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Slaves To Darkness

The conquering tribes of the Slaves to Darkness can be found across the length and breadth of the Mortal Realms, bringing corruption and ruin to the lands of their enemies. These merciless mortals tread the Path to Glory, a road paved with corpses that will end in either ascension to daemonhood or a hideous, tortuous demise.

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Reaction

RunemarkReaction
Slaves to DarknessBoon of Fortitude: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter.

Abilities

Fighter Abilities

RunemarkAbility
Slaves to Darkness[Reaction] Boon of Fortitude: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter.
Slaves to Darkness[Double] Imbued with Dark Power: Until the end of this fighter’s activation, add the value of this ability to the Strength characteristic of melee attack actions made by this fighter.
Slaves to DarknessScout[Double] Throw Javelin: Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a roll of 3-4, allocate 1 damage point to that fighter. On a roll of 5+, allocate a number of damage points to that fighter equal to the value of this ability.
Slaves to DarknessBulwark[Double] Shield Ram: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 2-5, allocate 2 damage points to that fighter. On a roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Slaves to DarknessMount[Triple] Trampling Hooves: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Slaves to DarknessWarrior[Quad] Lead the Slaughter: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 3 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.

Hero Abilities

RunemarkAbility
Slaves to DarknessHeroMystic[Double] Daemonic Power: Pick a visible friendly fighter within 8" of this fighter. Until the end of the battle round, add 1 to the Strength and Attacks characteristics of the next melee attack action made by that fighter.
Slaves to DarknessHeroTerrifying[Double] Relentless Killers: Add half the value of this ability (rounding up) to the Attacks characteristic of the next melee attack action made by this fighter in this activation.
Slaves to DarknessHeroChampion[Triple] Spurred by the Gods: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters while they are within 3" of this fighter.
Slaves to DarknessHeroAgile[Triple] Knights of Chaos: Until the end of the battle round, add 2 to the Move characteristic of friendly fighters with the Mount (Mount) runemark and a Toughness characteristic of 5 or more.
Slaves to DarknessHero[Triple] Champion of Darkness: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action. Then, they can make a bonus attack action.
Slaves to DarknessHeroElite[Quad] Deathblow: Add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation.

Gnarlspirit Pack Abilities

RunemarkAbility
Gnarlspirit Pack[Double] Unleash: Until the end of the battle round, add 1 to this fighter's Move characteristic, add 1 to the Attacks characteristic of melee attack actions made by this fighter, and this fighter has the Beast runemark (Beast).
Gnarlspirit Pack[Triple] Self-Command: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter and add 1 to the damage points allocated to enemy fighters by each hit and critical hit from melee attack actions made by this fighter.
Gnarlspirit Pack[Quad] In Control: Each other friendly fighter with the Gnarlspirit Pack runemark (Gnarlspirit Pack) can make a bonus move action or a bonus attack action (some can make a bonus move action and others can make a bonus attack action).

Khagra's Ravagers Abilities

RunemarkAbility
Khagra's RavagersMystic[Double] Spite-tongue Curse: Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. For each 1, allocate 1 damage point to this fighter.
Khagra's RavagersMystic[Triple] Mask of Darkness: Pick a friendly fighter with the Khagra's Ravagers runemark (Khagra's Ravagers) within 12" of this fighter. Remove that fighter from the battlefield and then immediately set them up anywhere on the battlefield within 6" of this fighter.
Khagra's Ravagers[Quad] Desecration: This fighter makes a bonus attack action. In addition, if this fighter is within 3" of any objective markers, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of that attack action.

Godsworn Hunt Abilities

RunemarkAbility
Godsworn HuntTrapper[Double] Hunting Hound: Pick a visible friendly fighter with both the Godsworn Hunt runemark (Godsworn Hunt) and the Beast runemark (Beast) within 6" of this fighter. That fighter makes a bonus move action.
Godsworn HuntHero[Triple] Enfeeble: Pick a visible enemy fighter within 12" of this fighter and roll a dice. Until the end of the battle round, subtract the value of the roll from the Toughness characteristic of that fight (to a minimum of 1).
Godsworn Hunt[Quad] Oathsworn Attack: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the Attacks characteristic of that attack action.

Slaves To Darkness Swordbands

Heroes

Chaos Lord on Karkadrak

Spear
Range
2
Attacks
5
Strength
5
Damage (normal/crit)
3/5
Slaves to Darkness
375
Move
8
Toughness
6
Wounds
38
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Varanguard with Ensorcelled weapon

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Slaves to Darkness
290
Move
10
Toughness
6
Wounds
30
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Varanguard with Daemonforged Blade

Sword
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Slaves to Darkness
285
Move
10
Toughness
6
Wounds
30
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Chaos Lord on Daemonic Mount

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
285
Move
10
Toughness
5
Wounds
32
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Varanguard with Fellspear

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/6
Slaves to Darkness
280
Move
10
Toughness
6
Wounds
30
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Doom Knight

Bolas
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
250
Move
10
Toughness
6
Wounds
26
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Horsemaster

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
215
Move
10
Toughness
4
Wounds
22
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Chaos Lord

Spear
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Slaves to Darkness
210
Move
4
Toughness
5
Wounds
25
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Exalted Champion

Axe
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
2/5
Slaves to Darkness
185
Move
4
Toughness
5
Wounds
25
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Exalted Hero of Chaos

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
185
Move
4
Toughness
5
Wounds
25
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Darkoath Warqueen

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
175
Move
4
Toughness
5
Wounds
20
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Darkoath Chieftain

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
155
Move
4
Toughness
4
Wounds
20
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Aspiring Champion

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
155
Move
4
Toughness
6
Wounds
22
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Chaos Sorcerer Lord

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Slaves to Darkness
150
Move
4
Toughness
4
Wounds
22
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Marauder Chieftain

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Slaves to Darkness
105
Move
4
Toughness
3
Wounds
15
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Fighters

Chaos Knight with Ensorcelled Weapon and Chaos Runeshield

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
205
Move
10
Toughness
6
Wounds
22
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Chaos Knight with Cursed Lance and Chaos Runeshield

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
195
Move
10
Toughness
6
Wounds
22
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Chaos Chosen

Axe
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Slaves to Darkness
145
Move
4
Toughness
5
Wounds
20
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Chaos Marauder Horseman with Marauder Javelin and Darkwood Shield

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Slaves to Darkness
140
Move
10
Toughness
4
Wounds
18
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Chaos Marauder Horseman with Marauder Flail

Bolas
Range
3
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Slaves to Darkness
130
Move
10
Toughness
3
Wounds
18
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Chaos Marauder Horseman with Barbarian Axe and Darkwood Shield

Axe
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Slaves to Darkness
125
Move
10
Toughness
4
Wounds
18
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Chaos Warrior with Pair of Chaos Hand Weapons

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
120
Move
4
Toughness
5
Wounds
15
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Chaos Warrior with Chaos Greatblade

Axe
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Slaves to Darkness
115
Move
4
Toughness
5
Wounds
15
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Chaos Warrior with Chaos Hand Weapon and Chaos Runeshield

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
110
Move
4
Toughness
6
Wounds
15
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Chaos Warrior with Chaos Halberd and Chaos Runeshield

Axe
Range
2
Attacks
2
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
105
Move
4
Toughness
6
Wounds
15
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Chaos Marauder with Barbarian Axe and Darkwood Shield

Axe
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Slaves to Darkness
65
Move
4
Toughness
4
Wounds
10
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Chaos Marauder with Barbarian Flail

Bolas
Range
3
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Slaves to Darkness
60
Move
4
Toughness
3
Wounds
10
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Gnarlspirit Pack

More ferocious even than the Darkoath tribes from which they originally hail, the Gnarlspirit Pack are driven by malign spirits who rage ceaselessly in their minds, imbuing them with fell strength and driving them to slaughter. Sarrakkar Blackwing leads this pack and intercedes with these spirits, interpreting their desires and making mighty oaths to the Chaos Gods.

Bladeborn fighters

The Gnarlspirit Pack are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Sarrakkar Blackwing

Mace
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Slaves to Darkness
185
Move
5
Toughness
4
Wounds
20
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Fighters

Gorl Spinehammer

Hammer
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/5
Slaves to Darkness
135
Move
4
Toughness
4
Wounds
18
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Crimson Kheira

Axe
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
1/4
Slaves to Darkness
120
Move
5
Toughness
4
Wounds
15
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Lupan Longcut

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
8
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Slaves to Darkness
120
Move
5
Toughness
4
Wounds
15
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Khagra's Ravagers

Though the sorcerer Zarshia Bittersoul once led this warband, her sister Khagra's ambitions reached far indeed. Now the Usurper directs their actions, but she may well come to rue the face that Zarshia has thus far been suffered to live...

Bladeborn fighters

Khagra's Ravagers are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Khagra the Usurper

Mace
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Slaves to Darkness
200
Move
4
Toughness
6
Wounds
26
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Fighters

Dour Cragan

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
140
Move
4
Toughness
5
Wounds
16
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Razek Godblessed

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
145
Move
4
Toughness
6
Wounds
16
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Zarshia Bittersoul

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/5
Slaves to Darkness
140
Move
4
Toughness
3
Wounds
20
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Godsworn Hunt

Guided by searing visions of conquest and glory, the God-speaker known as Theddra Skull-Scryer leads warriors from the Tribe of the Blackfang through a combination of ruthlessness and awesome displays of gods-given power.

Bladeborn fighters

The Godsworn Hunt are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Theddra Skull-scryer

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Slaves to Darkness
180
Move
4
Toughness
4
Wounds
18
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Fighters

Ollo

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/15
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Slaves to Darkness
110
Move
4
Toughness
4
Wounds
10
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Jagathra

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Slaves to Darkness
75
Move
5
Toughness
3
Wounds
10
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Grawl

Fangs
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Slaves to Darkness
75
Move
6
Toughness
3
Wounds
6
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Grundann Blood-eye

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Slaves to Darkness
105
Move
4
Toughness
4
Wounds
10
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Shond Head-claimer

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Slaves to Darkness
105
Move
4
Toughness
4
Wounds
10
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