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Monsters of Chaos

The raw, mutating power of Chaos has given rise to an endless and horrific variety of monsters and fearsome creatures. Though these beasts can be dominated and controlled, any champion wishing to do so must beware, for their souls are as black as any daemon's and they should never be underestimated.

Updates

FAQ Update 31/01/23

All monsters received a cost increase.

Chimera

A particularly grotesque and deadly example of Chaos mutation is the Chimera, a three-headed amalgamation of bestial body parts known for its unrelenting aggression.

Chimera

Fangs
Range
2
Attacks
6
Strength
6
Damage (normal/crit)
5/10
Chaos
515
Move
12
Toughness
4
Wounds
45
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Abilities

RunemarkAbility
ChaosBulwark[Double] Tail Whip: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a roll of 4+, allocate 3 damage points to that fighter.
ChaosBulwark[Triple] Leonine Roar: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
ChaosBulwark[Quad] Draconic Head's Fiery Breath: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 4" of this fighter.

Damage Table

Damage Points AllocatedMoveDamage
0-10125/10
11-20104/8
21-3083/6
31-4062/4
41-4441/2

Slaughterbrute

To witness a Slaughterbrute in battle is to see wrath given form. These raging beasts can only be controlled by ritual blades plunged into their spine – and should this leash slip, the violence that follows must be seen to be believed.

Slaughterbrute

Claws
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
4/8
Chaos
490
Move
8
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosElite[Double] Mighty Jaws: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 1 damage point to that fighter.
ChaosElite[Double] Rampaging Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
ChaosElite[Triple] Beast Unbound: This fighter makes a bonus attack action or a bonus move action.

Damage Table

Damage Points AllocatedMoveDamage
0-1084/8
11-2074/6
21-3063/6
31-4053/4
41-4942/4

Chaos Gargant

Many gargants stray into lands redolent with Chaos energies and are slowly corrupted in mind and body. Descending into a state of mindless savagery, these Chaos Gargants rampage across the realms, trampling and devouring anything unfortunate enough to lie in their path. It is a brave warlord indeed who attempts to bind such a living engine of destruction into their service.

Chaos Gargant

Club
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
4/8
Chaos
420
Move
6
Toughness
4
Wounds
45
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Abilities

RunemarkAbility
ChaosBrute[Double] Drunken Stagger: Roll a number of dice equal to the value of this ability. Until the end of this fighter's activation, for each roll of 1, subtract 1 from this fighter's Move characteristic (to a minimum of 1), then for each roll of 2+, add 1 to this fighter's Move characteristic.
ChaosBrute[Triple] Mighty Kick: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
ChaosBrute[Quad] Vicious 'Eadbutt: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate a number of damage points to that fighter equal to the value of this ability

Damage Table

Damage Points AllocatedMoveDamage
0-1064/8
11-2054/6
21-3043/6
31-4033/4
41-4422/4

Ghorgon

Swollen with the cursed bloodgreed, Ghorgons eviscerate the foe with swings of their huge bladed limbs. These towering titans are said to be descended from ancient tribes of beastmen whose unending hunger drove them to cannibalism, causing them to grow ever larger and more terrifying. Even in combat, Ghorgons are filled with an insatiable urge to feed, gulping down those warriors who present the tastiest morsels.

Ghorgon

Unarmed
Range
2
Attacks
5
Strength
6
Damage (normal/crit)
4/10
Chaos
445
Move
6
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosFrenzied[Double] Roaring Charge: Add 3 to this fighter's Move characteristic for their next move action in this activation.
ChaosFrenzied[Triple] Slavering Maw: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter.
ChaosFrenzied[Quad] Ravenous Bloodgreed: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. Then, this fighter can make a bonus attack action.

Damage Table

Damage Points AllocatedMoveDamage
0-1064/10
11-2054/8
21-3043/8
31-4033/6
41-4922/6

Cygor

Cygors are malformed giants that hunger for raw magic and whose eyes have congealed into a single orb in the centre of their skull. So attuned are they to eldritch energies that they can sense the magic-soaked souls of wizards, swiftly snatching up and devouring the unfortunate mages along with any spells they manage to cast. Cygors often carry chunks of enchanted, runemarked stone, which they hurl with devastating accuracy.

Cygor

Unarmed
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
4/8
Chaos
415
Move
6
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosTerrifying[Double] Rip and Tear Masonry: This fighter can only use this ability if they are within 1" of an obstacle. If this fighter is empty-handed (see below), they are no longer empty-handed.
ChaosTerrifying[Triple] Hurl Boulder: This fighter can only use this ability if they are not empty-handed (see below). At the start of the battle, this fighter is not empty handed. Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 5 damage points to that fighter. After using this ability, this fighter is said to be empty-handed.
ChaosTerrifying[Quad] Soul-eater: Roll a dice for each enemy fighter within 6" of this fighter. On a roll of 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points allocated to this fighter.

Damage Table

Damage Points AllocatedMoveDamage
0-1064/8
11-2054/6
21-3043/6
31-4033/4
41-4922/4

Mutalith Vortex Beast

Few creatures are more bizarre or terrifying than a Mutalith Vortex Beast. These tentacled abominations are capable of opening a gateway directly to the Realm of Chaos, subjecting those nearby to waves of mutative power. These luckless souls find their flesh running like wax, transforming them into twisted, nightmarish mockeries of their former selves.

Mutalith Vortex Beast

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
4/8
Chaos
425
Move
8
Toughness
4
Wounds
50
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Abilities

RunemarkAbility
ChaosTrapper[Double] Maw Tentacles: Pick a visible enemy fighter within 6" of this fighter. That enemy fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. When doing so, they can move away from enemy fighters within 1" at the start of that move action.
ChaosTrapper[Triple] Mutant Regeneration: Roll a number of dice equal to the value of this ability. For each roll of 4+, remove up to 3 damage points allocated to this fighter.
ChaosTrapper[Quad] Aura of Mutation: Allocate 3 damage points to all visible enemy fighters within 3" of this fighter. In addition, roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 6, that fighter cannot activate this battle round.

Damage Table

Damage Points AllocatedMoveDamage
0-1084/8
11-2074/6
21-3063/6
31-4053/4
41-4942/4

Hell Pit Abomination

Seen by the fleshcrafters of the Clans Moulder as the pinnacle of their repulsive craft, a Hell Pit Abomination is a living mountain of misshapen flesh and rusted sutures. It lollops and rolls across the battlefield, crushing and tearing in a deranged frenzy. Even when this horrendous monster is cut down, the horror is not over as swarms of flesh-eating rats spill from its innards, falling upon those warriors who slew their host.

Hell Pit Abomination

Claws
Range
2
Attacks
5
Strength
4
Damage (normal/crit)
4/10
Chaos
465
Move
6
Toughness
4
Wounds
55
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Abilities

RunemarkAbility
ChaosMinion[Double] Regenerating Monstrosity: Roll a number of dice equal to the value of this ability. For each roll of 4+, remove up to 3 damage points allocated to this fighter.
ChaosMinion[Triple] Avalanche of Flesh: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
ChaosMinion[Quad] Too Horrible to Die: Until the end of the battle round, after each melee attack action that targets this fighter, roll 3 dice. For each roll of 5+, allocate 3 damage points to the fighter that made the attack action.

Damage Table

Damage Points AllocatedMoveDamage
0-1064/10
11-2054/8
21-3043/8
31-4033/6
41-5422/6