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Lumineth Realm-Lords

The Lumineth Realm-lords are paragons of martial excellence, compensating for their limited numbers with unrivalled magical prowess and raw skill. Their legendary self-assurance is not misguided; empowered by the energies and spirits of Hysh itself, they can triumph over warbands many times their size.

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Reaction

RunemarkReaction
Lumineth RealmlordsBlinding Brilliance: A fighter can make this reaction after they are targeted by a missile attack action but before the hit rolls are made. After the hit rolls have been made, roll a dice for each critical hit. On a roll of 4+, that critical hit becomes a hit instead.

Abilities

Fighter Abilities

RunemarkAbility
Lumineth RealmlordsWarrior[Double] Shining Company: A fighter can only use this ability if there are 2 or more other friendly fighters with both the Lumineth Realm-lords (Lumineth Realmlords) faction runemark and the Warrior (Warrior) runemark within 1" of this fighter. Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they target a fighter within 1" of this fighter.
Lumineth RealmlordsBrute[Double] Mountain Stance: Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions that target this fighter.
Lumineth RealmlordsBerserker[Double] Go Where the Wind Blows: Add half the value of this ability (rounding up) to this fighter’s Move characteristic for their next move action in this activation.
Lumineth RealmlordsAgile[Triple] Move Like the Wind: Until the end of this fighter’s activation, this fighter can finish disengage actions within 1" of enemy fighters.
Lumineth RealmlordsMount[Triple] Lances of the Dawn: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points equal to the value of this ability to that fighter.
Lumineth RealmlordsFrenzied[Quad] Perfect Strike: This fighter makes a bonus attack action. In addition, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from that attack action.

Hero Abilities

RunemarkAbility
Lumineth RealmlordsHeroTrapper[Double] Moonfire Flask: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points equal to the value of this ability to that fighter.
Lumineth RealmlordsHeroElite[Double] Realmscribe: Pick a point on the battlefield within 9" of this fighter and place a special token there. Until the end of the battle round, subtract 1 from the damage points allocated by each critical hit from attack actions that target friendly fighters while they are within 6" of the centre of that token.
Lumineth RealmlordsHeroDestroyer[Double] Lone Agent: A fighter can only use this ability if there are no other friendly fighters within 6" of this fighter. This fighter makes a bonus move action.
Lumineth RealmlordsHeroScout[Triple] Sharp-eyed Scryhawk: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that target that fighter.
Lumineth RealmlordsHeroTerrifying[Triple] Emotional Transference: Pick a visible friendly fighter with the Lumineth Realm-lords (Lumineth Realmlords) faction runemark that has 1 or more damage points allocated to them and that is within 12" of this fighter. Then, pick a visible enemy fighter within 12" of this fighter. Roll a number of dice equal to the number of damage points allocated to that friendly fighter. For each 4+, allocate 1 damage point to that enemy fighter.
Lumineth RealmlordsHero Mystic[Quad] Gravitic Redirection: Allocate D3 damage points to all visible enemy fighters within 6" of this fighter (roll for each). In addition, until the end of the battle round, halve the Move characteristic (rounding up) of all fighters while they make a move action that starts within 6" of this fighter.

Myari's Purifiers Abilities

RunemarkAbility
Myari's PurifiersHero[Triple] Dazzling Light: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter

Lumineth Realm-Lords Bright Company

Heroes

Vanari Lord Regent

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Lumineth Realmlords
235
Move
10
Toughness
4
Wounds
28
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Steedmaster

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Lumineth Realmlords
205
Move
10
Toughness
4
Wounds
22
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Hurakan Windmage

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Lumineth Realmlords
195
Move
12
Toughness
3
Wounds
22
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Windspeaker Seneschal

Claws
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Lumineth Realmlords
185
Move
12
Toughness
3
Wounds
22
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Alarith Stonemage

Mace
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Lumineth Realmlords
155
Move
5
Toughness
4
Wounds
20
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Bladelord Seneschal with Sunmetal Greatblade

Sword
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Lumineth Realmlords
150
Move
5
Toughness
3
Wounds
16
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Bladelord Seneschal with Sunmetal Dual Blades

Sword
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Lumineth Realmlords
145
Move
5
Toughness
3
Wounds
16
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Scinari Enlightener

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Blast
Range
3/12
Attacks
4
Strength
4
Damage (normal/crit)
1/3
Lumineth Realmlords
140
Move
5
Toughness
3
Wounds
18
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Scinari Loreseeker

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Lumineth Realmlords
125
Move
5
Toughness
3
Wounds
18
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Scinari Calligrave

Sword
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Lumineth Realmlords
120
Move
5
Toughness
3
Wounds
18
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Truestone Seneschal

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Lumineth Realmlords
105
Move
3
Toughness
4
Wounds
16
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Scinari Cathallar

Blast
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Lumineth Realmlords
95
Move
5
Toughness
3
Wounds
16
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High Warden

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Lumineth Realmlords
95
Move
5
Toughness
4
Wounds
12
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High Sentinel

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Lumineth Realmlords
90
Move
5
Toughness
3
Wounds
12
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Fighters

Vanari Dawnrider

Spear
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Lumineth Realmlords
160
Move
10
Toughness
4
Wounds
18
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Hurakan Windcharger

Claws
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
10
Attacks
2
Strength
4
Damage (normal/crit)
1/4
Lumineth Realmlords
145
Move
12
Toughness
3
Wounds
18
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Vanari Bladelord

Sword