Blades Of Khorne: Bloodbound
The cannibal hordes of the Blades of Khorne: Bloodbound have left a gore-splattered trail of devastation across the Mortal Realms. Flesh scored with runes and spittle flying from their mouths, they charge into battle without thought of strategy or subtlety, tearing their foes limb from limb and piling their skulls high in honour of the Blood God.
Updates
- FAQ Update 27/09/24
- FAQ Update 09/05/24
- Points changes:
- Arnulf (-10)
- Blooded Saek (-20)
- Garrek Gorebeard (-15)
- Ghartok Flayskull (-20)
- Karsus the Chained (-10)
- Magore Redhand (-25)
- Riptooth (+5)
- Targor (-10)
- Zharkus the Bloodsighted (-20)
- Change to the Overhead Smash Gorechosen of Dromm ability.
Reaction
Runemark | Reaction |
---|---|
Khorne's Due: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that misses, allocate 2 damage points to the attacking fighter. For each critical hit from that attack action, allocate 1 additional damage point to this fighter. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Blood for the Blood God: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. | |
[Double] Gorefist: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter. | |
[Double] Lashing Bone Tentacles: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Murderous Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Daemon-forged Weapons: Until the end of this fighter's activation, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter. | |
[Quad] Blood-fuelled Assault: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, until the end of this fighter's activation, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by this fighter. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Whipped to Fury: Pick a visible friendly fighter with the Ferocious () runemark within 4" of this fighter. That fighter makes a bonus attack action. | |
[Double] Flesh Hound's Blood-dark Claws: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each roll of 4-5, allocate D3 damage points to that fighter. For each roll of 6, allocate D6 damage points to that fighter. | |
[Double] Bloodbind: Pick a visible enemy fighter within 8" of this fighter. That enemy fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. When doing so, they can move away from enemy fighters within 1" at the start of that move action. | |
[Triple] Lord of Skulls: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter. | |
[Triple] Bloodboil: Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate D3 damage points to that fighter. | |
[Quad] Rage of Khorne: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters while they are within 8" of this fighter. |
Magore's Fiends Abilities
Runemark | Ability |
---|---|
[Double] Daemonic Maw: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4-5, allocate 1 damage point to that fighter. For each 6, allocate 3 damage points to that fighter. | |
[Triple] Bloodscent: Each friendly fighter with the Magore's Fiends runemark () within 6" of this fighter when this fighter uses this ability can make a bonus move action. |
Gorechosen of Dromm Abilities
Runemark | Ability |
---|---|
[Double] Overhead Smash: You can only use this ability if this fighter has jumped and then moved 2" or more vertically downwards during this activation. Pick an enemy fighter within 1" of this f ighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that enemy fighter. | |
[Triple] Chains of Blood: Add half the value of this ability to the Range characteristic of this fighter's melee attack actions until the end of this activation. | |
[Quad] Wound the Realm": Pick two visible battlefield corners or pick two visible objective tokens and draw a 1mm line between each. Roll a dice for each model touching that line. On a 3+, allocate a number of damage points equal to the value of this ability to that fighter. |
Garrek's Reavers Abilities
Runemark | Ability |
---|---|
[Double] Ever Advancing: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation. | |
[Double] Decapitating Strike: Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less. | |
[Triple] Frenzied Attack: Allocate a number of damaage points equal to half the value of this ability (rounding up) to all visible enemy fighters within 3" of this fighter. | |
[Quad] Khorne Cares Not: This fighter makes a bonus attack action. In addition, count the number of fighters taken down this battle round and add the total to the Attacks characteristic of that attack action. |
Blades of Khorne: Bloodbound Wrathbands
Heroes
Fighters
Magore's Fiends
Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a demonic maw in his gut that can bite through even sigmarite.
Magore's Fiends are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Garrek's Reavers
Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
Garrek's Reavers are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Gorechosen of Dromm
Gorechosen of Dromm are from Warhammer Underworlds, so adhere to Bladeborn rules.