Stormcast Eternals Vanguard Auxiliary Chamber
The Vanguard chambers are the scouts and rangers of the Stormhosts, hard-bitten warriors accustomed to waging war for many seasons behind enemy lines. They strike where the enemy is weakest, cutting off supply lines, executing warlords and striking at targets of opportunity before fading back into the wilds.
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Updates
- FAQ Update 27/09/24
- Points changes:
- Almeric Eagle-Eye (-40)
- Elias Swiftblade (-40)
- Sanson Farstrider (-55)
Reactions
Runemark | Reaction |
---|---|
Thunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6 damage points to their attacker. Fighters with the Beast () runemark or both the Scout () and Fly () runemarks cannot make this reaction. | |
Warning Cry: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Tireless Hunters: Add 3 to this fighter's Move characteristic for their next move action in this activation. | |
[Double] Ride the Winds Aetheric: This fighter makes a bonus move action up to a number of inches equal to the value of this ability. | |
[Triple] Rapid Fire: Add 2 to the Attacks characteristic of the next missile attack action made by this fighter this activation. | |
[Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can make a bonus disengage action. | |
[Quad] Aimed Strike: Until the end of this fighter's activation, add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from attack actions made by this fighter. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Lightning-fast Strikes: Add half the value of this ability (rounding up) to the Attacks characteristic of the next melee attack action made by this fighter this activation. | |
[Double] Righteous Aura: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. | |
[Triple] Star-fated Arrow: Pick a visible enemy fighter within 20" of this fighter and roll a dice. On a roll of 3-4, allocate 3 damage points to that fighter. On a roll of 5, allocate 6 damage points to that fighter. On a roll of 6, allocate 10 damage points to that fighter. | |
[Quad] The Light of Sigmar: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. |
The Farstriders Ability
Runemark | Ability |
---|---|
[Triple] Guided by the Astral Compass: Each friendly fighter with The Farstriders runemark () within 6" of this fighter when this fighter uses this ability can make a bonus move action. |
Stormcast Eternals Vanguard Auxiliary Chamber
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Customise CardThe Farstriders
Sanson Farstrider is one of the most experienced and respected Hunter-Primes in the Hammers of Sigmar, and his band of hard-bitten veterans have always been chosen for the most death-defying and critical missions behind enemy lines.
Bladeborn fighters
The Farstriders are from Warhammer Underworlds, so adhere to Bladeborn rules.
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