Vulkyn Flameseekers Quests
Source: White Dwarf #493 (out of print)
The Unborn Lost
The Magmadroth and their spawn are of paramount importance to those bellicose and hot-tempered duardin, for Kyndledroths are pivotal to the future continued success of the Fyreslayers themselves.
Choose a Vulkyn Runefather in your warband who can gain a heroic trait and make a note in your quest log.
While embarked upon this quest, you must keep track of your warband's efforts to find the lost clutch, represented by a hatchling score. At the end of a battle, add 1 to your hatchling score:
- If your warband is holding 1 or more treasure tokens.
- If you control 1 or more objectives.
- For each different table quarter that includes 1 or more friendly fighters.
- If a friendly fighter with the Beast () runemark ended each of their activations wholly within in a different table quarter each battle round and is on the battlefield.
In addition, in step 4 of the aftermath sequence, add 1 to your hatchling score if you won your last campaign battle.
You can complete this quest in step 4 of the aftermath sequence if your hatchling score is 8 or more. When you complete this quest, you can give the fighter you chose one of the heroic traits from the Guardians of the Scale Heroic Traits table below.
Guardians of the Scale Heroic Traits
Heroic Traits |
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Fire-heart The fierce temper of this warrior is made manifest every time they swing their axe. This fighter can use the 'Onslaught' ability without needing or using any ability dice. |
Ashen Lord The burning glare of this fighter can stall the actions of a rampaging gargant. Enemy fighters cannot use abilities while they are within 2" of this fighter. |
As Old As Stone This fighter is as gnarled as wrought iron, and wounds that would fell a hydra find no purchase on their fyresteel-hard flesh. When this fighter is targeted by a melee attack action, hit rolls of 1-3 are misses. |
Firm-footed When this warrior plants their feet, the strength of their blows shatter rock and bone with explosive force. Add 1 to the Attacks and Strength characteristics of melee attack actions made by this fighter in an activation where they made no move actions. |
Blazing Fists The fists of this warrior burst into flames when their runes ignite, wreathing their weapon in arcing gouts of fire. After this fighter uses an ability, until the end of the activation, melee attack actions made by this fighter score a critical hit on a 5+. |
Aspect of Grimnir This warrior echoes the legendary might of Grimnir of old, and when faced with insurmountable odds, redoubles their efforts. When this fighter makes a melee attack action, if each hit roll is a miss, count each miss as a hit instead. |
Born of Haste
The zealous warriors of the Lofnir seek to accelerate and enhance the hatching cycle of Magmadroth eggs using Seraphon technology; this is a risky endeavour as these eggs carry value beyond price to the Fyreslayers. For a child of Grimnir to damage or lose even a single egg is a matter of deadly seriousness.
While embarked upon this quest, your warband must seek to create the perfect conditions for incubating Magmadroth eggs. You must keep track of your warband's progress with a progress score.
At the end of a battle, add 1 to your progress score for each of the following:
- Each table quarter that has fewer enemy models than friendly models wholly within it.
- Each enemy fighter with the Monster () runemark and/or Beast () runemark that has been taken down.
- Each swamp board feature that has one or more friendly fighters within 1" of it.
- Each full battle round that a friendly fighter with the Destroyer () runemark spends within 1" of a terrain feature that is itself within 1" of a swamp board feature.
When your progress score totals 7 or more, you can fight battles using the 'Enhanced Incubation' quest battleplan.
You can complete this quest in step 4 of the aftermath sequence if your last campaign battle was fought using the 'Enhanced Incubation' battleplan and you won the battle. When you complete this quest you can move the location of your warband's encampment to the 'Fyreslayer Mercenary Compound' (see below), and do not need to spend any glory to do so.
Quest Battleplan: Enhanced Incubation
You have found a location in which the potential resides to empower a Magmadroth egg. As soon as you lower the egg into the primordial ichor, celestial energy starts to run from nearby Seraphon structures and the egg begins to shudder. The crackling energy causes quite a stir, and before long you are swamped by attackers. You must hold out until the egg has hatched!
Attacker And Defender
In this battle, the questing player is the defender and the adversary player is the attacker.
Terrain
Set up terrain as normal.
Deployment
Use the deployment map below.
The Spawning Pool: After deployment the defender must nominate one swamp board feature is secret and make a note of it. If there are no swamp board features on the battlefield floor, nominate a terrain feature in secret instead. The nominated terrain feature or board feature is the spawning pool.
At the end of the battle round, if 1 or more attacking fighters are within 1" of the spawning pool, the defender must reveal which swamp board feature or terrain feature is the spawning pool.
Victory
The battle ends after 4 battle rounds. At the end of the battle, if the attacker has 1 or more friendly models within 1" of the spawning pool, they are the winner. Otherwise, the defender is the winner.
Twist
Charged Swamp Pools: At the end of each battle round, roll a dice for each fighter within a swamp board feature. On a roll of 2+, allocate a number of damage points to that fighter equal to the result of the roll.
The Adversary Player
The adversary player receives the following bonus in the aftermath sequence:
Renown to be Earned: Add 1 to any renown rolls made by the adversary player.
Encampment Location: Fyreslayer Mercenary Compound
Location | Location Bonus | Points Limit | Reputation Modifier |
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Fyreslayer Mercenary Compound Where axes are raised and battle lines are drawn, the Fyreslayers are there ready to fight... at least for those that can afford their reasonable fees! | Add 1 to renown rolls made for fighters from your warband. In addition, in step 5 of the aftermath sequence, you can pick 1 fighter from your warband to sent forth to sign a mercenary contract. To do so, roll on the the table below. When you complete the contract, pick a lesser artefact from the Gnarlwood lesser artefact table. | 1150 | +3 |
Available Contracts Table
D66 | Result |
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11-16 | No Contracts Available There were no contracts worth your time. This result has no effect. |
21-26 | Assassinate Take out a warlord. A simple task for a sharp axe. Complete this contract after a campaign battle if 1 or more enemy leaders are taken down by an attack action made by a friendly fighter. |
31-33 | Slay The Beast A local monster needs to be slain, for the right pay. Complete this contract after a campaign battle if 1 or more enemy fighters with the Beast () runemark and/or Monster () runemark are taken down by an attack action made by a friendly fighter. If there are no such fighters, treat this contract as the Assassinate contract. |
34-36 | Retrieve Stolen Goods An ill-fortuned explorer offers to pay handsomely for the retrieval of stolen goods. After the deployment step in each campaign battle, your opponent picks a friendly fighter on the battlefield. That fighter is carrying stolen goods. The stolen goods are treated as a treasure token that does not count towards that battle's victory condition. Complete this contract if no enemy fighters are carrying the stolen goods at the end of the next battle. |
41-43 | Protect Our Flanks Your must intercept enemy reinforcements. After the deployment step in each campaign battle, your opponent must pick a battlefield edge. Complete this contract after a campaign battle if there are more friendly fighters within 3" of that battlefield edge than there are enemy fighters. |
44-46 | Trim Their Numbers An outpost has paid you to deal with troublemakers. After the deployment step in each campaign battle, your opponent must pick a friendly battle group that is on the battlefield. Complete this contract after a campaign battle if e ach fighter in that battle group is taken down. |
51-53 | Keep Watch Yell a warning if you see anything. Easy work, easy pay. Complete this contract after a campaign battle if 1 or more friendly fighters are on the highest platform on the battlefield, or on a platform that is tied for the highest platform on the battlefield. |
54-56 | Bury Me With Honour You've been tasked to bring a corpse to a burial mound to prevent a dire curse. After the deployment step in each campaign battle, your opponent must pick a point on the battlefield floor or a platform more than 6" from all battlefield edges. Complete this contract after a campaign battle if you have 1 or more friendly fighters within 1" of that point. |
61-62 | Clear A Path Carve a path through the overgrown forest for a band of enterprising adventurers. Complete this contract after a campaign battle if 3 or more terrain features are cleared of overgrowth. To clear a terrain feature of overgrowth, a friendly fighter must make 2 successive wait actions whilst within 1" of that terrain feature. |
63-64 | Protect The Gravesites A pale and sickly individual asks that a sacred, familial burial site protected. In each campaign battle, if there are fewer than 2 objective markers, after the deployment phase, your opponent must place 2 objective markers on the battlefield, each more than 6" from all battlefield edges and each other objective marker and each within 12" of the centre of the battlefield. Complete this contract after a campaign battle if your warband controls 2 or more objective markers. |
65-66 | Bring Me Their Hearts A crone is paying very well for a selection of fresh, bleeding hearts. Complete this contract after a campaign battle if 1 or more fighters from each enemy battle group are taken down. |
Seeking Power
Your Kindledroth has caught the scent of a powerful artefact. Perhaps it is a vein of precious ur-gold, or a weapon of surpassing might. Follow your scaled ally and secure its findings.
Pick 1 artefact of power from the Artefacts of Flame and Scale table (see below), and note it in your quest log. You cannot pick an artefact of power already borne by a fighter in your warband.
While embarked upon this quest, you must keep track of your Kyndledroth's search, represented by a tracking score. At the end of each battle round, add 1 to your tracking score for each of the following that is true:
- A friendly fighter with the Vulkyn Flameseekers () runemark and the Beast () runemark controls an objective.
- A friendly fighter with the Vulkyn Flameseekers () runemark and the Beast () runemark is wholly within a table quarter and there are no enemy fighters wholly within that table quarter.
In addition, in step 4 of the aftermath sequence, add 2 to your tracking score if you won your last campaign battle.
You can complete this quest in step 4 of the aftermath sequence if your tracking score is 5 or more. When you complete this quest you obtain the artefact of power noted in your quest log.
Artefacts of Flame and Scale
Artfacts |
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The Unbound Axe The blade of this axe transforms into molten lava mid-flight, causing catastrophic damage to its before returning to the owner, reformed into smouldering black fyresteel. Once per battle, the bearer can unleash the power of the Unbound Axe. If they do so, the next attack action they make this activation has the following characteristics: Range: 3-8, Attacks: 1, Strength: 10, Damage 5/10. |
The Lavalash The links of this chain whip burn white hot, searing through armour and flesh with burning contempt The bearer can use this artefact as an action. When they do so, pick an enemy fighter within 3" of that fighter. That enemy fighter makes a bonus move action of 3" directly towards this fighter, as if they were jumping. When doing so, they can make this move action even if there are enemy fighters within 1" of them at the start of that move action. Then roll a dice. On a roll of 3+, allocate 3 damage points to that enemy fighter. |
The Eye of Grungni This ornate eyepiece spots traps, ambushes and treasure, illuminating them in a ruddy glow. This allows the bearer to find valuable loot and avoid being waylaid as they march into battle. If the bearer's battle group is in reserve, there is a reserve phase in the first battle round, and the bearer (but not the remainder of their battle group) can arrive in that phase. In addition, when the bearer is sent forth to explore or sent forth to sign a mercenary contract during the aftermath sequence you can re-roll the result. |
Girdle of Girth This belt causes the bearer to appear impossibly large in stature, even to a gargant. This makes escaping this fighter a futile effort. Enemy fighters within 3" of the bearer cannot make disengage actions. |
The Shard of Vulcatrix Once swallowed, this glowing ember of white-hot realmstone causes the user to belch searing flames with fiery ferocity. Once per battle, the bearer can unleash the power of the Shard of Vulcatrix. Roll a dice and allocate the result in damage points to each enemy fighter within 3" of the bearer. |
The Crown of Baelgrug Baelgrug was as stubborn a warrior as ever there was, and this gem-studded circlet imbues the wearer with that same inviolable grit and determination. Each time the bearer is taken down by damage allocated by a melee or ranged attack action, roll a dice. On a 4+, the bearer is not taken down - remove enough damage points from the bearer so that if 1 damage point is allocated to the bearer they are taken down. |