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Stormcast Eternals Vanguard Auxiliary Chamber

The Vanguard chambers are the scouts and rangers of the Stormhosts, hard-bitten warriors accustomed to waging war for many seasons behind enemy lines. They strike where the enemy is weakest, cutting off supply lines, executing warlords and striking at targets of opportunity before fading back into the wilds.

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Reactions

RunemarkReaction
Stormcast Eternals: Vanguard Auxiliary ChamberThunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6 damage points to their attacker. Fighters with the Beast (Beast) runemark or both the Scout (Scout) and Fly (Fly) runemarks cannot make this reaction.
Stormcast Eternals: Vanguard Auxiliary ChamberScoutWarning Cry: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter.

Abilities

Fighter Abilities

RunemarkAbility
Stormcast Eternals: Vanguard Auxiliary Chamber[Double] Tireless Hunters: Add 3 to this fighter’s Move characteristic for their next move action in this activation.
Stormcast Eternals: Vanguard Auxiliary ChamberMount[Double] Ride the Winds Aetheric: This fighter makes a bonus move action up to a number of inches equal to the value of this ability.
Stormcast Eternals: Vanguard Auxiliary ChamberBulwark[Triple] Rapid Fire: Add 2 to the Attacks characteristic of the next missile attack action made by this fighter this activation.
Stormcast Eternals: Vanguard Auxiliary ChamberBeast[Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can make a bonus disengage action.
Stormcast Eternals: Vanguard Auxiliary ChamberElite[Quad] Aimed Strike: Until the end of this fighter’s activation, add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from attack actions made by this fighter.

Hero Abilities

RunemarkAbility
Stormcast Eternals: Vanguard Auxiliary ChamberHeroFrenzied[Double] Lightning-fast Strikes: Add half the value of this ability (rounding up) to the Attacks characteristic of the next melee attack action made by this fighter this activation.
Stormcast Eternals: Vanguard Auxiliary ChamberHero[Double] Righteous Aura: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
Stormcast Eternals: Vanguard Auxiliary ChamberHeroTrapper[Triple] Star-fated Arrow: Pick a visible enemy fighter within 20" of this fighter and roll a dice. On a roll of 3-4, allocate 3 damage points to that fighter. On a roll of 5, allocate 6 damage points to that fighter. On a roll of 6, allocate 10 damage points to that fighter.
Stormcast Eternals: Vanguard Auxiliary ChamberHeroBerserker[Quad] The Light of Sigmar: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.

The Farstriders Ability

RunemarkAbility
Stormcast Eternals: Vanguard Auxiliary ChamberThe FarstridersHero[Triple] Guided by the Astral Compass: Each friendly fighter with The Farstriders runemark (The Farstriders) within 6" of this fighter when this fighter uses this ability can make a bonus move action.

Stormcast Eternals Vanguard Auxiliary Chamber

Heroes

Knight-Venator

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
3/20
Attacks
3
Strength
4
Damage (normal/crit)
2/6
Stormcast Eternals: Vanguard Auxiliary Chamber
325
Move
10
Toughness
5
Wounds
28
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Lord-Aquilor

Sword
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
310
Move
10
Toughness
5
Wounds
38
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Pallador-Prime with Shock Hand-axe

Axe
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
285
Move
10
Toughness
5
Wounds
32
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Pallador-Prime with Starstrike Javelin

Axe
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
280
Move
10
Toughness
5
Wounds
32
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Knight-Azyros

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Vanguard Auxiliary Chamber
260
Move
10
Toughness
5
Wounds
28
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Raptor-Prime with Hurricane Crossbow

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
3/15
Attacks
3
Strength
4
Damage (normal/crit)
2/6
Stormcast Eternals: Vanguard Auxiliary Chamber
245
Move
4
Toughness
5
Wounds
25
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Raptor-Prime with Longstrike Bow

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
6/20
Attacks
1
Strength
5
Damage (normal/crit)
4/10
Stormcast Eternals: Vanguard Auxiliary Chamber
230
Move
4
Toughness
5
Wounds
25
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Knight-Zephyros

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
200
Move
5
Toughness
5
Wounds
28
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Hunter-Prime

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
185
Move
5
Toughness
5
Wounds
25
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Fighters

Vanguard Pallador with Shock Hand-Axe

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
230
Move
10
Toughness
5
Wounds
28
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Vanguard Pallador with Starstrike Javelin

Axe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
220
Move
10
Toughness
5
Wounds
28
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Vanguard-Raptor with Hurricane Crossbow

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
3/15
Attacks
3
Strength
4
Damage (normal/crit)
2/6
Stormcast Eternals: Vanguard Auxiliary Chamber
210
Move
4
Toughness
5
Wounds
20
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Vanguard-Raptor with Longstrike Crossbow

Unarmed
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
6/20
Attacks
1
Strength
5
Damage (normal/crit)
4/10
Stormcast Eternals: Vanguard Auxiliary Chamber
195
Move
4
Toughness
5
Wounds
20
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Vanguard-Hunter

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
10
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
145
Move
5
Toughness
5
Wounds
20
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Gryph-Hound

Claws
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
115
Move
6
Toughness
4
Wounds
12
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Aetherwing

Claws
Range
1
Attacks
3
Strength
2
Damage (normal/crit)
1/2
Stormcast Eternals: Vanguard Auxiliary Chamber
115
Move
12
Toughness
2
Wounds
6
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The Farstriders

Sanson Farstrider is one of the most experienced and respected Hunter-Primes in the Hammers of Sigmar, and his band of hard-bitten veterans have always been chosen for the most death-defying and critical missions behind enemy lines.

Bladeborn fighters

The Farstriders are from Warhammer Underworlds, so adhere to Bladeborn rules.

Hero

Sanson Farstrider

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
225
Move
4
Toughness
5
Wounds
30
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Fighters

Almeric Eagle-eye

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
175
Move
4
Toughness
5
Wounds
22
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Elias Swiftblade

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Stormcast Eternals: Vanguard Auxiliary Chamber
175
Move
4
Toughness
5
Wounds
22
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