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Stormcast Eternals Warrior Chamber

Empowered by the celestial storm and armed with the mightiest heavens-forged weapons, the Stormcast Eternals are the foremost champions of the God-King’s powerful empire. Their holy mission is to obliterate all enemies of Azyr, and it is a task they have set about with ferocious zeal and devastating effectiveness.

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Reaction

RunemarkReaction
Stormcast Eternals: Warrior ChamberThunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6 damage points to their attacker. Fighters with the Beast (Beast) runemark or both the Scout (Scout) and Fly (Fly) runemarks cannot make this reaction.

Abilities

Fighter Abilities

RunemarkAbility
Stormcast Eternals: Warrior Chamber[Double] Furious Avengers: A fighter can only use this ability if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
Stormcast Eternals: Warrior ChamberWarrior[Double] Lay Low the Tyrants: Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter that target an enemy fighter with a Wounds characteristic of 15 or more.
Stormcast Eternals: Warrior ChamberBulwark[Double] Sigmarite Shield Bash: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate a number of damage points to that fighter equal to the value of this ability.
Stormcast Eternals: Warrior ChamberFly[Double] Wings of Divine Life: Add 3 to this fighter’s Move characteristic for their next move action in this activation.
Stormcast Eternals: Warrior ChamberBeast[Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can make a bonus disengage action.
Stormcast Eternals: Warrior ChamberBrute[Quad] Earth-shattering Blow: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each hit and critical hit from that attack action.

Hero Abilities

RunemarkAbility
Stormcast Eternals: Warrior ChamberHeroChampion[Double] Warcloak’s Storm Magic: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Stormcast Eternals: Warrior ChamberHero[Double] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
Stormcast Eternals: Warrior ChamberHeroBerserker[Double] Lantern of Abjuration: Until the end of the battle round, subtract 1 from the value of abilities (to a minimum of 1) used by visible enemy fighters while they are within 9" of this fighter.
Stormcast Eternals: Warrior ChamberHeroDestroyer[Triple] Battle-horn Thunderblast: Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll a dice for that fighter and for each other enemy fighter within 6" of that fighter. On a roll of 4+, allocate 3 damage points to the fighter being rolled for.
Stormcast Eternals: Warrior ChamberHero Mystic[Triple] Warding Lantern: Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions that target friendly fighters while they are within 6" of this fighter.
Stormcast Eternals: Warrior ChamberHeroPriest[Triple] Lightning Storm: Pick a visible enemy fighter within 12" and roll a number of dice equal to the value of this ability. For each roll of 2+, allocate 1 damage point to that fighter.
Stormcast Eternals: Warrior ChamberHeroIcon Bearer[Quad] Tempest Winds: Until the end of the battle round, add the value of this ability to the Move characteristic of friendly fighters while they make a move action that starts within 12" of this fighter.

Steelheart's Champions Abilities

RunemarkAbility
Stormcast Eternals: Warrior ChamberSteelheart's Champions[Double] Heroic Guard: Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions that target this fighter.

Stormcast Eternals Warrior Chamber

Heroes

Prosecutor-Prime with Paired Celestial Hammers

Hammer
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Hammer
Range
3/8
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
280
Move
10
Toughness
5
Wounds
25
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Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Spear
Range
3/8
Attacks
2
Strength
4
Damage (normal/crit)
2/5
Stormcast Eternals: Warrior Chamber
275
Move
10
Toughness
6
Wounds
25
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Prosecutor-Prime with Celestial Hammer and Sigmarite Shield

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Hammer
Range
3/8
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
255
Move
10
Toughness
6
Wounds
25
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Judicator-Prime with Skybolt Bow

Dagger
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
3/20
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
235
Move
4
Toughness
5
Wounds
25
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Judicator-Prime with Boltstorm Crossbow

Dagger
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Ranged
Range
3/12
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
230
Move
4
Toughness
5
Wounds
25
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Lord- Celestant

Sword
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/5
Stormcast Eternals: Warrior Chamber
215
Move
4
Toughness
5
Wounds
30
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Lord-Castellant

Axe
Range
2
Attacks
2
Strength
5
Damage (normal/crit)
3/6
Stormcast Eternals: Warrior Chamber
195
Move
4
Toughness
5
Wounds
30
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Protector-Prime

Spear
Range
3
Attacks
4
Strength
4
Damage (normal/crit)
3/5
Stormcast Eternals: Warrior Chamber
195
Move
3
Toughness
6
Wounds
25
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Knight-Questor

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Stormcast Eternals: Warrior Chamber
190
Move
4
Toughness
6
Wounds
28
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Liberator-Prime with Paired Warblades

Sword
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
190
Move
4
Toughness
5
Wounds
25
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Liberator-Prime with Paired Warhammers

Hammer
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
190
Move
4
Toughness
5
Wounds
25
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Decimator-Prime

Axe
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
3/6
Stormcast Eternals: Warrior Chamber
190
Move
3
Toughness
6
Wounds
25
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Knight-Heraldor

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
185
Move
4
Toughness
5
Wounds
28
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Lord-Veritant

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Stormcast Eternals: Warrior Chamber
180
Move
4
Toughness
5
Wounds
30
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Lord-Relictor

Hammer
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
180
Move
4
Toughness
5
Wounds
30
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Liberator-Prime with Warblade and Sigmarite Shield

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Stormcast Eternals: Warrior Chamber
180
Move
4
Toughness
6
Wounds
25
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Retributor-Prime

Hammer
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
3/5
Stormcast Eternals: Warrior Chamber
180
Move
3
Toughness
6
Wounds
25
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Knight-Vexillor

Hammer
Range
1
Attacks