Ogor Mawtribes
A warband of ogors is a gathering of ravenous bullies who take a brutish delight in exerting their strength over anything punier than they are. Each of these gluttonous monsters is incredibly hard to kill, and with a single punch, they can crush skulls or dent even the heaviest armour.
Updates
- FAQ Update 27/09/24
- FAQ Update 09/05/24
- Points changes:
- Gorlok Blackpowder (-10)
- Mange (+10)
- Added the Bloodpelt Hunter profile.
- Added the Haul 'Em In ability.
- Points change:
- Tyrant (+10)
- Gutlord (+10)
- Crusher (+10)
- Quiv (+15)
Reaction
Runemark | Reaction |
---|---|
Quick Bite: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. If none of the hit rolls from that attack action result in a critical hit, allocate 3 damage points to the attacking fighter, and remove up to 3 damage points allocated to this fighter. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] On the Mawpath: Add 3 to this fighter's Move characteristic for their next move action in this activation. | |
[Double] Bounding Leaps: A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action. | |
[Double] Ironfist: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each roll of 3-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. | |
[Double] Sneaky Traps: Until the end of the battle round, each time an enemy fighter finishes a move action within 3" of this fighter, that fighter suffers impact damage. | |
[Triple] Bullcharge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Quad] Thunderous Blast of Hot Metal: Add 3 to the Attacks and Strength characteristics of the next missile attack action made by this fighter this activation. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Might Makes Right: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. | |
[Double] Lead the Skal: Pick a visible friendly fighter with the Beast () runemark within 4" of this fighter. That friendly fighter makes a bonus attack action. | |
[Double] Bloodgruel: Remove a number of damage points from this fighter up to the value of this ability. | |
[Triple] Bully of the First Degree: Pick a visible friendly fighter within 2" of this fighter. Allocate a number of damage points to that friendly fighter equal to half the value of this ability (rounding up). Then, that friendly fighter makes a bonus move action or a bonus attack action. | |
[Triple] Haul Em In: This fighter makes a bonus attack action. After that attack action, the target of that attack action makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. When doing so, they can move away from enemy fighters within 1" at the start of that move action. | |
[Quad] Fire Breath: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. |
Hrothgorn's Mantrappers Abilities
Runemark | Ability |
---|---|
[Double] Lay Mantrap: A fighter can only use this ability once per battle. Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1" away from all enemy fighters and set up the Bushwakka's Trap marker. Allocate 2D6 damage points to the first enemy fighter to move within 1" of the marker, then remove the marker. | |
[Triple] Here You Go, Boss!: A fighter can use this ability only if they are within 2" of a friendly Hrothgorn Mantrapper. That Hrothgorn Mantrapper makes a bonus attack action that has a Ranged Weapon runemark (). |
Blackpowder's Buccaneers Abilities
Runemark | Ability |
---|---|
[Double] Bird Strike: Pick a visible friendly fighter within 6" of this fighter that has both the Blackpowder's Buccaneers () and the Fly () runemarks. That fighter can make a bonus move action or a bonus attack action. | |
[Double] Sic 'Em: Pick a visible friendly fighter within 6" of this fighter that has both the Blackpowder's Buccaneers () and the Frenzied () runemarks. That fighter can make a bonus move action or a bonus attack action. | |
[Triple] Broadside: Add 3 to the Attacks characteristic of the next attack action made by this fighter that targets an enemy fighter more than 3" away in this activation. |
Ogor Mawtribes Wanderglutts
Heroes
Fighters
Hrothgorn's Mantrappers
Hrothgorn is a particularly foul-tempered and cruel Icebrow Hunter with a keen nose for fresh meat, who favours snaring his prey with a crossbow-launched mantrap that shatters bones with its iron jaws. He tolerates the constant jabbering and bickering of his gnoblar companions only because they are useful for carrying weapons, setting trap triggers and carrying out whatever tasks the Icebrow Hunter considers beneath him.
Hrothgorn's Mantrappers are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Blackpowder's Buccaneers
Gorlok Blackpowder seeks to make a name for himself so big that every ogor will know it. Having chosen piracy to help him achieve this aim, he's gathered a larcenous crew about himself, and he intends to strip the Mortal Realms of their riches.
Blackpowder's Buccaneers are from Warhammer Underworlds, so adhere to Bladeborn rules.