll of 5+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. | |
[Quad] I'm Da Boss; Now Stab 'Em Good!: Until the end of the battle round, add the value of this ability to the Attacks characteristic of melee attack actions made by friendly fighters with the Gloomspite Gitz () faction runemark while they are within 6" of this fighter. |
Grinkrak's Looncourt Abilities
Runemark | Ability |
---|---|
[Double] Enthusiastic Dubbin': Pick a visible friendly fighter with the Grinkrak's Looncourt runemark () within 3" of this fighter that has not yet activated yet this battle round. That fighter suffers impact damage. You can activate that fighter immediately after this fighter's activation ends. | |
[Double] Questin' Knight: Until the end of this fighter's activation, after an enemy fighter is taken down by a melee attack action made by this fighter, this fighter can make a bonus move action or a bonus attack action. | |
[Triple] Sound da Charge!: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter. |
Zarbag's Gitz Abilities
Runemark | Ability |
---|---|
[Double] Face of Da Bad Moon: Pick a visible enemy fighter within 9" of this fighter that is within 1" of a friendly fighter. That enemy fighter must make a bonus disengage action. If they cannot do so, allocate D6 damage points to that enemy fighter instead. | |
[Quad] Whirling Death: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter |
Mollog's Mob Abilities
Runemark | Ability |
---|---|
[Double] Hurl Jabbertoad: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4-5, allocate 1 damage point to that fighter. For each 6, allocate a number of damage points equal to the value of this ability to that fighter | |
[Double] Summon Stalagsquig: A fighter can only use this ability once per battle. Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1" from all enemy fighters and set up the Stalagsquig marker. Allocate 2D6 damage points to the first enemy fighter to move within 1" of the marker, then remove the marker. | |
[Triple] Summon Spiteshroom: A fighter can only use this ability once per battle. Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1" from all enemy fighters and set up the Spiteshroom marker. Subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of the Spiteshroom marker. Fighters cannot end a move on the Spiteshroom marker. |
Rippa's Snarlfangs Abilities
Runemark | Ability |
---|---|
[Double] Snarlfang's Jaws: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each 4-5, allocate 1 damager point to that fighter. For each 6, allocate a number of damage points equal to the value of this ability to that fighter. | |
[Quad] Ferocious Pounce: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points equal to the value of this ability to that fighter. |
Gloomspite Gitz Sneaky Skraps
Heroes
Fighters
Grinkrak's Looncourt
Grinkrak's Looncourt are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Zarbag's Gitz
This dubious bunch of greenskin hooligans have followed Zarbag into countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more or less in one piece with heaps of glinting shinies to show for it.
Zarbag's Gitz are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
You can include Zarbag's Gitz Squig up to 2 times in your warband or warband roster, instead of only once.
You can include Zarbag's Gitz Shoota up to 3 times in your warband or warband roster, instead of only once.
Mollog's Mob
Mollog, an ancient Dankhold Troggoth, really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suffice it to say, this never ends well for them...
Mollog's Mob are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighter
Rippa's Snarlfangs
Racing forth on fleet-pawed Snarlfang mounts come Rippa Narkbad and his ladz, whooping and hollering as they seek out fleeing prey to stick with spears and cruel barbed arrows.
Rippa's Snarlfangs are from Warhammer Underworlds, so adhere to Bladeborn rules.