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Seraphon

The cold-blooded Seraphon are eternal enemies of Chaos and show no mercy to those who would subvert the Great Plan laid down by their ancient and mysterious creators, the Old Ones. Their scaled warbands, led by the master mages known as slann, combine bestial savagery with primordial wisdom and fearsome cosmic power.

Seraphon by Chase 'Baffle' Fair / Cult of Paint

Image: Chase 'Baffle' Fair / Cult of Paint
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Updates
  • Points changes:
    • Huachi (+5)
    • Kixi-Taka, the Diviner (-5)
    • Klaq-Trok (-15)
    • Xepic (+10)

Reaction

RunemarkReaction
SeraphonStarborn: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Count up to two critical hits from that attack action as hits instead.

Abilities

Fighter Abilities

RunemarkAbility
SeraphonMinion[Double] Nimble Retreat: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
SeraphonDestroyer[Double] Voracious Appetite: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
SeraphonTrapper[Double] Hunting Pack: Pick a visible friendly fighter with the Beast (Beast ) runemark within 2" of this fighter. That fighter makes a bonus attack action.
SeraphonBrute[Double] Brutal Blows: A fighter can only use this ability if they are within 1" of 2 or more enemy fighters. Add half the value of this ability (rounding up) to the Attacks characteristic of the next melee attack action made by this fighter.
SeraphonSentience[Double] Spawn of Sotek: Add 2 to the Attacks characteristic of melee attack actions made by this fighter this activation while 1 or more endangered friendly fighters are within 6" of them. A friendly fighter is endangered if it has the Minion (Minion) runemark and is: within 1" of 1 or more enemy fighters and/or has 1 or more damage points allocated to them.
SeraphonMinionMount[Double] Raptadon Tactics: If this fighter has a weapon with the Ranged Weapon (Ranged) runemark on their fighter profile, this fighter makes a bonus move action of a number of inches equal to the value of this ability. Otherwise, add 2 to the Attacks characteristic of this fighter's melee attack actions until the end of their activation.
SeraphonFrenzied[Triple] Meteoric Barrage: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
SeraphonWarrior[Triple] Tearing Bite: Add the value of this ability to the damage points allocated by each hit and critical hit from the next melee attack action made by this fighter in this activation.
SeraphonWarriorMount[Triple] Predatory Leap: This fighter makes a bonus move action up to 3" and can fly as part of that move action. After this fighter finishes that move, you can pick a visible enemy fighter within 1" of this fighter. If you do so, allocate a number of damage points equal to half the value of this ability (rounding up) to that fighter.
Seraphon[Quad] Wrath of the Old Ones: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of melee attack actions made by this fighter.

Hero Abilities

RunemarkAbility
SeraphonHeroPriest[Double] Tide of Serpents: Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
SeraphonHero[Double] Cold-blooded Commander: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
SeraphonHero Agile[Double] Lead from On High: Add 3 to this fighter's Move characteristic for their next move action in this activation.
SeraphonHeroMystic[Triple] Lords of Space and Time: Pick another friendly fighter with the Seraphon (Seraphon) faction runemark that is within 12" of this fighter. Remove that fighter from the battlefield, then set that fighter up on a platform or the battlefield floor, wholly within a number of inches of this fighter equal to the value of this ability.
SeraphonHeroIcon Bearer[Quad] Revivifying Energies: Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter.

The Starblood Stalkers Abilities

RunemarkAbility
The Starblood StalkersScout[Double] Chameleon Ambush: This fighter can use this abilit only if there are no visible enemy fighters within 12" of this fighter. This fighter can make a bonus move action.
The Starblood StalkersHero[Triple] Imbue With Azyrite Energy: Until the end of the battle round, add 1 to the Move and Toughness characteristics of friendly fighters while they are within 9" of this fighter.

Seraphon Scale-Cohorts

Heroes

Saurus Scar-Veteran on Aggradon

Spear
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
3/5
Seraphon
295
Move
8
Toughness
4
Wounds
30
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Slann Starmaster

Blast
Range
12
Attacks
3
Strength
4
Damage (normal/crit)
3/6
Seraphon
265
Move
4
Toughness
4
Wounds
32
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Aggradon Lancer Alpha with Celestite Club

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
3/4
Seraphon
245
Move
8
Toughness
4
Wounds
25
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Aggradon Lancer Alpha with Celestite Spear

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Seraphon
235
Move
8
Toughness
4
Wounds
25
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Ripperdactyl Chief

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
235
Move
10
Toughness
4
Wounds
25
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Terradon Chief

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
230
Move
12
Toughness
3
Wounds
25
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Ripperdactyl Rider Alpha

Fangs
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
220
Move
10
Toughness
4
Wounds
20
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Saurus Scar-Veteran on Cold One

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
215
Move
7
Toughness
5
Wounds
28
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Terradon Rider Alpha with Sunleech Bolas

Bolas
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3
Attacks
4
Strength
3
Damage (normal/crit)
1/4
Seraphon
200
Move
12
Toughness
3
Wounds
20
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Saurus Knight Alpha

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Seraphon
195
Move
6
Toughness
4
Wounds
25
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Terradon Rider Alpha with Starstrike Javelin

Spear
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Seraphon
195
Move
12
Toughness
3
Wounds
20
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Saurus Eternity Warden

Mace
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Seraphon
190
Move
4
Toughness
4
Wounds
28
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Saurus Sunblood

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Seraphon
180
Move
4
Toughness
5
Wounds
25
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Skink Starseer

Blast
Range
12
Attacks
2
Strength
4
Damage (normal/crit)
3/6
Seraphon
180
Move
4
Toughness
3
Wounds
20
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Saurus Oldblood

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
175
Move
4
Toughness
5
Wounds
25
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Saurus Guard Alpha

Club
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Seraphon
175
Move
4
Toughness
5
Wounds
20
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Saurus Astrolith Bearer

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Seraphon
155
Move
4
Toughness
4
Wounds
25
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Skink Starpriest

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Seraphon
145
Move
6
Toughness
3
Wounds
18
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Raptadon Hunter Alpha

Spear
Range
2
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Ranged
Range
3-8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Seraphon
140
Move
10
Toughness
2
Wounds
14
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Raptadon Charger Alpha

Mace
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Seraphon
135
Move
10
Toughness
2
Wounds
14
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Saurus Warrior Alpha

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
135
Move
4
Toughness
4
Wounds
16
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Skink Priest

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
2/5
Seraphon
130
Move
6
Toughness
3
Wounds
18
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Skink Alpha with Boltspitter and Moonstone Club

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
2
Strength
1
Damage (normal/crit)
1/2
Seraphon
105
Move
6
Toughness
2
Wounds
12
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Skink Alpha with Moonstone Club and Star-buckler

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Seraphon
100
Move
6
Toughness
3
Wounds
12
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Fighters

Kroxigor Warspawned

Mace
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Seraphon
205
Move
4
Toughness
5
Wounds
28
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Kroxigor

Mace
Range
2
Attacks
2
Strength
6
Damage (normal/crit)
4/8
Seraphon
200
Move
4
Toughness
5
Wounds
28
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Aggradon Lancer with Celestite Club

Club
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
3/4
Seraphon
185
Move
8
Toughness
4
Wounds
20
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Aggradon Lancer with Celestite Spear

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Seraphon
180
Move
8
Toughness
4
Wounds
20
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Terradon Rider with Sunleech Bolas

Fangs
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Bolas
Range
3
Attacks
3
Strength
2
Damage (normal/crit)
1/4
Seraphon
170
Move
12
Toughness
3
Wounds
15
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Terradon Rider with Starstrike Javelin

Fangs
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Spear
Range
8
Attacks
1
Strength
3
Damage (normal/crit)
1/4
Seraphon
170
Move
12
Toughness
3
Wounds
15
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Ripperdactyl Rider

Fangs
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Seraphon
170
Move
10
Toughness
4
Wounds
15
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Saurus Knight with Celestite Warspear

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
165
Move
6
Toughness
4
Wounds
20
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Saurus Knight with Celestite Blade

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/3
Seraphon
160
Move
6
Toughness
4
Wounds
20
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Razordon

Blast
Range
12
Attacks
5
Strength
3
Damage (normal/crit)
1/3
Seraphon
145
Move
6
Toughness
4
Wounds
16
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Salamander

Blast
Range
7
Attacks
2
Strength
4
Damage (normal/crit)
3/6
Seraphon
135
Move
6
Toughness
3
Wounds
16
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Spawn of Chotec

Fangs
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Blast
Range
3-7
Attacks
2
Strength
5
Damage (normal/crit)
2/3
Seraphon
130
Move
6
Toughness
4
Wounds
18
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Saurus Guard

Club
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Seraphon
120
Move
4
Toughness
5
Wounds
15
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Raptadon Hunter

Spear
Range
2
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Ranged
Range
3-8
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Seraphon
120
Move
10
Toughness
2
Wounds
12
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Raptadon Charger

Mace
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Seraphon
110
Move
10
Toughness
2
Wounds
12
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Saurus Warrior with Celestite Spear

Spear
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Seraphon
90
Move
4
Toughness
4
Wounds
12
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Saurus Warrior with Celestite Club

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/3
Seraphon
85
Move
4
Toughness
4
Wounds
12
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Skink with Meteoric Javelin and Star-buckler

Spear
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
1
Strength
3
Damage (normal/crit)
1/4
Seraphon
80
Move
6
Toughness
3
Wounds
8
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Skink with Boltspitter and Moonstone Club

Club
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
2
Strength
1
Damage (normal/crit)
1/2
Seraphon
75
Move
6
Toughness
2
Wounds
8
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Skink with Moonstone Club and Star-buckler

Club
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/3
Seraphon
65
Move
6
Toughness
3
Wounds
8
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Skink Handler

Club
Range
2
Attacks
2
Strength
2
Damage (normal/crit)
1/4
Seraphon
65
Move
6
Toughness
2
Wounds
8
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The Starblood Stalkers

The Starblood Stalkers are a pack of masterful skink hunters, pursuing their foes into even the densest terrain before striking. Their cunning, bolstered by the camoflauge of the Chameleon Skink Otapatl, has seen them take even the most cautious enemies by surprise.

Bladeborn fighters

The Starblood Stalkers are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Kixi-Taka, The Diviner

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Seraphon
130
Move
6
Toughness
3
Wounds
18
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Fighters

Klaq-Trok

Club
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Seraphon
175
Move
4
Toughness
5
Wounds
28
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Huachi

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Spear
Range
8
Attacks
1
Strength
3
Damage (normal/crit)
1/4
Seraphon
95
Move
6
Toughness
3
Wounds
10
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Otapatl

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
12
Attacks
2
Strength
3
Damage (normal/crit)
1/5
Seraphon
80
Move
6
Toughness
2
Wounds
10
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Tok

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
12
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Seraphon
80
Move
6
Toughness
2
Wounds
10
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Xepic

Club
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Seraphon
75
Move
6
Toughness
3
Wounds
10
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