Many monstrous creatures of Chaos are blessed with a cruel sentience, a predatory cunning that renders them particularly dangerous. Ambitious champions may bargain with such creatures in an attempt to make use of their formidable might – a risk worth taking, despite the potential for gruesome injury or death.
Fomoroid Crushers are living siege engines filled with
a single-minded desire to demolish and destroy. Once,
the fomoroids were masons and artisans possessed of
great skill, until they were conquered and leashed to the
service of Archaon the Everchosen. Branded with runes
of domination that rob them of any sensation beyond the
need to pulverise all in their path, they are now used as
tools of unthinking destruction, loosed upon those of the
Everchosen’s foes who think to hide behind fortifications.
Swinging chunks of stone or crude masonry tools,
they crush and splatter their foes to paste. Sometimes,
these creatures are granted to promising warbands or
aspiring champions, and they have proven especially
useful for tearing a path through the thick undergrowth
of the Gnarlwood.
[Reaction] Unthinking Destruction: A fighter can make this reaction after an enemy fighter finishes a move action on an open platform and within 3" horizontally and 5" vertically of this fighter. The controlling player for each fighter within 1/2" of the edge of that platform must take a falling test, and on a roll of 1 or 2 that fighter falls.
[Double] Bloody Trophy: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Add one wild dice to your saved wild dice.
[Double] Hurl Masonry: A fighter can only use this ability if they are within 1" of an obstacle. Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a roll of 2-4, allocate 1 damage point to that fighter. On a roll of 5+, allocate a number of damage points to that fighter equal to the value of this ability.
[Triple] Rampaging Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Ogroid Myrmidons are hulking monsters that have
devoted themselves utterly to mastering the martial
disciplines. Despite their size, they wield their weapons
with tremendous skill, striking out with spiked shields
to send enemies stumbling backwards before delivering
mighty, impaling thrusts with their spears. Should they be
wounded, they become even more ferocious as the runes
across their bodies glow with hellish power. Myrmidons
are often prized as pit-fighters or overseers by Chaos
warlords and can be sighted in many war-torn regions
of the Mortal Realms, accompanying heathen raiders on
missions of slaughter or destruction.
[Reaction] Test of Skill: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. If each hit roll from that attack action results in a miss, allocate 10 damage points to the attacking fighter.
[Double] Berserk: A fighter can only use this ability if 20 or more damage points have been allocated to them. Add 3 to the Attacks characteristic of the next melee attack action made by this fighter in this activation.
[Triple] Arcane Fury: Until the end of this fighter’s activation, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
[Triple] Blood Marshal: Pick a visible friendly fighter within 4" of this fighter. Allocate 1 damage point to that fighter. If that fighter is not taken down, they can make a bonus melee attack action.
The Eightpoints are stalked by all manner of unsettling
beasts, but few are as sinister as the Mindstealer
Sphiranxes. Once denizens of Hysh who served the
Archmage Teclis, avarice and bitterness proved their
undoing, and they struck a terrible bargain that saw
them banished from the Ten Paradises and forced to ally
with the Dark Powers of Chaos. Though a Mindstealer’s
claws are sharp and its leonine body swift, its true power
comes from the third eye upon its forehead. With this
mystic orb, a Sphiranx can stare into the minds of its
foes, plundering knowledge – over which it obsesses – or
crushing the enemy’s will to fight, leaving them easy prey
for the spiteful beast.
[Reaction] Spiteful Reprisal: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. For each hit roll from that attack action that misses, reduce the value of one of the attacker’s controlling player’s [doubles], [triples] or [quads] to 1.
[Double] Telepathic Threatening: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
[Triple] Dominate Mind: Pick a visible enemy fighter within 6" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.