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Disciples Of Tzeentch: Arcanites

From the shadows of civilisation, the Arcanite cabals weave sinister plots and twist the strands of fate according to the desires of their master, Tzeentch. When called to war, throngs of sorcerous cultists fight alongside trilling beastkin and mutated mortal champions, stoking the flames of change through their arcane mastery.

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Updates
  • Points changes:
    • Eyes of the Nine Blue Horror (+5)
    • K’charik (-10)
    • Narvia (-35)
    • Turosh (-35)
    • Vortemis the All-seeing (-45)

Reaction

RunemarkReaction
Tzeentch ArcanitesTwist of Fate: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.

Abilities

Fighter Abilities

RunemarkAbility
Tzeentch Arcanites[Double] Uttered Words of Arcane Power: Add 1 to the Attacks and Strength characteristics of the next melee attack action made by this fighter in this activation.
Tzeentch ArcanitesBrute[Double] Vicious Beak: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
Tzeentch ArcanitesScout[Double] Vulcharc: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
Tzeentch ArcanitesFrenzied[Triple] Guided by the Future: Add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each hit and critical hit from the next attack action made by this fighter in this activation that targets an enemy fighter that has not activated this battle round.
Tzeentch ArcanitesDestroyer[Triple] Guided by the Past: Add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation that targets an enemy fighter that has activated this battle round.

Hero Abilities

RunemarkAbility
Tzeentch ArcanitesHero[Double] Locus of Sorcery: Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
Tzeentch ArcanitesHeroFerocious[Double] Brutal Rage: A fighter can only use this ability if 15 or more damage points have been allocated to them. Until the end of the battle, add 1 to the Attacks characteristic of melee attack actions made by this fighter.
Tzeentch ArcanitesHero[Triple] Master of Destiny: Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
Tzeentch ArcanitesHeroBerserker[Triple] Warptongue Blade: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
Tzeentch ArcanitesHeroChampion[Quad] Lord of Fate: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.

Eyes of the Nine Abilities

RunemarkAbility
Eyes of the NineWarrior[Double] Split Into Brimstone Horrors: A fighter can use this ability only if they have 1 or more damage points allocated to them. Set up 1 new fighter with both the Eyes of the Nine runemark (Eyes of the Nine) and the Minion runemark (Minion) on the battlefield within 3" of this fighter. Then, this fighter is taken down.
Eyes of the NineElite[Triple] Cleaving Strike: Add half the value of this ability (rounding up) to the number of damage points allocated by each hit and critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Eyes of the Nine[Quad] Empowered Bolts: This fighter makes a bonus attack action. In addition, if that attack action has the Blast runemark (Blast), add half the value of this ability (rounding up) to the Attacks and Strength characteristic of that attack action.

Tzeentch Arcanite Covens

Heroes

Skyfire Aviarch

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3-20
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Tzeentch Arcanites
290
Move
10
Toughness
4
Wounds
22
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Enlightened Aviarch on Disc of Tzeentch

Spear
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Tzeentch Arcanites
275
Move
10
Toughness
4
Wounds
26
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Gaunt Summoner on Disc of Tzeentch

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
255
Move
10
Toughness
3
Wounds
28
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Fatemaster

Sword
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Tzeentch Arcanites
255
Move
10
Toughness
4
Wounds
25
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Tzaangor Shaman

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
250
Move
10
Toughness
4
Wounds
28
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Magister on Disc of Tzeentch

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
245
Move
10
Toughness
4
Wounds
25
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Ogroid Thaumaturge

Club
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
225
Move
4
Toughness
4
Wounds
32
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Curseling, Eye of Tzeentch

Sword
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
205
Move
4
Toughness
5
Wounds
28
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Enlightened Aviarch

Spear
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Tzeentch Arcanites
200
Move
5
Toughness
4
Wounds
22
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Gaunt Summoner of Tzeentch

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
165
Move
4
Toughness
3
Wounds
22
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Magister

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
155
Move
4
Toughness
3
Wounds
20
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Twistbray

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Tzeentch Arcanites
140
Move
5
Toughness
4
Wounds
20
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Kairic Adept

Spear
Range
2
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-15
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
130
Move
4
Toughness
4
Wounds
15
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--

Fighters

Tzaangor Skyfire

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3-20
Attacks
2
Strength
4
Damage (normal/crit)
2/5
Tzeentch Arcanites
225
Move
10
Toughness
4
Wounds
18
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Tzaangor Enlightened on Disc of Tzeentch

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Tzeentch Arcanites
220
Move
10
Toughness
4
Wounds
22
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Tzaangor Enlightened

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Tzeentch Arcanites
150
Move
5
Toughness
4
Wounds
18
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Tzaangor with Savage Greatblade

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Tzeentch Arcanites
105
Move
5
Toughness
3
Wounds
15
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Kairic Acolyte with Cursed Blade and Arcanite Shield

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
75
Move
4
Toughness
4
Wounds
10
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Kairic Acolyte with Scroll of Dark Arts

Sword
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-15
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Tzeentch Arcanites
95
Move
4
Toughness
4
Wounds
10
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Kairic Acolyte with Cursed Glaive and Arcanite Shield

Spear
Range
2
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
75
Move
4
Toughness
4
Wounds
10
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Kairic Acolyte with Paired Cursed Blades

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
75
Move
4
Toughness
3
Wounds
10
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Kairic Acolyte with Vulcharc

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
70
Move
4
Toughness
3
Wounds
10
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Tzaangor Mutant

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/4
Tzeentch Arcanites
85
Move
5
Toughness
3
Wounds
15
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Tzaangor with Savage Blade and Arcanite Shield

Sword
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Tzeentch Arcanites
80
Move
5
Toughness
4
Wounds
15
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Tzaangor with Pair of Savage Blades

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Tzeentch Arcanites
75
Move
5
Toughness
3
Wounds
15
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Eyes of the Nine

Agents of the Gaunt Summoners, the Eyes of the Nine seek out artefacts suffused with realm magics that they can corrupt with Tzeentchian energy, and with these ensorcelled lodestones plot to tether the Silver Towers to reality.

Bladeborn fighters

The Eyes of the Nine are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Vortemis the All-seeing

Club
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Arcanites
150
Move
4
Toughness
3
Wounds
22
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Fighters

K'Charik

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Tzeentch Arcanites
125
Move
5
Toughness
4
Wounds
16
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Narvia

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
75
Move
4
Toughness
4
Wounds
10
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Turosh

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
75
Move
4
Toughness
4
Wounds
10
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Eyes of the Nine Blue Horror

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Arcanites
90
Move
4
Toughness
3
Wounds
8
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Eyes of the Nine Brimstone Horrors

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/2
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Tzeentch Arcanites
0
Move
4
Toughness
3
Wounds
6
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Special Rule

Eyes of the Nine Brimstone Horrors is a special type of fighter that can only be set up on the battlefield through the 'Split Into Brimstone Horrors' ability. This means that you cannot add this fighter to your warband when picking your warband for a battle, and if your warband is embarked on a campaign, you cannot add this fighter to your warband roster.