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Disciples Of Tzeentch: Daemons

The Disciples of Tzeentch: Daemons are as bizarre and unpredictable as the god from whom they were spawned. Capering across the battlefield in a riot of colour and magic, they overwhelm their foes with sizzling spell-bolts, lashing talons and gouts of blistering wyrdflame, exulting as their hapless victims are consumed by the fires of change.

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Updates
  • Replace the Champion (Champion) runemark of the Split ability with the Elite (Elite) runemark.

Reactions

RunemarkReaction
Tzeentch DaemonsTwist of Fate: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.
Tzeentch DaemonsChampionSplit: A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 2 new fighters with the Disciples of Tzeentch: Daemons (Tzeentch Daemons) faction runemark and the Warrior (Warrior) runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
Tzeentch DaemonsWarriorSplit Again: A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 1 new fighter with the Disciples of Tzeentch: Daemons (Tzeentch Daemons) faction runemark and the Minion (Minion) runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.

Abilities

Fighter Abilities

RunemarkAbility
Tzeentch Daemons[Double] Locus of Sorcery: Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
Tzeentch DaemonsAgile[Triple] Latching Bite: Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by this fighter in this activation. In addition, until the end of the battle round, the target fighter cannot make move or disengage actions.
Tzeentch DaemonsBerserker[Quad] Capricious Warpflame: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.

Hero Abilities

RunemarkAbility
Tzeentch DaemonsHero[Double] Blue Fire: Pick a visible enemy fighter within 9" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Tzeentch DaemonsHero[Triple] Master of Destiny: Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
Tzeentch DaemonsHeroDestroyer[Triple] Pink Fire: Pick a visible enemy fighter within 9" of this fighter and roll 9 dice. For each roll of 4+, allocate 1 damage point to that fighter.

Ephilim's Pandaemonium Abilities

RunemarkAbility
Ephilim's PandaemoniumFly[Double] Hypnotise: Pick an enemy fighter within 6\" of this fighter. That enemy fighter makes a move action directly towards this fighter, as if they were jumping, up to a number of inches equal to their Move characteristic.
Ephilim's Pandaemonium[Double] Sudden Warp-portal: Pick another friendly fighter with the Ephilim's Pandaemonium (Ephilim's Pandaemonium) runemark within 12" of this fighter. Make a note of that fighter's location, then remove that fighter from the battlefield, and immediately set them up within 3" of this fighter. Then remove this fighter from the battlefield, and set them up within 3" of the other friendly fighter's original location.
Ephilim's PandaemoniumBerserker[Triple] Engulfing Bite: Add 2 to the Attacks and Strength characteristics of the next melee attack action made by this fighter in this activation. In addition, add 2 to the damage points allocated to enemy fighters by each critical hit from that attack action.
Ephilim's PandaemoniumHero[Quad] Summoned Abomination: Pick a friendly fighter with the Ephilim's Pandaemonium (Ephilim's Pandaemonium) runemark that has been taken down. Set up that fighter on a platform or the battlefield floor, wholly within 3\" of this fighter. That fighter no longer counts as being taken down and has no damage points allocated to it.

Disciples of Tzeentch: Daemons Fatetwister Bands

Heroes

Fluxmaster with Staff of Change

Club
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Daemons
240
Move
12
Toughness
3
Wounds
25
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Fluxmaster with Ritual Dagger

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Daemons
240
Move
12
Toughness
3
Wounds
25
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Pyrocaster

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Tzeentch Daemons
205
Move
8
Toughness
3
Wounds
20
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Iridescent Horror

Claws
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Tzeentch Daemons
170
Move
4
Toughness
3
Wounds
16
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Changecaster with Staff of Change

Club
Range
2
Attacks
2
Strength
4
Damage (normal/crit)
2/5
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Daemons
160
Move
4
Toughness
3
Wounds
20
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Changecaster with Ritual Dagger

Dagger
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Tzeentch Daemons
160
Move
4
Toughness
3
Wounds
20
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Fighters

Exalted Flamer of Tzeentch

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
4
Strength
3
Damage (normal/crit)
2/5
Tzeentch Daemons
220
Move
8
Toughness
3
Wounds
25
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Screamer of Tzeentch

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Tzeentch Daemons
210
Move
12
Toughness
3
Wounds
18
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Flamer of Tzeentch

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3-15
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Tzeentch Daemons
165
Move
8
Toughness
3
Wounds
15
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Pink Horror

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Tzeentch Daemons
135
Move
4
Toughness
3
Wounds
12
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Blue Horror

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Tzeentch Daemons
90
Move
4
Toughness
3
Wounds
8
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Brimstone Horrors

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/2
Blast
Range
3-10
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Tzeentch Daemons
65
Move
4
Toughness
3
Wounds
6
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Ephilim's Pandaemonium

A congregation of Tzeentchian daemons led by Ephilim, the erstwhile apprentice to a powerful Gaunt Summoner. A keen daemonologist, Ephilim has plucked many rare creatures out of the aether to do their bidding – some with far too many mouths, some with far too many legs, and, disturbingly, some with no legs at all.

Bladeborn fighters

Ephilim's Pandaemonium are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Ephilim The Unknowable

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-7
Attacks
2
Strength
4
Damage (normal/crit)
3/6
Tzeentch Daemons