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Order of Azyr

Released: March 2024.

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Special Rules

When picking a warband from the Order of Azyr faction, the following rule is in addition to the bullet points under ‘The Warbands' in the core rules and ‘Step 1 – Choose Your Faction and Fighters' in the core rules.

  • Each fighter with the Order of Azyr () runemark can only be included once in your warband.

Reaction

RunemarkReaction
Warrior[Reaction] Grim Resolve: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Remove D3 damage points allocated to this fighter.

Abiltiies

RunemarkAbility
Hexbane's HuntersBrute[Double] Explosive Bolts: After the next missile attack action made by this fighter in this activation, if it scored one or more hits, allocate a number of damage points to each other fighter within 3" of the target equal to half the value of this ability (rounding up).
Hero[Triple] Brand of Righteousness: Until the end of this fighter's activation, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Agile[Triple] Right Tool for the Job: Pick an enemy fighter within 3" of this fighter. Melee attack actions made by this fighter this activation that target that enemy fighter score a critical hit on a 5+.
Scout[Triple] Give 'Em Both Barrels: This fighter makes a bonus ranged attack action. The Range characteristic for that attack action is double the value of this ability.
Bulwark[Triple] They Will Break Upon My Shield: Until the end of the battle round, subtract the value of this ability from the damage points allocated to this fighter by each hit and critical hit from attack actions that target this fighter (to a minimum of 1).
Terrifying[Triple] Secrets from the Shadows: Pick a [double], [triple] or [quad] from your opponent's ability dice. Roll a dice and add the value of this ability to the roll. On a 7+, that [double], [triple] or [quad] is discarded.
Trapper[Triple] Tangle Them Up: Pick a visible enemy fighter within 3" of this fighter. Until the end of the battle round, subtract 2 from the Attacks characteristic (to a minimum of 1) of melee attack actions made by that fighter.
Warrior[Quad] Hallowed Vengeance: A fighter can only use this ability if an enemy fighter's attack action took down a friendly fighter in the previous activation. Each friendly fighter with both the Warrior (Warrior) and the Order of Azyr () runemarks can make a bonus attack action that must target that fighter.

Saviours of Cinderfall

info

The Saviours of Cinderfall box contains:

  • 1x Hanniver Toll
  • 1x Armand Callis
  • 1x Lyssa Revenya
  • 1x Mistress Verentia
  • 1x Valius, the Keeper Aqshian
  • 1x Balthas the gryph-hound

Hero

Hanniver Toll

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/5
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/3
125
Move
4
Toughness
3
Wounds
20
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Fighters

Valius, The Keeper Aqshian

Sword
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
3/5
220
Move
4
Toughness
6
Wounds
30
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Armand Callis

Sword
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/3
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
2/3
130
Move
4
Toughness
4
Wounds
18
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Mistress Verentia

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
1
Strength
4
Damage (normal/crit)
3/6
100
Move
4
Toughness
3
Wounds
15
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Balthus

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/4
95
Move
6
Toughness
4
Wounds
8
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Lyssa Revenya

Bolas
Range
3
Attacks
2
Strength
3
Damage (normal/crit)
1/3
75
Move
4
Toughness
3
Wounds
15
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Hexbane's Hunters

Bladeborn fighters

Hexbane's Hunters are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Haskel Hexbane

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/3
125
Move
4
Toughness
4
Wounds
20
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Fighters

Quiet Pock

Club
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3-15
Attacks
2
Strength
4
Damage (normal/crit)
3/6
150
Move
4
Toughness
4
Wounds
10
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Aemos Duncarrow

Axe
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/4
105
Move
4
Toughness
4
Wounds
15
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Brydget Axwold

Axe
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/3
Ranged
Range
6
Attacks
2
Strength
5
Damage (normal/crit)
2/3
95
Move
4
Toughness
3
Wounds
10
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Grotbiter

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/3
55
Move
6
Toughness
3
Wounds
6
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Ratspike

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/3
55
Move
6
Toughness
3
Wounds
6
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