Monsters of Order
There are more varied and terrible monsters abroad in the Mortal Realms than any sane mortal would dare to contemplate. Bold champions may wish to leash one of these deadly creatures to their service, but to do so is to risk a gruesome fate indeed: being ripped apart by razor-sharp talons and gnashing teeth.
Updates
FAQ Update 31/01/23
All monsters received a cost increase.
War Hydra
Created by the dark sorceries of the Order Serpentis, War Hydras are monstrous multi-headed beasts possessed of incredible regenerative abilities. Their natural viciousness makes them a potent tool of destruction for those warbands brave or foolhardy enough to field them.
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Customise CardWar Hydra Abilities
Runemark | Ability |
---|---|
[Double] Quick with the Lash: Add 3 to this fighter's Move characteristic for their next move action in this activation. | |
[Triple] Fiery Breath: Pick a visible enemy fighter within 6" of this fighter and roll a dice for that fighter and each other fighter within 3" of that fighter and visible to that fighter. On a roll of 4+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. | |
[Quad] Sever One Head, Another Takes Its Place: Remove a number of damage points allocated to this fighter up to double the value of this ability |
Damage Table
Damage Points Allocated | Move | Damage |
---|---|---|
0-10 | 6 | 4/8 |
11-20 | 5 | 3/8 |
21-30 | 4 | 3/6 |
31-40 | 3 | 2/6 |
41-44 | 2 | 2/4 |
Kharibdyss
Monsters of the blackest depths, Kharibdysses are primeval horrors prized by aelven beasthunters.
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Customise CardAbilities
Runemark | Ability |
---|---|
[Double] Quick with the Lash: Add 3 to this fighter's Move characteristic for their next move action in this activation. | |
[Triple] Abyssal Howl: Roll a dice for each enemy fighter within a number of inches of this fighter equal to the value of this ability. On a roll of 3+, until the end of the battle round, the fighter being rolled for cannot make move actions or disengage actions. | |
[Quad] Spiked Tail: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. |
Damage Table
Damage Points Allocated | Move | Damage |
---|---|---|
0-10 | 6 | 4/8 |
11-20 | 5 | 3/8 |
21-30 | 4 | 3/6 |
31-40 | 3 | 2/6 |
41-44 | 2 | 2/4 |