Sylvaneth
The Sylvaneth way of war is fluid and wild: the fury of a storm rushing through a tree's branches. Bolstered by the energies of Ghyran, the warriors of Alarielle fall upon the enemies of nature without warning, tearing them apart with jagged wooden talons before slipping away into the sanctuary of the deep forest.
Updates
- FAQ Update 27/09/24
- Points changes:
- Ahnslaine (-20)
- Althaen (-5)
- Gallanghann (-25)
- Karthaen, Huntcaller (+5)
- Lighaen (-5)
- Sheoch (+5)
- Skaeth the Huntsman (-20)
- Ylthari (-40)
Reaction
Runemark | Reaction |
---|---|
Vengeful Spites: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that hits, allocate 1 damage point to the attacking fighter. For each critical hit, allocate 2 damage points to the attacking fighter instead. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Draw from the Spirit-song: Remove a number of damage points allocated to this fighter up to the value of this ability. | |
[Double] Larval Shafts: Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation. | |
[Double] Shrieking Terror: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. | |
[Triple] Enrapturing Song: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth () faction runemark and the Scout () runemark that target that fighter. | |
[Triple] Walk the Spirit Paths: Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" from any enemy fighters. | |
[Quad] Thrumming with Life: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Remove up to 10 damage points allocated to this fighter. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Zephyrspite's Tail Pincers: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter. | |
[Double] Swarm of Spites: Pick a visible enemy fighter within 6" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter. | |
[Triple] Blessing of the Forest: Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each). | |
[Triple] Call to Battle: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter. | |
[Quad] Envoy of the Everqueen: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness and Strength characteristics of friendly fighters while they are within 6" of this fighter. |
Ylthari's Guardians Abilities
Runemark | Ability |
---|---|
[Double] Vigour and Wrath: Until the end of this fighter's activation, add 1 to the damage points allocated by each critical hit from attack actions made by this fighter. | |
[Quad] The Reaping: Roll a dice for each visible enemy fighter within 6" of this fighter. On a 2+, allocate a number of damage points equal to the value of this ability to the fighter being rolled for. |
Skaeth's Wild Hunt Abilities
Runemark | Ability |
---|---|
[Triple] Might of Kurnoth: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. |
Sylvaneth Forest Stalkers
Heroes
Fighters
Ylthari's Guardians
Grown from ancient soulpods in the Realm of Death, Ylthari's Guardians were once diplomats and emissaries - now they are evergrteen with bitter wrath and seek only vengeance for their slain kin.
Ylthari's Guardians are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Skaeth's Wild Hunt
Skaeth and his Kurnothi kin are merciless hunters of those who would dare despoil the wilderness, running their prey to ground before piercing their hearts with spears, arrows and hurled javelins.
Skaeth's Wild Hunt are from Warhammer Underworlds, so adhere to Bladeborn rules.