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Bonesplitterz

Nobody can ever quite predict what the Bonesplitterz will do in a fight, least of all the orruks themselves. Clad in mystical warpaint and wielding crude but effective weapons, these crazed maniacs charge forward with a boundless energy, howling and gibbering as they run down the hapless foe.

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Reaction

RunemarkReaction
BonesplitterzGet Stuck In: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action.

Abilities

Fighter Abilities

RunemarkAbility
Bonesplitterz[Double] Charge!: A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
BonesplitterzElite[Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
BonesplitterzMystic[Double] Beast Spirit Ju-ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
BonesplitterzMount[Triple] Tusker Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
BonesplitterzDestroyer[Triple] Loadsa Arrows: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Bonesplitterz[Quad] Rampaging Destroyer: Until the end of this fighter’s activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, until the end of this fighter’s activation, after an enemy fighter is taken down by an attack action made by this fighter, this fighter can make a bonus move action.

Hero Abilities

RunemarkAbility
BonesplitterzHeroFerocious[Double] Weird Squig: Until the end of this fighter’s activation, add 1 to the Attacks characteristic of missile attack actions made by this fighter.
BonesplitterzHero[Triple] Waaagh!: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
BonesplitterzHeroBerserker[Triple] Ritual Dance: Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
BonesplitterzHeroFrenzied[Triple] Beast-mask Dance: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
BonesplitterzHeroChampion[Quad] Mighty Waaagh!: Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter.

Hedkrakka's Madmob Abilities

RunemarkAbility
Hedkrakka's MadmobHero[Triple] An Eye For Weakness: Pick a visible enemy fighter within 12" of this fighter. Until the end of the battle round, add 3 to the damage points allocated by each critical hit for attacks that target that fighter.
Hedkrakka's MadmobHero[Quad] Bone Krusha: Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this ability. For each 2+, allocate 3 damage points to that fighter. If the enemy fighter is within 3" of this fighter, allocate 5 damage points to that fighter for each 2+ instead.

Bonesplitterz Rangin’ Rukks

Heroes

Savage Boss Maniak

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/6
Bonesplitterz
270
Move
10
Toughness
4
Wounds
25
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Savage Boarboy Boss

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Bonesplitterz
235
Move
10
Toughness
4
Wounds
25
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Maniak Weirdnob

Club
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Bonesplitterz
220
Move
10
Toughness
4
Wounds
28
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Savage Big Boss

Axe
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Bonesplitterz
185
Move
4
Toughness
4
Wounds
25
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Savage Orruk Morboy Boss

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/6
Bonesplitterz
175
Move
4
Toughness
4
Wounds
20
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Wurrgog Prophet

Club
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Bonesplitterz
155
Move
4
Toughness
4
Wounds
22
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Wardokk

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Bonesplitterz
155
Move
4
Toughness
4
Wounds
22
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Savage Orruk Boss with Chompa and Bone Shield

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Bonesplitterz
155
Move
4
Toughness
4
Wounds
20
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Savage Arrow Boss

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/15
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Bonesplitterz
150
Move
4
Toughness
4
Wounds
20
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Fighters

Savage Boarboy Bone Totem Bearer

Club
Range
3
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Bonesplitterz
195
Move
10
Toughness
4
Wounds
20
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Savage Boarboy Maniak

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Bonesplitterz
185
Move
10
Toughness
3
Wounds
20
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Savage Big Stabbas

Spear
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Bonesplitterz
165
Move
4
Toughness
3
Wounds
25
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Savage Boarboy with Chompa

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Bonesplitterz
140
Move
10
Toughness
4
Wounds
20
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Savage Boarboy with Savage Stikka

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Bonesplitterz