Daughters Of Khaine
The Daughters of Khaine fight with unbridled aggression, empowered by the act of spilling blood. While the Witch Aelves tear through the ranks with a flurry of vicious dagger strikes, the monstrous Scáthborn and mysterious Shadowstalkers pursue Morathi's own clandestine agenda.
Updates
- Points changes:
- Khamyss (-15)
- Kyrae (-10)
- Kyrssa (-10)
- Lethyr (-10)
- Killing Stroke now requires the Trapper runemark.
Reaction
Runemark | Ability |
---|---|
Gladiatorial Display: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. If none of the hit rolls from that attack action result in a critical hit, allocate 4 damage points to the attacking fighter. |
Gryselle's Arenai Reaction
Runemark | Ability |
---|---|
Acrobatic Display: A fighter can make this reaction when they are targeted by an attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1). |
The Shadeborn Reaction
Runemark | Ability |
---|---|
Slip Between Shadows: A fighter can make this reaction when an enemy fighter finishes a move action within 3" of them. Note the distance between this fighter and the enemy fighter that made the move action. Remove this fighter from the battlefield, then set this fighter up on a platform or the battlefield floor, no further from the enemy fighter that made the move action. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Bathe in Blood: A fighter can only use this ability if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to them. Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter. | |
[Double] Turned to Crystal: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Heartseekers: After the next missile attack action made by this fighter in this activation, if it scored one or more hits, allocate a number of damage points to the target of that attack action equal to the value of this ability. | |
[Triple] Slaughter's Strength: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by this fighter. | |
[Triple] Doomfire Bolt: Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 2 damage points to that fighter. | |
[Quad] Death on the Wind: This fighter makes a bonus move action. Then, they can make a bonus attack action. Add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6" or more from their starting position. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Killing Stroke: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter. | |
[Double] Witchbrew: Pick a visible friendly fighter within 3" of this fighter. Until the end of the battle round, add the value of this ability to the Strength characteristic of the next melee attack action made by that fighter. | |
[Triple] Sacrifice to Khaine: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter. | |
[Triple] Bloodwrack Stare: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll 2 dice. If either dice rolls a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. In addition, for each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. | |
[Quad] Orgy of Slaughter: Until the end of the battle round, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by friendly fighters while they are within 8" of this fighter. |
Morgwaeth's Blade-coven Ability
Runemark | Ability |
---|---|
[Double] Daughters of the First Temple: Pick another visible friendly fighter with the Morgwaeth's Blade-coven runemark () within 3" of this fighter. That fighter can make a bonus attack action. |
Gryselle's Arenai Abilities
Runemark | Ability |
---|---|
[Double] Peerless Combatant: Until the end of this fighter's activation, damage cannot be allocated to this fighter by enemy fighters' reactions. | |
[Triple] Combination Attack: A fighter can only use this ability if an enemy fighter has been allocated damage by a melee attack action made by them this activation. This fighter makes a bonus melee attack action that targets that enemy fighter. | |
[Triple] Marshal the Bladestorm: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Gryselle's Arenai () runemark while they are within 6" of this fighter. |
The Shadeborn Abilities
Runemark | Ability |
---|---|
[Double] Shadestalker Darts: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 2 damage points to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability (minimum 2). | |
[Triple] Gloomweb Hex: Pick an enemy fighter within 6" of this fighter. Subtract half of the value of this ability (rounding up) from the Attacks characteristic (to a minimum of 1) attack actions made by that fighter until the end of the battle round. | |
[Quad] Shadow Ambush: Remove this fighter from the battlefield and then immediately set them up anywhere on the battlefield. |
Daughters Of Khaine Bloodkindred
Heroes
Fighters
Morgwaeth's Blade-coven
A gathering of fearsome zealots follow Hag Queen Morgwaeth on her holy quest to slake the Lord of Murder's bloodthirst, exulting in every throat slit and heart impaled along the way.
The Morgwaeth's Blade-coven are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
Gryselle's Arenai
The Har Kuron Hurricane has descended on the Gnarlwood, and Gryselle the Slaughterer leads her band of gladiators on a mission of sanctified murder to hone their skills. The Arenai are masterful warriors, each a veteran of countless mortal duels – but they are also peerless performers, their acrobatic leaps and dazzling flourishes making every act of carnage a prayer to their bloody god. Gryselle's coterie of killers each has her own speciality – Retaria vaults across the battlefield while Kalexis launches lightning-fast attacks with her bladed armour. Thrialla uses a barbed whip to toy with her victims, as Traxya punishes each misstep made by her opponent with her blade and buckler.
The Gryselle's Arenai are from Warhammer Underworlds, so adhere to Bladeborn rules.
Hero
Fighters
The Shadeborn
The Shadeborn are from Warhammer Underworlds, so adhere to Bladeborn rules.
It appears that there is a runemark mismatch between Sylarc Greyblood and their ability. This was Agile () on the fighter profile but Trapper () on the ability. They have been unified on Warcrier to Trapper ().