Ironjawz
There is nothing subtle about the Ironjawz way of war. Clad in the heaviest pig-iron plates and wielding huge cleavers and smashas, these hulking orruks stomp forward under the command of their bellowing bosses, eager to close with the enemy and crush them into a fine and gory paste.
Updates
- FAQ Update 09/05/24
- FAQ Update 31/01/23
- Points change:
- Ardboy Boss with Ardboy Choppas (+5)
- Orruk Ardboy with Choppas (+5)
- Brute Boss with Boss Choppa (+10)
- Brute Boss with Boss Klaw and Brute Smasha (+10)
- Change to Duff Up Da Big Thing ability.
- Changes to some fighter profiles.
Reaction
Runemark | Reaction |
---|---|
Get Stuck In: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Charge!: A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action. | |
[Double] Duff Up Da Big Thing: Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter that target an enemy fighter with a Wounds characteristic of 15 or more. | |
[Triple] You Messin’: Until control of objectives has been determined at the end of the battle round, enemy fighters with a Wounds characteristic of 14 or less are not counted when determining which player controls an objective within 3" of this fighter. | |
[Triple] Gore-grunta Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Quad] Rampaging Destroyer: Until the end of this fighter’s activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, until the end of this fighter’s activation, after an enemy fighter is taken down by an attack action made by this fighter, this fighter can make a bonus move action. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Warchanter’s Beat: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by other friendly fighters while they are within 6" of this fighter. | |
[Triple] Foot of Gork: Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter. | |
[Triple] Waaagh!: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter. | |
[Triple] Da Grab an’ Bash: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. In addition, on a roll of 6, this fighter can make a bonus attack action that targets that enemy fighter. | |
[Quad] Mighty Waaagh!: Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter. |
Morgok's Krushas Ability
Runemark | Ability |
---|---|
[Triple] Beastbashas: A fighter can use this ability only if they are within 1" of a visible enemy fighter with the Monster runemark (). This fighter can make a bonus attack action that targets that fighter. |
Ironskull's Boyz Ability
Runemark | Ability |
---|---|
[Double] Dead 'Ard: Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions that target this fighter. |
Ironjawz Krushamobz
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Customise CardMorgok's Krushas
The Brute Boss Morgok was chosen by the living mountain known as the Beastgrave, though whether as dinner or as a champion remains unclear. He and his cronies, 'Ardskull and Thugg, are formidable warriors.
Bladeborn fighters
Morgok's Krushas are from Warhammer Underworlds, so adhere to Bladeborn rules.
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