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Kharadron Overlords

Kharadron prospectors roam the Mortal Realms in search of precious aether-gold, risking life and limb for a tidy profit. Though their business is mercantile, they are anything but an easy mark; armed with the latest aethermatic weapons and clad in impenetrable armoured suits, they repel their foes with a hail of bullets and bombs.

Kharadron Overlords by Paal

Updates

FAQ Update 09/05/24

  • Added the Codewright profile.
  • Added the I Think You'll Find... ability.
  • Points change:
    • Arkanaut Company Privateer with Privateer Pistol and Arkanaut Cutter (+5)
    • Grundstok Thunderer with Aethercannon (+20)
    • Grundstok Thunderer with Grundstok Mortar (+15)
    • Arkanaut Admiral (+10)

Reaction

RunemarkReaction
Kharadron OverlordsReturn Fire: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made if the attacker is within range of at least one of the target’s weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead.

Abilities

Fighter Abilities

RunemarkAbility
Kharadron Overlords[Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
Kharadron OverlordsFly[Double] Master the Skies: Until the end of this fighter’s activation, add 1 to the damage points allocated to enemy fighters with the Fly (Fly) runemark by each hit and critical hit from attack actions made by this fighter.
Kharadron OverlordsIcon Bearer[Double] I Think You'll Find…: Enemy fighters cannot use abilities or reactions until the next time a friendly fighter activates this battle round or until the end of the battle round, whichever comes first.
Kharadron OverlordsElite[Triple] Keep Your Distance: A fighter can only use this ability if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action.
Kharadron OverlordsAgile[Triple] Grapnel Launcher: A fighter can only use this ability if they are more than 3" from any enemy fighters. Pick a point that is on an obstacle and is within 20" of this fighter. Remove this fighter from the battlefield, then set that fighter up on a platform or the battlefield floor, wholly within 3" of the point picked.
Kharadron OverlordsTrapper[Quad] Timed Charges: A fighter can only use this ability if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action or a bonus move action.

Hero Abilities

RunemarkAbility
Kharadron OverlordsHeroBrute[Double] Supercharged Endrinharness: Until the end of this fighter’s activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter.
Kharadron OverlordsHeroScout[Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
Kharadron OverlordsHero[Triple] Fight for Profit: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters while they are within 3" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 1 to the Attacks characteristic of all attack actions made by those fighters instead.
Kharadron OverlordsHeroDestroyer[Triple] Atmospheric Isolation: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Kharadron OverlordsHeroMystic[Quad] Aetherstorm: Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter.

Thundrik's Profiteers Abilities

RunemarkAbility
Thundrik's Profiteers[Triple] Win Recognition: A fighter can use this ability only if they are within 6" of a visible friendly Bjorgen Thundrik and it is the third battle round or later. This fighter can make a bonus attack action.

Kharadron Overlords Prospectors

Heroes

Endrinmaster with Dirigible Suit

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3-12
Attacks
2
Strength
5
Damage (normal/crit)
3/6
Kharadron Overlords
275
Move
10
Toughness
4
Wounds
25
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Mizzenmaster

Sword
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Ranged
Range
8
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Kharadron Overlords
250
Move
10
Toughness
4
Wounds
20
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Custodian

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Kharadron Overlords
240
Move
10
Toughness
4
Wounds
20
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Gunnery Sergeant

Unarmed
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3-15
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Kharadron Overlords
165
Move
3
Toughness
4
Wounds
16
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Aether-khemist

Unarmed
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Ranged
Range
6
Attacks
6
Strength
4
Damage (normal/crit)
1/3
Kharadron Overlords
155
Move
3
Toughness
4
Wounds
20
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Arkanaut Admiral

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Kharadron Overlords
155
Move
3
Toughness
4
Wounds
22
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Endrinmaster with Endrinharness

Hammer
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/5
Kharadron Overlords
140
Move
3
Toughness
4
Wounds
22
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Aetheric Navigator

Club
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Kharadron Overlords
130
Move
3
Toughness
4
Wounds
20
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Codewright

Unarmed
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Kharadron Overlords
95
Move
3
Toughness
4
Wounds
16
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Company Captain

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Kharadron Overlords
90
Move
3
Toughness
3
Wounds
16
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Fighters

Skywarden with Skyhook

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6-20
Attacks
2
Strength
4
Damage (normal/crit)
3/5
Kharadron Overlords
230
Move
10
Toughness
4
Wounds
16
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Endrinrigger with Skyhook

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6-20
Attacks
2
Strength
4
Damage (normal/crit)
3/5
Kharadron Overlords
230
Move
10
Toughness
4
Wounds
16
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Skywarden with Drill Launcher

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6-20
Attacks
2
Strength