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Cities of Sigmar: Castelite Hosts

Released: November 2023.

Cities of Sigmar: Castelite Hosts by Cullen

Update November 2023

This faction, along with Cities of Sigmar: Darkling Covens and Cities of Sigmar: Dispossessed, replace the Cities of Sigmar faction from the Compendium.

Reaction

RunemarkReaction
Castelite HostsCastelite Wall: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made if they are within 3" of another friendly fighter with the Bulwark (Bulwark) and/or Elite (Elite) runemark. If the other friendly fighter has the Bulwark (Bulwark) runemark, add 1 to this fighter's Toughness characteristic until the end of the activation. If the other friendly fighter has the Elite (Elite) runemark, for each hit roll from that attack action that misses, allocate 2 damage points to the attacking fighter. If the other friendly fighter has both the Bulwark (Bulwark) and Elite (Elite) runemarks, apply both effects.

Abiltiies

RunemarkAbility
Castelite HostsHeroMount[Double] For Sigmar, Charge!: Pick a visible friendly fighter with both the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark and the Mount ( ) runemark that is within 6" of this fighter and that has not activated yet this battle round. You can activate that fighter immediately after this fighter's activation ends.
Castelite HostsHeroBulwark[Double] Castelite Formation: Until the end of the battle round, add 2 to the Toughness characteristic of friendly fighters with the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark while they are within 3" of this fighter.
Castelite HostsDestroyer[Double] Rousing Speech: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by other friendly fighters with the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark while they are within 6" of this fighter.
Castelite HostsSentience[Double] You Won't Even Miss It: Pick a visible friendly fighter within 3" of this fighter. Remove up to D6 damage points allocated to that fighter.
Castelite HostsHeroElite[Triple] Take Aim!: Until the end of the battle round, add 1 to the damage points allocated by each critical hit from ranged attack actions made by friendly fighters with both the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark and the Elite (Elite) runemark while they are within 6" of this fighter.
Castelite HostsIcon Bearer[Triple] To Me, Warriors!: Each friendly fighter with the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark within 6" of this fighter can make a bonus move action. That move action must end closer to this fighter.
Castelite HostsPriest[Triple] Tune of the Corpus Somni: Roll a number of dice equal to the number of friendly fighters with the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark that have been taken down and/ or have 1 or more damage points allocated to them. For each roll of 4+, add one wild dice to your saved wild dice.
Castelite HostsHeroWarrior[Triple] Blazing Weapons: Pick a friendly fighter with the Cities of Sigmar: Castelite Hosts (Castelite Hosts) faction runemark within 6" of this fighter. For each critical hit from the next melee attack action made by that fighter this battle round, allocate 2 additional damage points to the target fighter.
Castelite HostsAgile[Quad] Sinister Spymaster: Roll 3 dice. For each roll of 4+, your opponent must discard one wild dice from their saved wild dice
Castelite Hosts[Quad] For the Dawn!: Until the end of this fighter's activation, add 2 to this fighter's Move characteristic and the Attacks characteristic of attack actions made by this fighter. This ability cannot be used by fighters with the Hero (Hero) runemark.
Castelite HostsHeroMystic[Quad] Enchant Weapons: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while they are within 6" of this fighter.

Brethren of the Bolt Reaction

RunemarkReaction
image2vectorUltimate Resistor: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1).

Brethren of the Bolt Abilities

RunemarkAbility
image2vector[Double] Thunderous Blast: Pick a visible enemy fighter within 3" of this fighter and roll 3 dice. For each roll of 3+, allocate a number of damage points to that fighter equal to half the value of this ability (rounding up). You can pick an enemy fighter within 3" of another visible friendly fighter with the Brethren of the Bolt (image2vector) runemark if that friendly fighter is within 6" of this fighter.
image2vector[Triple] Furious Abandon: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. Then, they can make a bonus attack action.
image2vector[Quad] Unleashing His Fury: This fighter makes a bonus ranged attack action. When that attack action is made, you can pick another friendly fighter that is visible to the attacker to be part of a chain. Then, you can pick a third friendly fighter that is within 6" of and visible to the second fighter to be the next part of the chain, and so on. Once the last fighter in the chain is picked, you can measure the range of that bonus attack action from the last fighter in the chain. Add 1 to the Attacks, Strength and Damage characteristics of that weapon for each fighter in the chain. Each fighter in the chain must have the Brethren of the Bolt (image2vector) runemark.

Fighter Profiles

Heroes

Freeguild Cavalier-Marshal

Sword
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Castelite Hosts
255
Move
9
Toughness
5
Wounds
26
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Fusil-Major on Ogor Warhulk

Club
Range
1
Attacks
3
Strength
6
Damage (normal/crit)
3/4
Ranged
Range
6-24
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
245
Move
4
Toughness
6
Wounds
35
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Freeguild Cavalier Arch-Knight

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Castelite Hosts
205
Move
9
Toughness
5
Wounds
24
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Freeguild Marshal with Shield

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
155
Move
4
Toughness
5
Wounds
20
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Freeguild Marshal with Heirloom Weapon

Hammer
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/5
Castelite Hosts
155
Move
4
Toughness
4
Wounds
20
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Freeguild Marshal with Duelling Pistols

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Ranged
Range
3-7
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
150
Move
4
Toughness
4
Wounds
20
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Fusil-Sergeant

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
6-15
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
140
Move
4
Toughness
5
Wounds
12
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Alchemite Warforger

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Castelite Hosts
125
Move
4
Toughness
4
Wounds
18
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Battlemage

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Castelite Hosts
120
Move
4
Toughness
3
Wounds
18
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Freeguild Command Corps Arch-Knight

Sword
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Castelite Hosts
120
Move
4
Toughness
4
Wounds
15
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Sergeant at Arms

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/3
Castelite Hosts
100
Move
4
Toughness
4
Wounds
12
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Prophet

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Castelite Hosts
95
Move
4
Toughness
3
Wounds
15
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Battle Priest

Club
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Castelite Hosts
65
Move
4
Toughness
4
Wounds
12
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Fighters

Freeguild Cavalier

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
165
Move
9
Toughness
5
Wounds
20
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Freeguild Fusilier

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
6-15
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
120
Move
4
Toughness
5
Wounds
10
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Freeguild Command Corps Great Herald

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Castelite Hosts
105
Move
4
Toughness
4
Wounds
15
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Freeguild Command Corps Whisperblade

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/5
Castelite Hosts
80
Move
4
Toughness
3
Wounds
15
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Freeguild Command Corps Soul Shepherd

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-7
Attacks
5
Strength
1
Damage (normal/crit)
1/1
Castelite Hosts
70
Move
4
Toughness
3
Wounds
14
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Freeguild Command Corps War Surgeon

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Castelite Hosts
60
Move
4
Toughness
3
Wounds
12
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Freeguild Steelhelm

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Castelite Hosts
60
Move
4
Toughness
4
Wounds
10
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Flagellant

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Castelite Hosts
60
Move
4
Toughness
3
Wounds
10
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Freeguild Command Corps Mascot Gargoylian

Claws
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Castelite Hosts
50
Move
4
Toughness
3
Wounds
10
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Brethren of the Bolt

Bladeborn fighters

The Brethren of the Bolt are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Pater Filius

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Blast
Range
3-7
Attacks
1
Strength
1
Damage (normal/crit)
1/2
Castelite Hosts
150
Move
4
Toughness
4
Wounds
25
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Fighters

Friar Galvic

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-7
Attacks
1
Strength
1
Damage (normal/crit)
1/2
Castelite Hosts
140
Move
4
Toughness
4
Wounds
18
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Soror Tazat

Club
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
2/3
Blast
Range
3-7
Attacks
1
Strength
1
Damage (normal/crit)
1/2
Castelite Hosts
105
Move
4
Toughness
3
Wounds
12
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Acolyte Arcus

Club
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Blast
Range
3-7
Attacks
1
Strength
1
Damage (normal/crit)
1/2
Castelite Hosts
95
Move
4
Toughness
3
Wounds
10
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Scorched Yakob

Club
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
1/2
Blast
Range
3-7
Attacks
1
Strength
1
Damage (normal/crit)
1/2
Castelite Hosts
85
Move
4
Toughness
3
Wounds
10
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