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Spire Tyrants

Released: January 2020. Refreshed August 2022.

The Spire Tyrants are the champions of the blood pits of the Varanspire, fell-handed gladiators who exult in the goriest kills. They roam the Mortal Realms as deadly packs, testing their blades against all they encounter.

Spire Tyrants by le_commissar

Image: Zincoffin
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Reaction

RunemarkReaction
Spire TyrantsGladiatorial Display: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. If none of the hit rolls from that attack action result in a critical hit, allocate 4 damage points to the attacking fighter.

Abilities

RunemarkAbility
Spire Tyrants[Double] Pit Fighter: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter can make a bonus move action or a bonus attack action.
Spire TyrantsTrapper[Double] Gladiator’s Net: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a roll of 3+, until the end of the battle round, that enemy fighter cannot make move actions or disengage actions.
Spire TyrantsBulwark[Double] Shield Ram: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 2-5, allocate 2 damage points to that fighter. On a roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Spire TyrantsWarrior[Triple] Readied Stance: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of this fighter.
Spire TyrantsHero[Triple] Champion of the Warpits: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
Spire TyrantsBrute[Quad] Brutal Strike: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 2+, allocate 8 damage points to that fighter.

Fighter Profiles

info

The Spire Tyrants box contains:

  • 1x Pit Champion
  • 1x Bestigor Destroyer
  • 1x Frenzied Rager
  • 1x Headclaimer
  • 2x Pit Veterans with Shields
  • 1x Pit Veteran, with a choice of Shield or Dual weapons
  • 1x Pit Fighter with Net
  • 1x Pit Fighter, with a choice of Punch dagger or Spear

Hero

Pit Champion

Sword
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Bolas
Range
3
Attacks
4
Strength
4
Damage (normal/crit)
1/4
Spire Tyrants
170
Move
4
Toughness
4
Wounds
22
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Fighters

Bestigor Destroyer

Mace
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
3/6
Spire Tyrants
145
Move
4
Toughness
4
Wounds
18
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Headclaimer

Axe
Range
1
Attacks
4
Strength
5
Damage (normal/crit)
2/5
Spire Tyrants
135
Move
4
Toughness
4
Wounds
15
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Pit Veteran with Dual Weapons

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Spire Tyrants
105
Move
4
Toughness
4
Wounds
12
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Pit Veteran with Shield

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Spire Tyrants
100
Move
4
Toughness
5
Wounds
12
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Frenzied Rager

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Spire Tyrants
95
Move
3
Toughness
4
Wounds
15
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Pit Fighter with Punch Dagger

Dagger
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/4
Spire Tyrants
65
Move
4
Toughness
3
Wounds
10
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Pit Fighter with Spear

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Spire Tyrants
65
Move
4
Toughness
3
Wounds
10
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Pit Fighter with Net

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Spire Tyrants
65
Move
4
Toughness
3
Wounds
10
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