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Gloomspite Gitz

What the Gloomspite Gitz lack in courage and skill, they make up for in numbers, cunning and spite. Wielding all manner of cruel pokin’ weapons and accompanied by a veritable menagerie of troglodytic beasts, the green-skinned loons are a menace to all who encounter them.

Gloomspite Gitz by Komsomoletz

Image: Komsomoletz
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FAQ Update 31/01/23
  • Change to Pile On reaction.
  • Change to Spore Cloud reaction.
  • Change to Madcap Destruction ability.

Reactions

RunemarkReaction
Gloomspite GitzPile On: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter with the Gloomspite Gitz (Gloomspite Gitz) runemark. That fighter makes a bonus move action. After that move action, that fighter must be within 1" of the enemy fighter that made the move action.
Gloomspite GitzScoutSpore Cloud: A fighter can make this reaction after a friendly fighter within 3" of this fighter is targeted by a missile attack action but before the hit rolls are made. Until the end of the round, friendly fighters are considered to be in cover while they are within 3" of this fighter.

Grinkrak's Looncourt Reaction

RunemarkReaction
Gloomspite Gitz Grinkrak's LooncourtTuff Nut: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Count up to two critical hits from that attack action as hits instead.

Abilities

Fighter Abilities

RunemarkAbility
Gloomspite Gitz[Double] Backstabbing Mob: A fighter can only use this ability if there is a visible friendly fighter within 1" of them. Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter.
Gloomspite GitzTrapper[Double] Barbed Net: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
Gloomspite GitzElite[Triple] Madcap Destruction: Roll a dice. This fighter can make a bonus move action up to double the value of the result. If this fighter finishes that move action within 1" of one or more visible enemy fighters, pick one of those enemy fighters. Allocate a number of damage points to that enemy fighter equal to the value of the result.
Gloomspite GitzDestroyer[Triple] Spider Bite: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter.
Gloomspite GitzAgile[Triple] Go Dat Way!: Pick a friendly fighter with the Beast (Beast) runemark within 4" of this fighter. That fighter makes a bonus move action.
Gloomspite Gitz[Quad] Sneaky Stab: This fighter makes a bonus move action. Then, they can make a bonus melee attack action. In addition, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from that attack action.

Hero Abilities

RunemarkAbility
Gloomspite GitzHeroPriest[Double] Speed of the Spider God: Until the end of the battle round, add 1 to the Move characteristic of friendly fighters with the Destroyer (Destroyer) runemark that start their activation within 6" of this fighter.
Gloomspite GitzHero[Triple] Stab ’Em Good: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
Gloomspite GitzHeroMystic[Triple] Magic Spore Maws: Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 3-4, allocate 1 damage point to the fighter being rolled for. On a roll of 5+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Gloomspite GitzHeroChampion[Quad] I’m Da Boss; Now Stab ’Em Good!: Until the end of the battle round, add the value of this ability to the Attacks characteristic of melee attack actions made by friendly fighters with the Gloomspite Gitz (Gloomspite Gitz) faction runemark while they are within 6" of this fighter.

Grinkrak's Looncourt Abilities

RunemarkAbility
Gloomspite Gitz Grinkrak's Looncourt[Double] Enthusiastic Dubbin': Pick a visible friendly fighter with the Grinkrak's Looncourt runemark (Grinkrak's Looncourt) within 3" of this fighter that has not yet activated yet this battle round. That fighter suffers impact damage. You can activate that fighter immediately after this fighter's activation ends.
Gloomspite Gitz Grinkrak's LooncourtHero[Double] Questin' Knight: Until the end of this fighter's activation, after an enemy fighter is taken down by a melee attack action made by this fighter, this fighter can make a bonus move action or a bonus attack action.
Gloomspite Gitz Grinkrak's LooncourtIcon Bearer[Triple] Sound da Charge!: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.

Zarbag's Gitz Abilities

RunemarkAbility
Zarbag's GitzHero[Double] Face of Da Bad Moon: Pick a visible enemy fighter within 9" of this fighter that is within 1" of a friendly fighter. That enemy fighter must make a bonus disengage action. If they cannot do so, allocate D6 damage points to that enemy fighter instead.
Zarbag's GitzFrenzied[Quad] Whirling Death: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter

Mollog's Mob Abilities

RunemarkAbility
Mollog's MobHero[Double] Hurl Jabbertoad: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4-5, allocate 1 damage point to that fighter. For each 6, allocate a number of damage points equal to the value of this ability to that fighter
Mollog's MobHero[Double] Summon Stalagsquig: A fighter can only use this ability once per battle. Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1" from all enemy fighters and set up the Stalagsquig marker. Allocate 2D6 damage points to the first enemy fighter to move within 1" of the marker, then remove the marker.
Mollog's MobHero[Triple] Summon Spiteshroom: A fighter can only use this ability once per battle. Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1" from all enemy fighters and set up the Spiteshroom marker. Subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of the Spiteshroom marker. Fighters cannot end a move on the Spiteshroom marker.

Rippa's Snarlfangs Abilities

RunemarkAbility
Rippa's Snarlfangs[Double] Snarlfang's Jaws: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each 4-5, allocate 1 damager point to that fighter. For each 6, allocate a number of damage points equal to the value of this ability to that fighter.
Rippa's Snarlfangs[Quad] Ferocious Pounce: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points equal to the value of this ability to that fighter.

Gloomspite Gitz Sneaky Skraps

Heroes

Loonboss on Giant Cave Squig

Spear
Range
2
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Gloomspite Gitz
285
Move
8
Toughness
5
Wounds
26
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Squig Hopper Boss

Sword
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Gloomspite Gitz
255
Move
10
Toughness
4
Wounds
20
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Bounder Boss

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Gloomspite Gitz
245
Move
8
Toughness
5
Wounds
20
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Scuttleboss

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Gloomspite Gitz
245
Move
10
Toughness
4
Wounds
26
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Spider Rider Boss

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/12
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Gloomspite Gitz
185
Move
10
Toughness
4
Wounds
20
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Loonboss

Scythe
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Gloomspite Gitz
135
Move
4
Toughness
4
Wounds
16
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Fungoid Cave-Shaman

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Gloomspite Gitz
125
Move
4
Toughness
3
Wounds
16
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Webspinner Shaman

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Gloomspite Gitz
125
Move
4
Toughness
3
Wounds
16
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Moonclan Boss

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Gloomspite Gitz
110
Move
4
Toughness
4
Wounds
12
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Fighters

Squig Hopper

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Gloomspite Gitz
200
Move
10
Toughness
4
Wounds
15
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Boingrot Bounder

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Gloomspite Gitz
190
Move
8
Toughness
5
Wounds
15
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Spider Rider

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Gloomspite Gitz
145
Move
10
Toughness
4
Wounds
15
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Loonsmasha Fanatic

Bolas
Range
3
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Gloomspite Gitz
115
Move
5
Toughness
5
Wounds
6
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Sporesplatta Fanatic

Bolas
Range
3
Attacks
3
Strength
5
Damage (normal/crit)
1/4
Gloomspite Gitz
100
Move
5
Toughness
4
Wounds
6
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Cave Squig

Fangs
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Gloomspite Gitz
80
Move
4
Toughness
4
Wounds
10
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Shoota

Dagger
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/2
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Gloomspite Gitz
75
Move
4
Toughness
3
Wounds
6
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Sneaky Snuffler

Fangs
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/4
Gloomspite Gitz
65
Move
4
Toughness
3
Wounds
12
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Stabba with Stabba and Moon Shield

Sword
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Gloomspite Gitz
55
Move
4
Toughness
4
Wounds
6
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Stabba with Pokin' Spear and Moon Shield

Spear
Range
2
Attacks
2
Strength
2
Damage (normal/crit)
1/4
Gloomspite Gitz
55
Move
4
Toughness
4
Wounds
6
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Stabba with Barbed Net

Dagger
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/2
Gloomspite Gitz
55
Move
4
Toughness
3
Wounds
6
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Squig Herder

Spear
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Gloomspite Gitz
55
Move
4
Toughness
3
Wounds
6
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Grinkrak's Looncourt

Bladeborn fighters

Grinkrak's Looncourt are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Grinkrak the Great

Axe
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Gloomspite Gitz
140
Move
4
Toughness
4
Wounds
16
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Fighters

Grib Da Wonky Lance

Club
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Gloomspite Gitz
195
Move
8
Toughness
5
Wounds
15
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Skolko and Pronk

Dagger
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Ranged
Range
3/20
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Gloomspite Gitz
115
Move
3
Toughness
4
Wounds
12
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Pokin' Snark

Fangs
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Gloomspite Gitz
100
Move
4
Toughness
4
Wounds
8
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Snorbo da Spore

Dagger
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Blast
Range
5
Attacks
4
Strength
1
Damage (normal/crit)
1/2
Gloomspite Gitz
70
Move
4
Toughness
4
Wounds
6
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Moonface Naggz

Sword
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Gloomspite Gitz
60
Move
4
Toughness
4
Wounds
6
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Pointy Burk

Spear
Range
2
Attacks
2
Strength
2
Damage (normal/crit)
1/4
Gloomspite Gitz
60
Move
4
Toughness
4
Wounds
6
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Zarbag's Gitz

This dubious bunch of greenskin hooligans have followed Zarbag into countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more or less in one piece with heaps of glinting shinies to show for it.

Bladeborn fighters

Zarbag's Gitz are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Zarbag

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Gloomspite Gitz
145
Move
4
Toughness
3
Wounds
16
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Fighters

Zarbag's Gitz Squig

Fangs
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/4
Gloomspite Gitz
145
Move
4
Toughness
4
Wounds
16
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Special Rule

You can include Zarbag's Gitz Squig up to 2 times in your warband or warband roster, instead of only once.

Snirk Sourtongue

Bolas
Range
3
Attacks
4
Strength
4
Damage (normal/crit)
3/6
Gloomspite Gitz
130
Move
4
Toughness
3
Wounds
10
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Drizgit da Squig Herder

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Gloomspite Gitz
110
Move
4
Toughness
4
Wounds
12
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Zarbag's Gitz Shoota

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Gloomspite Gitz
85
Move
4
Toughness
3
Wounds
10
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Special Rule

You can include Zarbag's Gitz Shoota up to 3 times in your warband or warband roster, instead of only once.

Prog Da Netter

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/2
Gloomspite Gitz
50
Move
4
Toughness
3
Wounds
10
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Mollog's Mob

Mollog, an ancient Dankhold Troggoth, really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suffice it to say, this never ends well for them...

Bladeborn fighters

Mollog's Mob are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Mollog the Mighty

Club
Range
2
Attacks
2
Strength
6
Damage (normal/crit)
5/10
Gloomspite Gitz
330
Move
4
Toughness
5
Wounds
35
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Fighter

Bat Squig

Fangs
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/4
Gloomspite Gitz
205
Move
6
Toughness
4
Wounds
16
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Rippa's Snarlfangs

Racing forth on fleet-pawed Snarlfang mounts come Rippa Narkbad and his ladz, whooping and hollering as they seek out fleeing prey to stick with spears and cruel barbed arrows.

Bladeborn fighters

Rippa's Snarlfangs are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Rippa Narkbad

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Gloomspite Gitz
180
Move
8
Toughness
4
Wounds
22
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Fighters

Mean-eye

Unarmed
Range
1
Attacks
2
Strength
2
Damage (normal/crit)
1/2
Ranged
Range
3/15
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Gloomspite Gitz
130
Move
8
Toughness
3
Wounds
18
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Stabbit

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Gloomspite Gitz
115
Move
8
Toughness
3
Wounds
18
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