Wildercorps Hunters
The Wildercorps Hunters are expert trackers, with an intimate knowledge of the rougher parts of the Mortal Realms. Often recruited from the Reclaimed – those peoples who survived for generations under the cruel lash of Chaos, while Azyr’s doors were closed – they’ve endured sickness, hunger, and inclement weather to hone their skills to a keen knife’s edge.
Wildercorps squads are unparalleled in their ability to scout the environment for traps and sappers. They perform this surveillance with the aid of Trailhounds, legendarily bad-tempered dogs bred for keen senses and powerful jaws. They sniff out rival scouting parties and reconnoitre shady groves and clammy warrens where the Hunters can lie in wait.
Reactions
Runemark | Reaction |
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Smart Step Backwards: A fighter can make this reaction after they have been allocated damage points by a melee attack action. This fighter makes a bonus disengage action. |
Abilities
Runemark | Ability |
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[Double] Death Grip: After this fighter's next melee attack action in this activation, if at least 1 hit roll from that attack action results in a hit, the target forfeits 1 of their actions in this battle round. If the target has already activated or if they have no more actions to forfeit, allocate 3 damage points to the target instead. | |
[Double] Hunting Pack: Pick a visible friendly fighter with the Wildercorps Hunters () faction runemark within 2" of this fighter. That fighter makes a bonus attack action that must target an enemy fighter within 2" of this fighter. | |
[Double] Hunter's Eye: Until the end of this fighter's activation, add 1 to the damage points allocated to enemy fighters by each hit and critical hit from attack actions made by this fighter. | |
[Triple] Trailblazer's Might: Until the end of this fighter's activation, attack actions made by this fighter score a critical hit on a roll of 5+. | |
[Triple] Kill!: Pick a visible enemy fighter. Allocate a number of damage points to that enemy fighter equal to three times the number of friendly fighters with both the Wildercorps Hunters () faction runemark and the Beast () runemark within 3" of them. | |
[Quad] Regroup!: Each visible friendly fighter with the Wildercorps Hunters () faction runemark within 6" of this fighter can make a bonus move action or a bonus disengage action (some can make a bonus move action and others can make a bonus disengage action). |