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Rotmire Creed

Released: August 2022, Heart of Ghur boxed set.

The Rotmire Creed wish to seed the lands of Ghur with the putrefying illnesses they have created. To do so they aim to corrupt Talaxis itself, poisoning the geomantic engines at its heart and transforming the surrounding forest into diseased swampland.

Rotmire Creed by S_Mart

Updates

FAQ Update 09/05/24

  • Points change:
    • Carrion Catcher with Impaler (-10)
    • Carrion Catcher with Snatcher-hook (-10)

Reaction

RunemarkReaction
Rotmire CreedBile Blood: A fighter can make this reaction when they are targeted by a melee attack action. After the damage is totalled but before it is allocated to this fighter, roll a dice for each critical hit scored from that attack action. For each 3+, allocate 3 damage points to the fighter that made that attack action.

Abilities

RunemarkAbility
Rotmire Creed[Double] Gruesome Harvest: A fighter can use this ability only if an enemy fighter has been taken down by a melee attack action made by them this activation. This fighter now has a potent vial until the end of the battle. While a fighter has a potent vial, when they use an ability, the value of the ability is treated as being 6 even if the ability dice show a different score.
Rotmire CreedScout[Double] Blowpipe: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4+, allocate a number of damage points to that fighter equal to half the value of this ability (rounding up). In addition, for each 6, subtract 1 from that fighter's Toughness characteristic until the end of the battle round (to a minimum of I).
Rotmire CreedTrapper[Double] Hooked Net: Pick a visible enemy fighter within I" of this fighter and roll a dice. On a 3+, allocate a number of damage points to that fighter equal to the roll, and that fighter cannot make move actions or disengage actions for the rest of the battle round.
Rotmire CreedBrute[Triple] Slashing Attack: Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Rotmire CreedHero[Triple] Lethal Injection: Pick a visible enemy fighter within l" of this fighter and roll a number of dice equal to the value of this ability. For each roll that exceeds the Toughness characteristic of that fighter, allocate 5 damage points to them.
Rotmire CreedDestroyer[Quad] Ensnaring Strike: This fighter makes a bonus attack action. In addition, if that attack action scores any critical hits, the target fighter cannot make move actions or disengage actions for the rest of the battle round.

Fighter Profiles

info

The Rotmire Creed box contains:

  • 1x Witherlord
  • 1x Bloated One (with Raker-claws, or a Raker-claw and Hooked Net)
  • 2x Carrion Catchers (each with a choice of Snatcher-hook or Impaler)
  • 6x Mirefolk Outcasts (each with a choice of Bilewood Weapons or a Bilewood Weapon and Shield)

Hero

Witherlord

Hook
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Rotmire Creed
175
Move
4
Toughness
4
Wounds
20
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Fighters

Bloated One with Raker-claws

Claws
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/5
Rotmire Creed
145
Move
4
Toughness
4
Wounds
18
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Bloated one with Raker-claw and Hooked Net

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Rotmire Creed
140
Move
4
Toughness
4
Wounds
18
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Carrion Catcher with Snatcher-hook

Hook
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Rotmire Creed
100
Move
4
Toughness
4
Wounds
12
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Carrion Catcher with Impaler

Scythe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Rotmire Creed
105
Move
4
Toughness
4
Wounds
12
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Mirefolk Outcast with Bilewood Weapons

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Rotmire Creed
65
Move
4
Toughness
3
Wounds
10
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Mirefolk Outcast with Bilewood Weapon and Shield

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Rotmire Creed
75
Move
4
Toughness
4
Wounds
10
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