Disciples Of Tzeentch: Daemons
The Disciples of Tzeentch: Daemons are as bizarre and unpredictable as the god from whom they were spawned. Capering across the battlefield in a riot of colour and magic, they overwhelm their foes with sizzling spell-bolts, lashing talons and gouts of blistering wyrdflame, exulting as their hapless victims are consumed by the fires of change.
Updates
- FAQ Update 09/05/24
- White Dwarf #492, 09/2023
- Replace the Champion () runemark of the Split ability with the Elite () runemark.
The Blue Fire Ability has the Mystic runemark removed when published with the Ephilim's Pandaemonium Bladeborn rules.
Reactions
Runemark | Reaction |
---|---|
Twist of Fate: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value. | |
Split: A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 2 new fighters with the Disciples of Tzeentch: Daemons () faction runemark and the Warrior () runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter. | |
Split Again: A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 1 new fighter with the Disciples of Tzeentch: Daemons () faction runemark and the Minion () runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Locus of Sorcery: Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation. | |
[Triple] Latching Bite: Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by this fighter in this activation. In addition, until the end of the battle round, the target fighter cannot make move or disengage actions. | |
[Quad] Capricious Warpflame: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Blue Fire: Pick a visible enemy fighter within 9" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Master of Destiny: Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter. | |
[Triple] Pink Fire: Pick a visible enemy fighter within 9" of this fighter and roll 9 dice. For each roll of 4+, allocate 1 damage point to that fighter. |
Ephilim's Pandaemonium Abilities
Runemark | Ability |
---|---|
[Double] Hypnotise: Pick an enemy fighter within 6\" of this fighter. That enemy fighter makes a move action directly towards this fighter, as if they were jumping, up to a number of inches equal to their Move characteristic. | |
[Double] Sudden Warp-portal: Pick another friendly fighter with the Ephilim's Pandaemonium () runemark within 12" of this fighter. Make a note of that fighter's location, then remove that fighter from the battlefield, and immediately set them up within 3" of this fighter. Then remove this fighter from the battlefield, and set them up within 3" of the other friendly fighter's original location. | |
[Triple] Engulfing Bite: Add 2 to the Attacks and Strength characteristics of the next melee attack action made by this fighter in this activation. In addition, add 2 to the damage points allocated to enemy fighters by each critical hit from that attack action. | |
[Quad] Summoned Abomination: Pick a friendly fighter with the Ephilim's Pandaemonium () runemark that has been taken down. Set up that fighter on a platform or the battlefield floor, wholly within 3\" of this fighter. That fighter no longer counts as being taken down and has no damage points allocated to it. |
Disciples of Tzeentch: Daemons Fatetwister Bands
Heroes
Fighters
Ephilim's Pandaemonium
A congregation of Tzeentchian daemons led by Ephilim, the erstwhile apprentice to a powerful Gaunt Summoner. A keen daemonologist, Ephilim has plucked many rare creatures out of the aether to do their bidding – some with far too many mouths, some with far too many legs, and, disturbingly, some with no legs at all.
Ephilim's Pandaemonium are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Designer's Commentary
Q: The abilities ‘Split', and ‘Split Again' add new fighters to your warband. How does this interact with victory cards that relate to the number of fighters in a battle group and/ or warband?
A: The new fighters are added to your warband but are not
part of any battle group.
Q: If a Horror uses either the ‘Split' or the ‘Split Again' ability, can the new Horrors activate in that battle round? A: Yes.
Q: The Screamer of Tzeentch's ‘Latching Bite' ability refers to a ‘target fighter'. Who is the target fighter?
A: The ‘target fighter' is the target of the melee attack action made by the Screamer of Tzeentch that used the ability.
Q: A Screamer of Tzeentch uses the ‘Latching Bite' ability. Does that Screamer have to make a melee attack action in order to prevent the target of that attack action from making move or disengage actions?
A: Yes.