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Wildercorps Hunters

Released: October 2023, Hunter and Hunted boxed set.

The Wildercorps Hunters are expert trackers, with an intimate knowledge of the rougher parts of the Mortal Realms. Often recruited from the Reclaimed – those peoples who survived for generations under the cruel lash of Chaos, while Azyr's doors were closed – they've endured sickness, hunger, and inclement weather to hone their skills to a keen knife's edge.

Wildercorps squads are unparalleled in their ability to scout the environment for traps and sappers. They perform this surveillance with the aid of Trailhounds, legendarily bad-tempered dogs bred for keen senses and powerful jaws. They sniff out rival scouting parties and reconnoitre shady groves and clammy warrens where the Hunters can lie in wait.

Updates

FAQ Update 09/05/24

  • Change to the Smart Step Backwards reaction.

Wildercorps Hunters by Amlaikin#666

Image: Amlaikin#666
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Reactions

RunemarkReaction
Wildercorps HuntersSmart Step Backwards: A fighter can make this reaction after they have been allocated the total damage points by a melee attack action. This fighter makes a bonus disengage action.'

Abilities

RunemarkAbility
Wildercorps HuntersBeast[Double] Death Grip: After this fighter's next melee attack action in this activation, if at least 1 hit roll from that attack action results in a hit, the target forfeits 1 of their actions in this battle round. If the target has already activated or if they have no more actions to forfeit, allocate 3 damage points to the target instead.
Wildercorps HuntersWarrior[Double] Hunting Pack: Pick a visible friendly fighter with the Wildercorps Hunters (Wildercorps Hunters) faction runemark within 2" of this fighter. That fighter makes a bonus attack action that must target an enemy fighter within 2" of this fighter.
Wildercorps HuntersChampion[Double] Hunter's Eye: Until the end of this fighter's activation, add 1 to the damage points allocated to enemy fighters by each hit and critical hit from attack actions made by this fighter.
Wildercorps HuntersTrapper[Triple] Trailblazer's Might: Until the end of this fighter's activation, attack actions made by this fighter score a critical hit on a roll of 5+.
Wildercorps HuntersHeroSentience[Triple] Kill!: Pick a visible enemy fighter. Allocate a number of damage points to that enemy fighter equal to three times the number of friendly fighters with both the Wildercorps Hunters (Wildercorps Hunters) faction runemark and the Beast (Beast) runemark within 3" of them.
Wildercorps HuntersWarrior[Quad] Regroup!: Each visible friendly fighter with the Wildercorps Hunters (Wildercorps Hunters) faction runemark within 6" of this fighter can make a bonus move action or a bonus disengage action (some can make a bonus move action and others can make a bonus disengage action).

Fighter Profiles

info

The Wildercorps Hunters box contains:

  • 1x Wildercorps Warden, who can be armed with a double-bitted axe or hunting crossbow
  • 1x Arbalester
  • 1x Trailblazer, who can be armed with twin crossbows or a crossbow and duelling sabre
  • 2x Wildercorps Leatherhides, who can each be armed with a hunting crossbow or troggslayer spear
  • 2x Wildercorps Scouts, who can each be armed with a hunting crossbow or paired hatchets
  • 4x Trailhounds

Hero

Wildercorps Warden with Hunting Crossbow

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/3
Ranged
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
120
Move
4
Toughness
3
Wounds
20
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Wildercorps Warden with Double-bitted Axe

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Wildercorps Hunters
115
Move
4
Toughness
3
Wounds
20
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Wildercorps Warden with Grizzled Trailhound

Fangs
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/3
Wildercorps Hunters
115
Move
4
Toughness
3
Wounds
20
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Fighters

Arbalester

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
6-20
Attacks
2
Strength
4
Damage (normal/crit)
4/8
Wildercorps Hunters
175
Move
3
Toughness
3
Wounds
12
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Wildercorps Leatherhide with Troggslayer Spear

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Wildercorps Hunters
100
Move
4
Toughness
3
Wounds
12
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Wildercorps Leatherhide with Hunting Crossbow

Axe
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
100
Move
4
Toughness
3
Wounds
12
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Trailblazer with Duelling Sabre

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
90
Move
4
Toughness
3
Wounds
12
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Trailblazer with Twin Crossbows

Ranged
Range
8
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
90
Move
4
Toughness
3
Wounds
12
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Wildercorps Scout with Hunting Crossbow

Axe
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3-15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
75
Move
4
Toughness
3
Wounds
10
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Wildercorps Scout with Paired Hatchets

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Axe
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Wildercorps Hunters
75
Move
4
Toughness
3
Wounds
10
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Trailhound

Fangs
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
2/3
Wildercorps Hunters
60
Move
6
Toughness
3
Wounds
6
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Designer's Commentary

Q: Can a fighter make the ‘Slippery' (Hunters of Huanchi) or ‘Smart Step Backwards' (Wildercorps Hunters) reaction to disengage if they are not within 1" of an enemy fighter?
A: No.