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Blades Of Khorne: Bloodbound

The cannibal hordes of the Blades of Khorne: Bloodbound have left a gore-splattered trail of devastation across the Mortal Realms. Flesh scored with runes and spittle flying from their mouths, they charge into battle without thought of strategy or subtlety, tearing their foes limb from limb and piling their skulls high in honour of the Blood God.

Blades Of Khorne: Bloodbound by DuckSonvus

Image: DuckSonvus
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Reaction

RunemarkReaction
Khorne BloodboundKhorne’s Due: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that misses, allocate 2 damage points to the attacking fighter. For each critical hit from that attack action, allocate 1 additional damage point to this fighter.

Abilities

Fighter Abilities

RunemarkAbility
Khorne Bloodbound[Double] Blood for the Blood God: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
Khorne BloodboundBulwark[Double] Gorefist: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
Khorne BloodboundFerocious[Double] Lashing Bone Tentacles: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Khorne BloodboundMount[Triple] Murderous Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Khorne BloodboundDestroyer[Triple] Daemon-forged Weapons: Until the end of this fighter’s activation, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Khorne BloodboundFrenzied[Quad] Blood-fuelled Assault: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, until the end of this fighter’s activation, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by this fighter.

Hero Abilities

RunemarkAbility
Khorne BloodboundHeroTrapper[Double] Whipped to Fury: Pick a visible friendly fighter with the Ferocious (Ferocious) runemark within 4" of this fighter. That fighter makes a bonus attack action.
Khorne BloodboundHeroChampion[Double] Flesh Hound’s Blood-dark Claws: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each roll of 4-5, allocate D3 damage points to that fighter. For each roll of 6, allocate D6 damage points to that fighter.
Khorne BloodboundHeroPriest[Double] Bloodbind: Pick a visible enemy fighter within 8" of this fighter. That enemy fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. When doing so, they can move away from enemy fighters within 1" at the start of that move action.
Khorne BloodboundHero[Triple] Lord of Skulls: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
Khorne BloodboundHeroPriest[Triple] Bloodboil: Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate D3 damage points to that fighter.
Khorne BloodboundHeroIcon Bearer[Quad] Rage of Khorne: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters while they are within 8" of this fighter.

Magore's Fiends Abilities

RunemarkAbility
Magore's FiendsHero[Double] Daemonic Maw: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4-5, allocate 1 damage point to that fighter. For each 6, allocate 3 damage points to that fighter.
Magore's FiendsBeast[Triple] Bloodscent: Each friendly fighter with the Magore's Fiends runemark (Magore's Fiends) within 6" of this fighter when this fighter uses this ability can make a bonus move action.

Gorechosen of Dromm Abilities

RunemarkAbility
Brute[Double] Overhead Smash: You can only use this ability if this fighter has fallen 3" or more this activation. Pick an enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that enemy fighter.
Elite[Triple] Chains of Blood: Add half the value of this ability to the Range characteristic of this fighter's melee attack actions until the end of this activation.
Priest[Quad] Wound the Realm": Pick two visible battlefield corners or pick two visible objective tokens and draw a 1mm line between each. Roll a dice for each model touching that line. On a 3+, allocate a number of damage points equal to the value of this ability to that fighter.

Garrek's Reavers Abilities

RunemarkAbility
Garrek's Reavers[Double] Ever Advancing: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation.
Garrek's ReaversHero[Double] Decapitating Strike: Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Garrek's ReaversBerserker[Triple] Frenzied Attack: Allocate a number of damaage points equal to half the value of this ability (rounding up) to all visible enemy fighters within 3" of this fighter.
Garrek's Reavers[Quad] Khorne Cares Not: This fighter makes a bonus attack action. In addition, count the number of fighters taken down this battle round and add the total to the Attacks characteristic of that attack action.

Blades of Khorne: Bloodbound Wrathbands

Heroes

Mighty Lord of Khorne on Juggernaut

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/6
Khorne Bloodbound
280
Move
6
Toughness
6
Wounds
38
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Skullhunter

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/5
Khorne Bloodbound
260
Move
6
Toughness
6
Wounds
35
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Mighty Lord of Khorne

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/5
Khorne Bloodbound
215
Move
4
Toughness
5
Wounds
32
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Wrathmaster

Bolas
Range
2
Attacks
6
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
210
Move
4
Toughness
4
Wounds
25
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Slaughterpriest with Bloodbathed Axe

Axe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
3/5
Khorne Bloodbound
195
Move
4
Toughness
4
Wounds
30
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Slaughterpriest with Wrath-hammer and Hackblade

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Bolas
Range
3
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Khorne Bloodbound
185
Move
4
Toughness
4
Wounds
30
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Exalted Deathbringer with Impaling Spear

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
3/6
Khorne Bloodbound
185
Move
4
Toughness
4
Wounds
28
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Exalted Deathbringer with Ruinous Axe

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Khorne Bloodbound
185
Move
4
Toughness
4
Wounds
28
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Skullgrinder

Bolas
Range
2
Attacks
2
Strength
5
Damage (normal/crit)
3/6
Khorne Bloodbound
180
Move
4
Toughness
5
Wounds
28
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Aspiring Deathbringer

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
165
Move
4
Toughness
5
Wounds
25
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Bloodstoker

Dagger
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Bolas
Range
3
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Khorne Bloodbound
165
Move
4
Toughness
4
Wounds
25
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Bloodsecrator

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Khorne Bloodbound
160
Move
4
Toughness
5
Wounds
25
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Skullseeker

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
160
Move
4
Toughness
4
Wounds
25
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Chaos Champion

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
140
Move
4
Toughness
4
Wounds
20
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Bloodreaver Chieftain

Axe
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
2/4
Khorne Bloodbound
120
Move
5
Toughness
3
Wounds
15
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Fighters

Mighty Skullcrusher with Ensorcelled Axe

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Khorne Bloodbound
210
Move
6
Toughness
6
Wounds
30
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Mighty Skullcrusher with Bloodglaive

Spear
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
2/6
Khorne Bloodbound
210
Move
6
Toughness
6
Wounds
30
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Khorgorath

Claws
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
4/8
Khorne Bloodbound
205
Move
4
Toughness
4
Wounds
30
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Flesh Hound

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
180
Move
8
Toughness
4
Wounds
20
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Wrathmonger

Bolas
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
1/4
Khorne Bloodbound
140
Move
4
Toughness
4
Wounds
20
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Skullreaper

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
130
Move
4
Toughness
4
Wounds
20
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Blood Warrior with Pair of Goreaxes

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
110
Move
4
Toughness
4
Wounds
15
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Blood Warrior with Goreglaive

Axe
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/5
Khorne Bloodbound
110
Move
4
Toughness
4
Wounds
15
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Blood Warrior with Goreaxe and Gorefist

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
100
Move
4
Toughness
4
Wounds
15
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Bloodreaver with Reaver Blades

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Khorne Bloodbound
65
Move
5
Toughness
3
Wounds
10
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Bloodreaver with Meatripper Axe

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Khorne Bloodbound
65
Move
5
Toughness
3
Wounds
10
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Magore's Fiends

Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a demonic maw in his gut that can bite through even sigmarite.

Bladeborn fighters

Magore's Fiends are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Magore Redhand

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
180
Move
4
Toughness
4
Wounds
26
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Fighters

Riptooth

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Khorne Bloodbound
180
Move
8
Toughness
4
Wounds
22
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Zharkus the Bloodsighted

Axe
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Khorne Bloodbound
115
Move
4
Toughness
4
Wounds
16
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Ghartok Flayskull

Axe
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Khorne Bloodbound
115
Move
4
Toughness
4
Wounds
16
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Garrek's Reavers

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.

Bladeborn fighters

Garrek's Reavers are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Garrek Gorebeard

Axe
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
2/4
Khorne Bloodbound
185
Move
5
Toughness
4
Wounds
22
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Fighters

Blooded Saek

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
3/5
Khorne Bloodbound
135
Move
5
Toughness
4
Wounds
12
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Karsus the Chained

Bolas
Range
3
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Khorne Bloodbound
130
Move
5
Toughness
4
Wounds
12
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Targor

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Khorne Bloodbound
80
Move
5
Toughness
3
Wounds
12
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Arnulf

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Khorne Bloodbound
80
Move
5
Toughness
3
Wounds
12
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Gorechosen of Dromm

Bladeborn fighters

Gorechosen of Dromm are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Dromm, Wounder of Worlds

Axe
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Khorne Bloodbound
205
Move
4
Toughness
4
Wounds
30
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Fighters

The Gorehulk

Unarmed
Range
1
Attacks
4
Strength
6
Damage (normal/crit)
3/4
Khorne Bloodbound
225
Move
4
Toughness
5
Wounds
36
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Skullgrinder Herax

Club
Range
1
Attacks
2
Strength
5
Damage (normal/crit)
3/6
Khorne Bloodbound
155
Move
4
Toughness
5
Wounds
24
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