Kharadron Overlords
Kharadron prospectors roam the Mortal Realms in search of precious aether-gold, risking life and limb for a tidy profit. Though their business is mercantile, they are anything but an easy mark; armed with the latest aethermatic weapons and clad in impenetrable armoured suits, they repel their foes with a hail of bullets and bombs.
Reaction
Runemark | Reaction |
---|---|
Return Fire: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made if the attacker is within range of at least one of the target’s weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead. |
Abilities
Fighter Abilities
Runemark | Ability |
---|---|
[Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. | |
[Double] Master the Skies: Until the end of this fighter’s activation, add 1 to the damage points allocated to enemy fighters with the Fly () runemark by each hit and critical hit from attack actions made by this fighter. | |
[Triple] Keep Your Distance: A fighter can only use this ability if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Triple] Grapnel Launcher: A fighter can only use this ability if they are more than 3" from any enemy fighters. Pick a point that is on an obstacle and is within 20" of this fighter. Remove this fighter from the battlefield, then set that fighter up on a platform or the battlefield floor, wholly within 3" of the point picked. | |
[Quad] Timed Charges: A fighter can only use this ability if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action or a bonus move action. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Supercharged Endrinharness: Until the end of this fighter’s activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter. | |
[Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. | |
[Triple] Fight for Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while they are within 3" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. | |
[Triple] Atmospheric Isolation: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter. | |
[Quad] Aetherstorm: Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter. |
Thundrik's Profiteers Abilities
Runemark | Ability |
---|---|
[Triple] Win Recognition: A fighter can use this ability only if they are within 6" of a visible friendly Bjorgen Thundrik and it is the third battle round or later. This fighter can make a bonus attack action. |
Kharadron Overlords Prospectors
Heroes
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Customise CardThundrik's Profiteers
Driven by constant competition for promotion, this eclectic band of skyfarers will go to any lengths to secure a valuable haul, and will pepper with volleys of aethershot all those who try to take their wealth.
Bladeborn fighters
Thundrik's Profiteers are from Warhammer Underworlds, so adhere to Bladeborn rules.
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