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Helsmiths Of Hashut

Released: November 2025, Warhammer Community.

Ruthless and avaricious, the duardin worshippers of the bull-headed god Hashut see the riches of the realms as theirs by right. Binding daemons into their weapons, they unleash hellish infernos to engulf their foes, marching forth to claim whatever is left amongst the ashes.

Updates
  • Faction Added.
  • Added Zuldrakka, Imnidrin, Morudok, Tokkor and Grisk profiles.
  • Added Cruellest of Despots, Tyrannic Declarations, Daemonic Vigour, Daemonic Blaze and Tenacious and Cowardly abilities.

Battle Trait

Optional Rule

Battle Traits are optional rules that add additional flavour to a warband. All fighters must share this runemark to be eligible.

There are also Battle Traits for each Grand Alliance.

Trait RunemarkTrait
Helsmiths of Hashut
Helsmiths of Hashut
At the start of each battle round, gain a number of daemonic power points (DPP) equal to the number of friendly desolation tokens on the battlefield (see the ‘Leave the Land in Ruin’ ability).

At the start of a friendly fighter’s activation, if that fighter has the Helsmiths of Hashut (Helsmiths of Hashut) and Warrior (Warrior) runemarks, you can spend up to 3 DPP on that fighter. If you do so, apply the corresponding effects below to that fighter’s first attack action made that activation. The effects are cumulative (for example, if you spent 3 DPP on that fighter, all the effects would apply to them).

1 DPP – If it is a melee attack action, add 1 to the damage points allocated by each critical hit from that attack action. If it is a missile attack action, add 1 to the damage points allocated by a single critical hit from that attack action.

2 DPP – Add 1 to the Strength characteristic of that attack action.

3 DPP – Add 1 to the Attacks characteristic of that attack action.

Reaction

RunemarkReaction
Helsmiths of HashutWarrior[Reaction] Disposable Lackeys: A friendly fighter with the Helsmiths of Hashut (Helsmiths of Hashut) and Warrior (Warrior) runemarks can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick a friendly Hobgrot Vandal that is visible to the attacker and within 3" of the fighter making this reaction. Remove that Hobgrot Vandal from the battlefield and set them up again within 1" of the fighter making this reaction and as near as possible to the attacker. That Hobgrot Vandal is now the target of that attack action.

Abilities

RunemarkAbility
Helsmiths of HashutChampion[Double] Black-hearted Conqueror: Pick up to 3 visible friendly fighters with the Helsmiths of Hashut (Helsmiths of Hashut) runemark. Those fighters can each immediately make a bonus move action of up to 3".
Helsmiths of HashutMystic[Double] Daemonsmithing: Pick a visible fighter (friendly or enemy) within 8" of this fighter. If you picked an enemy fighter, subtract 2 from their Toughness characteristic for the rest of the battle round. If you picked a friendly fighter that does not have the Terrifying (Terrifying) runemark, add 2 to their Toughness characteristic for the rest of the battle round. If you picked a friendly fighter that has the Terrifying (Terrifying) runemark, remove 3 damage points allocated to them.
Helsmiths of HashutWarrior[Double] Leave the Land in Ruin: Pick each obstacle within 3” of this fighter that is touching the battlefield floor and that does not have a desolation token. Give each of those obstacles a desolation token.
Helsmiths of HashutDestroyer[Double] Scorched Remains: Pick an enemy fighter that was allocated any damage points by this fighter’s missile attack actions this activation. That enemy fighter cannot use abilities for the rest of the battle round.
Helsmiths of Hashut Bulwark[Double] Disciplined March: For the rest of this fighter’s activation, add 2 to their Move characteristic and they can make move actions even if they are within 1” of an enemy fighter.
Helsmiths of HashutIcon Bearer[Double] Sacred Gong: Remove all friendly gong carrier tokens from the battlefield, then give this fighter a gong carrier token. For the rest of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters with the Helsmiths of Hashut (Helsmiths of Hashut) and Warrior (Warrior) runemarks while they are within 12” of a friendly fighter with a gong carrier token.
Helsmiths of Hashut Terrifying[Double] Daemonic Furnace Heat: For the rest of the battle round, subtract 1 from the Attacks characteristic of melee attack actions made by visible enemy fighters while they are within 3” of this fighter.
Helsmiths of HashutPriest[Triple] Furnace Blessing: Pick a visible friendly fighter. For the rest of the battle round, add 1 to the Attacks and Strength characteristics of attack actions made by that fighter.
Helsmiths of HashutElite[Triple] Hateful Hail: You can count 1 hit from the next missile attack action made by this fighter as a critical hit instead.
Helsmiths of Hashut Ferocious[Triple] Crush the Unworthy: This fighter can only use this ability during their activation after they make a move action that ends within 1" of any enemy fighters. This fighter can make a bonus move action of up to 8". This move can pass through enemy models and must end within 1" of an enemy fighter. In addition, add 1 to the Attacks characteristic of melee attack actions made by this fighter this activation.
Helsmiths of HashutBerserker[Triple] Zealous Counter-attack: For the rest of this fighter’s activation, if they made a move action this activation, add 1 to each hit roll (to a maximum of 6) from melee attack actions made by this fighter if the target is within 1" of another friendly fighter with the Helsmiths of Hashut (Helsmiths of Hashut) and Warrior (Warrior) runemarks.
Helsmiths of HashutWarrior[Quad] Daemonic Empowerment: This fighter is treated as having had 3 daemonic power points spent on them for the rest of the activation.

Blood of the Bull Abilities

RunemarkAbility
Blood of the Bull Frenzied[Double] Tyrannic Declarations: For the rest of the battle round, while they are within 3" of a friendly fighter with the Hero (Hero) and Blood of the Bull (Blood of the Bull) runemarks, friendly fighters with the Blood of the Bull (Blood of the Bull) runemark count as 1 additional friendly fighter when determining control of objectives. In addition, if the value of this ability is 6, add 1 to the Toughness characteristic of those fighters for the rest of the battle round.
Blood of the Bull Brute[Double] Daemonic Vigour: Add 1 to the damage points allocated by each critical hit from the next melee attack action made by this fighter this activation. If the value of this ability is 6, add 1 to the Strength characteristic of that attack action and add 1 to the Attacks characteristic of that attack action.
Blood of the Bull Scout[Double] Daemonic Blaze: Pick an enemy fighter that had any damage points allocated to them by this fighter this activation. That fighter cannot use reactions for the rest of the battle round. In addition, if the value of this ability is 6, that fighter cannot use abilities for the rest of the battle round.
Blood of the Bull Minion[Double] Tenacious and Cowardly: The next time this battle round that this fighter is taken down, all remaining damage points that would be allocated to them are ignored, then remove 1 damage point allocated to this fighter. If the value of this ability is 6, remove D3 damage points allocated to this fighter instead.
Blood of the Bull Hero[Quad] Cruellest of Despots: Pick up to 3 other visible friendly fighters within 6" of this fighter that have the Helsmiths of Hashut (Helsmiths of Hashut) runemark. In their next activation, each of those fighters can use a [double] ability without needing or using any ability dice. If those fighters have the Blood of the Bull (Blood of the Bull) runemark, those abilities have a value of 6.

Fighter Profiles

Heroes

War Despot

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Helsmiths of Hashut
175
Move
3
Toughness
5
Wounds
25
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Ashen Elder

Mace
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/3
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Helsmiths of Hashut
140
Move
3
Toughness
4
Wounds
20
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Daemonsmith

Unarmed
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/3
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Helsmiths of Hashut
125
Move
3
Toughness
4
Wounds
20
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Fighters

Dominator Engine with Immolation Cannon

Unarmed
Range
1
Attacks
2
Strength
5
Damage (normal/crit)
3/4
Blast
Range
5
Attacks
12
Strength
2
Damage (normal/crit)
2/2
Helsmiths of Hashut
300
Move
5
Toughness
7
Wounds
40
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Dominator Engine with Bane Maces

Mace
Range
2
Attacks
4
Strength
8
Damage (normal/crit)
3/6
Helsmiths of Hashut
295
Move
5
Toughness
7
Wounds
40
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Anointed Sentinel

Axe
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
2/4
Helsmiths of Hashut
190
Move
9
Toughness
4
Wounds
18
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Bull Centaur

Mace
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/3
Helsmiths of Hashut
180
Move
9
Toughness
4
Wounds
18
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Infernal Razer with Blunderbuss

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6-15
Attacks
2
Strength
5
Damage (normal/crit)
2/4
Helsmiths of Hashut
155
Move
3
Toughness
4
Wounds
12
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Infernal Razer with Flamehurler

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Blast
Range
6
Attacks
6
Strength
1
Damage (normal/crit)
2/2
Helsmiths of Hashut
125
Move
3
Toughness
4
Wounds
12
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Infernal Cohort with Hashutite Spear

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Helsmiths of Hashut
85
Move
3
Toughness
5
Wounds
12
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Infernal Cohort Musician

Mace
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/3
Helsmiths of Hashut
85
Move
3
Toughness
4
Wounds
12
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Infernal Cohort with Hashutite Blade

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/3
Helsmiths of Hashut
85
Move
3
Toughness
5
Wounds
12
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Hobgrot Vandal

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Helsmiths of Hashut
65
Move
3
Toughness
3
Wounds
8
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Blood of the Bull

Unique (not Bladeborn)

Zuldrakka, Imnidrin, Morudok, Tokkor and Grisk can only be included once in your warband.

Hero

Zuldrakka

Sword
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Helsmiths of Hashut
175
Move
3
Toughness
5
Wounds
25
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Fighters

Tokkor

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Blast
Range
6
Attacks
6
Strength
1
Damage (normal/crit)
2/2
Helsmiths of Hashut
125
Move
3
Toughness
4
Wounds
12
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Imnidrin

Dagger
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/3
Helsmiths of Hashut
90
Move
3
Toughness
4
Wounds
12
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Morudok

Mace
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/3
Helsmiths of Hashut
90
Move
3
Toughness
4
Wounds
12
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Grisk

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Helsmiths of Hashut
75
Move
4
Toughness
3
Wounds
8
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