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Monsters of Chaos

The raw, mutating power of Chaos has given rise to an endless and horrific variety of monsters and fearsome creatures. Though these beasts can be dominated and controlled, any champion wishing to do so must beware, for their souls are as black as any daemon’s and they should never be underestimated.

Updates

FAQ Update 31/01/23

All monsters received a cost increase.

Chimera

A particularly grotesque and deadly example of Chaos mutation is the Chimera, a three-headed amalgamation of bestial body parts known for its unrelenting aggression.

Chimera

Fangs
Range
2
Attacks
6
Strength
6
Damage (normal/crit)
5/10
Chaos
515
Move
12
Toughness
4
Wounds
45
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Abilities

RunemarkAbility
ChaosBulwark[Double] Tail Whip: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a roll of 4+, allocate 3 damage points to that fighter.
ChaosBulwark[Triple] Leonine Roar: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
ChaosBulwark[Quad] Draconic Head’s Fiery Breath: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 4" of this fighter.

Damage Table

Damage Points AllocatedMoveDamage
0-10125/10
11-20104/8
21-3083/6
31-4062/4
41-4441/2

Slaughterbrute

To witness a Slaughterbrute in battle is to see wrath given form. These raging beasts can only be controlled by ritual blades plunged into their spine – and should this leash slip, the violence that follows must be seen to be believed.

Slaughterbrute

Claws
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
4/8
Chaos
490
Move
8
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosElite[Double] Mighty Jaws: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 1 damage point to that fighter.
ChaosElite[Double] Rampaging Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
ChaosElite[Triple] Beast Unbound: This fighter makes a bonus attack action or a bonus move action.

Damage Table

Damage Points AllocatedMoveDamage
0-1084/8
11-2074/6
21-3063/6
31-4053/4
41-4942/4

Chaos Gargant

Many gargants stray into lands redolent with Chaos energies and are slowly corrupted in mind and body. Descending into a state of mindless savagery, these Chaos Gargants rampage across the realms, trampling and devouring anything unfortunate enough to lie in their path. It is a brave warlord indeed who attempts to bind such a living engine of destruction into their service.

Chaos Gargant

Club
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
4/8
Chaos
420
Move
6
Toughness
4
Wounds
45
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Abilities

RunemarkAbility
ChaosBrute[Double] Drunken Stagger: Roll a number of dice equal to the value of this ability. Until the end of this fighter’s activation, for each roll of 1, subtract 1 from this fighter’s Move characteristic (to a minimum of 1), then for each roll of 2+, add 1 to this fighter’s Move characteristic.
ChaosBrute[Triple] Mighty Kick: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
ChaosBrute[Quad] Vicious ’Eadbutt: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate a number of damage points to that fighter equal to the value of this ability

Damage Table

Damage Points AllocatedMoveDamage
0-1064/8
11-2054/6
21-3043/6
31-4033/4
41-4422/4

Ghorgon

Swollen with the cursed bloodgreed, Ghorgons eviscerate the foe with swings of their huge bladed limbs. These towering titans are said to be descended from ancient tribes of beastmen whose unending hunger drove them to cannibalism, causing them to grow ever larger and more terrifying. Even in combat, Ghorgons are filled with an insatiable urge to feed, gulping down those warriors who present the tastiest morsels.

Ghorgon

Unarmed
Range
2
Attacks
5
Strength
6
Damage (normal/crit)
4/10
Chaos
445
Move
6
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosFrenzied[Double] Roaring Charge: Add 3 to this fighter’s Move characteristic for their next move action in this activation.
Chaos