Stormcast Eternals Questor Soulsworn
Many warbands quest deep into the depths of the Gnarlwood, some searching for treasures locked in the vaults of the Ravening Ruin, others for the sheer thrill of the hunt. A rare few have a more noble aim – to prevent disaster. The bond Sigmar once formed with the zodiacal godbeast Dracothion in the earliest days of the Mortal Realms has warned the Heldenhammer about the arcane bounty lying here in Ghur, waiting to be pilfered by the forces of evil.
So it is that the God-King has dispatched his Questor Soulsworn into the Gnarlwood to prevent the secrets of the Talaxis from falling into the wrong hands, deploying hard-won skills earned over many Reforgings to complete their quest.
Though they ordinarily operate as individual, wandering champions, guided only by visions and prophecies, Questor Soulsworn will come together for tasks too great for a lone itinerant. Each such warband is commanded by a Questor-Prime – a warrior of great renown, marked for leadership by a divinely-delivered lantern.
- Change to the Translocation ability.
When picking a warband from the Questor Soulsworn faction, the following rule replaces the fourth bullet point under The Warbands in the core rules:
- There is no limit to the number of fighters with both the Questor Soulsworn () and Hero () runemarks that can be included in the warband (including the leader).
In addition, add the following rule as a sixth bullet point:
- No more than 2 fighters with the Hero runemark () and any other faction runemark can be included in the warband.
Lastly, if you are creating a warband roster and you picked the Questor Soulsworn faction, the following rule replaces the third restriction under 'Choose Your Faction and Fighters' in the Narrative Play rules:
- There is no limit to the number of fighters with both the Questor Soulsworn () and Hero () runemarks that can be added to your warband (including the leader). The first such fighter added to your roster must be your leader
|Swift Retribution: A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Pick another friendly fighter. That fighter makes a bonus move action or a bonus attack action.
|[Double] Thundering Strides: Pick another friendly fighter within 6" of this fighter. That fighter makes a bonus move action.
|[Double] With the Force of a Thunderbolt: A fighter can only use this ability after they finish a move action within 1" of 2 or more enemy fighters. This fighter makes a bonus attack action.
|[Double] You Won't Even Slow Me Down: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
|[Triple] Searing Light: Allocate 3 damage points to all visible enemy fighters within 3" of this fighter.
|[Triple] Face Me, Cowards!: Enemy fighters that begin their activation within 3" of this fighter cannot make disengage actions or end move actions further from this fighter.
|[Quad] Translocation: Choose a friendly fighter with a Stormcast Eternals runemark () within 3" of this fighter. Remove that fighter from the battlefield and then immediately set them up anywhere on the battlefield more than 4" from all enemy fighters.