Seraphon
The cold-blooded Seraphon are eternal enemies of Chaos and show no mercy to those who would subvert the Great Plan laid down by their ancient and mysterious creators, the Old Ones. Their scaled warbands, led by the master mages known as slann, combine bestial savagery with primordial wisdom and fearsome cosmic power.
Reaction
Runemark | Reaction |
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Starborn: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Count up to two critical hits from that attack action as hits instead. |
Abilities
Fighter Abilities
Runemark | Ability |
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[Double] Nimble Retreat: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Double] Voracious Appetite: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter. | |
[Double] Hunting Pack: Pick a visible friendly fighter with the Beast ( ) runemark within 2" of this fighter. That fighter makes a bonus attack action. | |
[Triple] Meteoric Barrage: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Tearing Bite: Add the value of this ability to the damage points allocated by each hit and critical hit from the next melee attack action made by this fighter in this activation. | |
[Quad] Wrath of the Old Ones: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of melee attack actions made by this fighter. |
Hero Abilities
Runemark | Ability |
---|---|
[Double] Tide of Serpents: Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter. | |
[Double] Cold-blooded Commander: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. | |
[Double] Lead from On High: Add 3 to this fighter’s Move characteristic for their next move action in this activation. | |
[Triple] Lords of Space and Time: Pick another friendly fighter with the Seraphon () faction runemark that is within 12" of this fighter. Remove that fighter from the battlefield, then set that fighter up on a platform or the battlefield floor, wholly within a number of inches of this fighter equal to the value of this ability. | |
[Quad] Revivifying Energies: Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter. |
The Starblood Stalkers Abilities
Runemark | Ability |
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[Double] Chameleon Ambush: This fighter can use this abilit only if there are no visible enemy fighters within 12" of this fighter. This fighter can make a bonus move action. | |
[Triple] Imbue With Azyrite Energy: Until the end of the battle round, add 1 to the Move and Toughness characteristics of friendly fighters while they are within 9" of this fighter. |
Seraphon Scale-Cohorts
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Customise CardThe Starblood Stalkers
The Starblood Stalkers are a pack of masterful skink hunters, pursuing their foes into even the densest terrain before striking. Their cunning, bolstered by the camoflauge of the Chameleon Skink Otapatl, has seen them take even the most cautious enemies by surprise.
Bladeborn fighters
The Starblood Stalkers are from Warhammer Underworlds, so adhere to Bladeborn rules.
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