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Darkoath

Released: September 2024, Warhammer Community.

The Darkoath are mortal tribespeople who have entered pacts with the deities of ruin in order to endure the hellish wilds of the Mortal Realms. Proud and merciless, they swear bloody oaths to their patrons before each battle, promising blood and slaughter in exchange for gifts of raw power.

Reaction

RunemarkReaction
factions-chaos-darkoathGlorious Death: Fighters with the Beast (Beast) runemark cannot make this reaction. A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Gain a [double] with a value of 1. If this fighter has the Hero runemark, gain a [triple] with a value of 1 instead. If this fighter is favoured, gain a [quad] with a value of 1 instead.

Abilities

RunemarkAbility
factions-chaos-darkoath[Double] Oath of Murder: Fighters with the Beast ( ) runemark cannot use this ability. After using this ability, this fighter is oathed for the rest of the battle. After an enemy fighter is taken down during an oathed fighter’s activation, that fighter is no longer oathed and is favoured for the rest of the battle. After a friendly fighter becomes favoured, gain a [double] with a value of 1.
factions-chaos-darkoathScout[Double] Swift Attacker: This ability can only be used after an activation in which this fighter used a move action and that move ended within 1" of an enemy fighter. This fighter makes a bonus ranged attack action that must target an enemy fighter within 1" of them. If this fighter is favoured, add the value of this ability to the damage points allocated by each hit and critical hit from that ranged attack action.
factions-chaos-darkoathDestroyer[Double] Raider’s Tenacity: Remove a number of damage points from this fighter up to half the value of this ability. If this fighter is favoured, remove an additional 3 damage points from this fighter.
factions-chaos-darkoathFerocious[Tripe] Warleader: Pick a visible friendly fighter with the Darkoath (factions-chaos-darkoath) runemark within 6" of this fighter that has not activated yet this battle round. You can activate that fighter immediately after this fighter’s activation ends. If this fighter is favoured, pick up to 2 other friendly fighters with the Darkoath (factions-chaos-darkoath) runemark. Until the end of the battle round, each fighter you picked, including the first, can use the ‘Inspiring Presence’ ability without needing or using any ability dice.
factions-chaos-darkoathBulwark[Triple] Rally the Tribes: Each friendly fighter with the Darkoath (factions-chaos-darkoath)) runemark and the Warrior (Warrior) runemark within 6" of this fighter makes a bonus move action. If this fighter is favoured, until the end of the battle round, each of those fighters also counts as 1 additional fighter when determining which player controls an objective.
factions-chaos-darkoathBeast[Quad] Eye of the Dark Patron: You can pick a visible friendly fighter with the Darkoath (factions-chaos-darkoath)) runemark within 6" of this fighter that has not activated yet this battle round. You can activate that fighter immediately after this fighter’s activation ends. Then you can pick a visible enemy fighter within 6" of this fighter and roll 6 dice. For each 4+, allocate a number of damage points to that fighter equal to half the value of this ability (rounding up). In addition, add 2 to the Attacks characteristic of melee attack actions made by this fighter until the end of their activation.

Brand's Oathbound Abilities

RunemarkAbility
factions-chaos-darkoathBerserker[Triple] Carve a Path to Glory: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the Attacks characteristic of melee attack actions made by this fighter. If this fighter is favoured, add the value of this ability to the Attacks characteristic of melee attack actions made by this fighter instead.
factions-chaos-darkoathAgile[Triple] Uncanny Shot: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the Attacks characteristic of ranged attack actions made by this fighter. While this fighter is favoured and/or targeting an enemy fighter within 1" of a friendly Gunnar Brand, add the value of this ability to the Attacks characteristic of ranged attack actions made by this fighter instead.
factions-chaos-darkoathElite[Triple] Warqueen’s Fury: This fighter makes a number of bonus melee attack actions equal to the number of enemy fighters within 1" of them. If this fighter is favoured, they make a number of bonus melee attack actions equal to the number of enemy fighters within 3" of them instead and the Range characteristic of those bonus attack actions is increased to 3. In both cases, each bonus attack action must target a different enemy fighter, even if that enemy fighter is more than 1" from this fighter but so long as each enemy fighter within 1" of this fighter has been targeted first.
factions-chaos-darkoathMystic[Triple] Withering Death: Pick a visible enemy fighter within 9" of this fighter and roll 6 dice. For each 4+, allocate a number of damage points to that fighter equal to half the value of this ability (rounding up). If this fighter is favoured, roll 9 dice instead of 6.
factions-chaos-darkoathBrute[Triple] Demolishing Strikes: Until the end of this fighter’s activation, melee attack actions made by this fighter score a hit on a 3+. If this fighter is favoured, in addition, until the end of this fighter’s activation, melee attack actions made by this fighter score a critical hit on a 5+.

Darkoath

Heroes

Darkoath Chieftain on Warsteed

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
factions-chaos-darkoath
220
Move
10
Toughness
3
Wounds
28
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Darkoath Warqueen

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
factions-chaos-darkoath
155
Move
4
Toughness
5
Wounds
20
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Fellrider Champion With Javelin

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Spear
Range
10
Attacks
2
Strength
4
Damage (normal/crit)
1/3
factions-chaos-darkoath
145
Move
10
Toughness
3
Wounds
20
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Darkoath Chieftain

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
factions-chaos-darkoath
140
Move
4
Toughness
4
Wounds
20
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Fellrider Champion With Axe

Axe
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
140
Move
10
Toughness
3
Wounds
20
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Marauder Champion

Axe
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
100
Move
4
Toughness
4
Wounds
18
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Marauder Champion With Spear

Spear
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
100
Move
4
Toughness
4
Wounds
18
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Fighters

Darkoath Wilderfiend

Claws
Range
1
Attacks
6
Strength
5
Damage (normal/crit)
3/4
factions-chaos-darkoath
300
Move
6
Toughness
5
Wounds
35
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Darkoath Fellrider With Javelin

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
10
Attacks
2
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
125
Move
10
Toughness
3
Wounds
18
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Darkoath Fellrider

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
110
Move
10
Toughness
3
Wounds
18
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Darkoath Marauder

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
70
Move
4
Toughness
4
Wounds
10
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Darkoath Marauder With Spear

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/3
factions-chaos-darkoath
70
Move
4
Toughness
4
Wounds
10
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Brand's Oathbound

Gunnar Brand is chieftain of the Brand clan, a tribe of Darkoath renowned for their tenacity and talent for slaughter. Charging into battle alongside his oathsworn kin, Gunnar hacks his enemies to pieces with his twin axes, each ruined corpse offered up as tribute to the Chaos Gods in return for dark blessings.

Faction Rules

This document includes additional fighter profiles for the Darkoath faction as well as abilities specific to those fighters. The Darkoath belong to Grand Alliance Chaos (Chaos).

Special Rules

When picking a warband, the following rule is in addition to the bullet points under ‘The Warbands’ in the core rules (Core Book, pg 60) and ‘Step 1 – Choose Your Faction and Fighters’ in the core rules (Core Book, pg 99).

  • Each fighter in this download can only be included once in your warband.

Heroes

Warqueen Tanari

Spear
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
factions-chaos-darkoath
185
Move
5
Toughness
4
Wounds
25
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Gunnar Brand

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
factions-chaos-darkoath
165
Move
4
Toughness
4
Wounds
25
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Fighters

Singri Brand

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
18
Attacks
2
Strength
4
Damage (normal/crit)
2/4
factions-chaos-darkoath
200
Move
10
Toughness
3
Wounds
25
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Dendrel Direbrand

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
factions-chaos-darkoath
125
Move
4
Toughness
4
Wounds
18
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Broken Nadja

Spear
Range
1
Attacks
2
Strength
2
Damage (normal/crit)
1/2
Blast
Range
3-7
Attacks
2
Strength
2
Damage (normal/crit)
3/6
factions-chaos-darkoath
95
Move
3
Toughness
3
Wounds
15
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